4db801aaea
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global) |
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.. | ||
export | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
audio_server_javascript.cpp | ||
audio_server_javascript.h | ||
detect.py | ||
dom_keys.h | ||
engine.js | ||
javascript_eval.cpp | ||
javascript_eval.h | ||
javascript_main.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
platform_config.h | ||
power_javascript.cpp | ||
power_javascript.h | ||
pre_asmjs.js | ||
pre_wasm.js | ||
run_icon.png | ||
SCsub |