virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
Ignacio Roldán Etcheverry 97713ff77a C#: Add source generator for signals as events
Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
2022-08-22 03:36:52 +02:00

23 lines
675 B
C#

namespace Godot.SourceGenerators
{
internal struct PropertyInfo
{
public PropertyInfo(VariantType type, string name, PropertyHint hint,
string? hintString, PropertyUsageFlags usage, bool exported)
{
Type = type;
Name = name;
Hint = hint;
HintString = hintString;
Usage = usage;
Exported = exported;
}
public VariantType Type { get; }
public string Name { get; }
public PropertyHint Hint { get; }
public string? HintString { get; }
public PropertyUsageFlags Usage { get; }
public bool Exported { get; }
}
}