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doc_classes
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DocData: Skip unexposed classes
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2020-04-21 14:15:34 +02:00 |
area_bullet.cpp
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Correct Bullet's default Area angular damp value.
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2020-05-27 11:53:41 +01:00 |
area_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
btRayShape.cpp
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2020-01-01 11:16:22 +01:00 |
btRayShape.h
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2020-01-01 11:16:22 +01:00 |
bullet_physics_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_physics_server.h
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2020-01-01 11:16:22 +01:00 |
bullet_types_converter.cpp
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2020-01-01 11:16:22 +01:00 |
bullet_types_converter.h
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2020-01-01 11:16:22 +01:00 |
bullet_utilities.h
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2020-01-01 11:16:22 +01:00 |
collision_object_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
collision_object_bullet.h
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2020-01-01 11:16:22 +01:00 |
cone_twist_joint_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
cone_twist_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
config.py
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
constraint_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
constraint_bullet.h
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2020-01-01 11:16:22 +01:00 |
generic_6dof_joint_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
generic_6dof_joint_bullet.h
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2020-01-01 11:16:22 +01:00 |
godot_collision_configuration.cpp
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2020-01-01 11:16:22 +01:00 |
godot_collision_configuration.h
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.cpp
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.h
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2020-01-01 11:16:22 +01:00 |
godot_motion_state.h
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2020-01-01 11:16:22 +01:00 |
godot_ray_world_algorithm.cpp
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2020-01-01 11:16:22 +01:00 |
godot_ray_world_algorithm.h
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2020-01-01 11:16:22 +01:00 |
godot_result_callbacks.cpp
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2020-01-01 11:16:22 +01:00 |
godot_result_callbacks.h
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2020-01-01 11:16:22 +01:00 |
hinge_joint_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
hinge_joint_bullet.h
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2020-01-01 11:16:22 +01:00 |
joint_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
joint_bullet.h
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2020-01-01 11:16:22 +01:00 |
pin_joint_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
pin_joint_bullet.h
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2020-01-01 11:16:22 +01:00 |
register_types.cpp
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2020-01-01 11:16:22 +01:00 |
register_types.h
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2020-01-01 11:16:22 +01:00 |
rid_bullet.h
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2020-01-01 11:16:22 +01:00 |
rigid_body_bullet.cpp
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Bullet: Prevent potential division by zero
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2020-01-21 00:20:57 +01:00 |
rigid_body_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shape_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
shape_bullet.h
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2020-01-01 11:16:22 +01:00 |
shape_owner_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
shape_owner_bullet.h
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2020-01-01 11:16:22 +01:00 |
slider_joint_bullet.cpp
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2020-01-01 11:16:22 +01:00 |
slider_joint_bullet.h
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2020-01-01 11:16:22 +01:00 |
soft_body_bullet.cpp
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Make softbody completelly stiff to attachment point
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2020-05-01 10:56:57 +02:00 |
soft_body_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
space_bullet.cpp
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
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2020-06-21 16:28:01 +01:00 |
space_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |