virtualx-engine/modules/mono/editor/GodotTools/GodotTools
Lorenz Junglas 519f369795 C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346)
The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
2020-10-08 13:51:19 +02:00
..
Build C# GodotTools: Replace platform Identifier "OSX" with "macOS" 2020-10-08 13:51:19 +02:00
Export C# GodotTools: Replace platform Identifier "OSX" with "macOS" 2020-10-08 13:51:19 +02:00
Ides C# GodotTools: Replace platform Identifier "OSX" with "macOS" 2020-10-08 13:51:19 +02:00
Internals C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
Utils C# GodotTools: Replace platform Identifier "OSX" with "macOS" 2020-10-08 13:51:19 +02:00
BottomPanel.cs C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
BuildInfo.cs Mono/C#: Use /restore instead of /t:restore when building 2020-06-25 23:50:05 +02:00
BuildManager.cs C#: Fix editor unable to play game after IDE PlayRequest 2020-08-19 00:14:57 +02:00
BuildTab.cs Mono/C#: Fix InvalidCast because of attempt to unbox long as int 2020-06-25 23:37:53 +02:00
CsProjOperations.cs C#: Fix Godot failing to find class namespace 2020-09-04 01:26:05 +02:00
ExternalEditorId.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
GodotSharpEditor.cs C# GodotTools: Replace platform Identifier "OSX" with "macOS" 2020-10-08 13:51:19 +02:00
GodotTools.csproj C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
HotReloadAssemblyWatcher.cs Change assembly watcher after notification changes 2020-06-30 17:41:38 -04:00
PlaySettings.cs C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00