.. |
portals
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
rasterizer.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
rasterizer.h
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Batching - Add MultiRect command
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2023-03-10 10:58:04 +00:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
shader_language.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
shader_language.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
shader_types.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
shader_types.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_canvas.cpp
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Batching - Add MultiRect command
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2023-03-10 10:58:04 +00:00 |
visual_server_canvas.h
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Batching - Add MultiRect command
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2023-03-10 10:58:04 +00:00 |
visual_server_canvas_helper.cpp
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Batching - Add MultiRect command
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2023-03-10 10:58:04 +00:00 |
visual_server_canvas_helper.h
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Batching - Add MultiRect command
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2023-03-10 10:58:04 +00:00 |
visual_server_globals.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_globals.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_raster.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_raster.h
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Batching - Add MultiRect command
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2023-03-10 10:58:04 +00:00 |
visual_server_scene.cpp
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Eliminate collision checks between geometry in rendering BVH.
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2023-03-09 11:16:30 +00:00 |
visual_server_scene.h
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Eliminate collision checks between geometry in rendering BVH.
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2023-03-09 11:16:30 +00:00 |
visual_server_viewport.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_viewport.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_wrap_mt.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_wrap_mt.h
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Batching - Add MultiRect command
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2023-03-10 10:58:04 +00:00 |