..
animated_sprite_2d.cpp
Fix no hint_string
for frame
property in AnimatedSprite
s
2022-07-03 15:31:43 +02:00
animated_sprite_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
area_2d.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
area_2d.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
audio_listener_2d.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
audio_listener_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
audio_stream_player_2d.cpp
Implement BPM support
2022-07-23 07:31:17 +02:00
audio_stream_player_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
back_buffer_copy.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
back_buffer_copy.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
camera_2d.cpp
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-28 15:32:45 +01:00
camera_2d.h
Invert Camear2D zoom to make it intuitive
2022-01-31 16:35:28 +00:00
canvas_group.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
canvas_group.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
canvas_modulate.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
canvas_modulate.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
collision_object_2d.cpp
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
collision_object_2d.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
collision_polygon_2d.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
collision_polygon_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
collision_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
collision_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
cpu_particles_2d.cpp
Use global coordinates for particles by default
2022-08-02 23:25:02 +02:00
cpu_particles_2d.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
gpu_particles_2d.cpp
Use global coordinates for particles by default
2022-08-02 23:25:02 +02:00
gpu_particles_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
joint_2d.cpp
Fix Joint3D and Joint2D warning causing a crash
2022-05-23 12:21:13 +02:00
joint_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
light_2d.cpp
Fix editor-only visibility for lights
2022-06-23 08:19:18 +02:00
light_2d.h
Fix editor-only visibility for lights
2022-06-23 08:19:18 +02:00
light_occluder_2d.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
light_occluder_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
line_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
line_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
line_builder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
line_builder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_instance_2d.cpp
Use switch
consistently in _notification
(scene
folder)
2022-02-15 18:44:55 +01:00
mesh_instance_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
multimesh_instance_2d.cpp
Use switch
consistently in _notification
(scene
folder)
2022-02-15 18:44:55 +01:00
multimesh_instance_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_agent_2d.cpp
Group NavigationAgent properties
2022-06-29 18:42:51 +02:00
navigation_agent_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_obstacle_2d.cpp
Make Navigation Agents and Obstacles respect parent process mode
2022-05-17 20:08:39 +02:00
navigation_obstacle_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_region_2d.cpp
Add more detailed Navigation Debug Visualization
2022-07-29 09:58:41 +02:00
navigation_region_2d.h
Add navigation layer bitmask helper functions
2022-06-19 13:47:19 +02:00
node_2d.cpp
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
node_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
parallax_background.cpp
Add Vector2/3 linking to more properties
2022-06-14 09:33:44 -05:00
parallax_background.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
parallax_layer.cpp
Add Vector2/3 linking to more properties
2022-06-14 09:33:44 -05:00
parallax_layer.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
path_2d.cpp
prevent crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:15:02 +12:00
path_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
physical_bone_2d.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
physical_bone_2d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
physics_body_2d.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
physics_body_2d.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
polygon_2d.cpp
Add Vector2/3 linking to more properties
2022-06-14 09:33:44 -05:00
polygon_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
position_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
position_2d.h
Change gizmo_extents to property
2022-04-05 16:16:28 +02:00
ray_cast_2d.cpp
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
ray_cast_2d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
remote_transform_2d.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
remote_transform_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
shape_cast_2d.cpp
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
shape_cast_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
skeleton_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sprite_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
sprite_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
tile_map.cpp
Fixes TileMap clear_layer not recreating internal CanvasItems
2022-07-26 12:35:54 +02:00
tile_map.h
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00
touch_screen_button.cpp
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
touch_screen_button.h
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
2022-01-13 12:23:49 +01:00
visible_on_screen_notifier_2d.cpp
Update VisibleOnScreenNotifier2D when rect changed
2022-05-29 23:51:24 +02:00
visible_on_screen_notifier_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00