4cadae5713
Polys that have no texture assigned contain no UVs in the poly command. These were previously not blanked, leading to random values if read from a custom shader. This PR just blanks them. |
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batch_diagnose.inc | ||
rasterizer_array.h | ||
rasterizer_canvas_batcher.h | ||
rasterizer_storage_common.h | ||
SCsub |