.. |
doc_classes
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Document print_stack() and get_stack() requiring a debugger connection
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2022-09-28 12:24:39 +02:00 |
editor
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Merge pull request #65074 from MewPurPur/booleans-highlighting-fix
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2022-09-27 09:58:58 +02:00 |
icons
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Make script type distinguishable by icon
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2022-01-13 12:29:05 +01:00 |
language_server
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Fix out of sync when the script is edited externally via lsp
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2022-09-25 23:30:35 +08:00 |
tests
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Improve null and object printing to avoid confusion with arrays
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2022-08-31 15:31:49 +02:00 |
config.py
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[Scons] Implement module dependency sorting.
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2022-08-04 20:00:19 +02:00 |
gdscript.cpp
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Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
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2022-09-24 16:06:36 +08:00 |
gdscript.h
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Make property_*_revert methods multilevel and expose them for scripting
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2022-08-18 00:03:53 +03:00 |
gdscript_analyzer.cpp
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Add GDScript resource export.
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2022-09-17 17:10:30 -05:00 |
gdscript_analyzer.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
gdscript_byte_codegen.cpp
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Merge pull request #63049 from Faless/mp/4.x_as_module
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2022-07-28 20:46:31 +02:00 |
gdscript_byte_codegen.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_cache.cpp
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Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
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2022-09-24 16:06:36 +08:00 |
gdscript_cache.h
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Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
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2022-09-24 16:06:36 +08:00 |
gdscript_codegen.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_compiler.cpp
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Remove redundant "if" condition in GDScriptCompiler::_parse_function()
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2022-09-24 12:30:43 -04:00 |
gdscript_compiler.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
gdscript_disassembler.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
gdscript_editor.cpp
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Rename or_lesser range property hint to or_less
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2022-09-02 19:08:20 +02:00 |
gdscript_function.cpp
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GDScript: Fix stack overflow when using multiple await
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2022-05-27 09:31:37 -03:00 |
gdscript_function.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_lambda_callable.cpp
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |
gdscript_lambda_callable.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
gdscript_parser.cpp
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Prevent null crash when datatype not resolved
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2022-09-23 11:13:57 -04:00 |
gdscript_parser.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_rpc_callable.cpp
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_rpc_callable.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_tokenizer.cpp
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Implement exponential operator (**) to GDScript/Expressions
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2022-05-11 16:30:37 +03:00 |
gdscript_tokenizer.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
gdscript_utility_functions.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
gdscript_utility_functions.h
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Replace Array return types with TypedArray 3
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2022-08-24 12:53:36 +02:00 |
gdscript_vm.cpp
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Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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2022-09-06 19:00:33 +02:00 |
gdscript_warning.cpp
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Add enum values (Ignore, Warn, Error) to GDScript warnings
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2022-04-06 10:57:33 -05:00 |
gdscript_warning.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
register_types.cpp
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Add support for scene/resource customization in export plugins
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2022-09-01 11:16:00 +02:00 |
register_types.h
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Refactor module initialization
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2022-05-04 17:34:51 +02:00 |
SCsub
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Refactor GDScript/C# script templates logic to be editor-only
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2022-03-28 16:21:00 +02:00 |