Virtualx Game Engine. Forked from Godot 3.6
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2015-05-25 03:49:24 +03:00
bin -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
core fixes on sample importing 2015-05-19 23:37:04 -03:00
demos Add input mapping GUI demo 2015-05-20 17:38:41 +02:00
doc -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
drivers Haiku: fix building with UNIX_ENABLED. 2015-05-25 03:49:24 +03:00
main added a built-in scene changer API, closes #1928 2015-05-17 16:33:35 -03:00
modules -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
platform Haiku: fix building with UNIX_ENABLED. 2015-05-25 03:49:24 +03:00
scene fixes on sample importing 2015-05-19 23:37:04 -03:00
servers fixes on sample importing 2015-05-19 23:37:04 -03:00
tools Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-21 15:02:49 -03:00
.gitignore small description improvement 2015-05-17 17:19:12 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
version.py version bump to stable 2015-05-21 15:03:21 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced