Virtualx Game Engine. Forked from Godot 3.6
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Fabio Alessandrelli 522bddf63d [MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
.github CI: Disable debug_symbols for Linux + all sanitizers build 2023-02-18 23:41:44 +01:00
core Merge pull request #73616 from voidedWarranties/resourcecache_thread_safe 2023-02-20 11:29:08 +01:00
doc i18n: Sync translations with Weblate 2023-02-20 12:09:15 +01:00
drivers Merge pull request #73524 from clayjohn/GL-occluder 2023-02-18 16:19:44 +01:00
editor i18n: Sync translations with Weblate 2023-02-20 12:09:15 +01:00
main Mark Application Icon and V-Sync Mode project settings as basic 2023-02-19 01:47:21 +01:00
misc Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
modules [MP] Add a "synchronized" signal to MultiplayerSynchronized. 2023-02-20 14:46:39 +01:00
platform macOS: Enable display/high_res by default 2023-02-17 10:27:28 -06:00
scene Merge pull request #73597 from MewPurPur/add-missing-queue-redraw--oh-wait-that-barely-narrows-it-down 2023-02-20 11:28:18 +01:00
servers Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
tests Fix ctrl+backspace crash with multicarets on the same line 2023-02-19 12:04:14 +00:00
thirdparty Fix includes of thirdparty libs which can be unbundled on Linux 2023-02-16 15:52:13 +01:00
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.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
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.gitignore Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
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CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt meshoptimizer: Sync with upstream commit 4a287848f 2023-01-31 22:27:49 -08:00
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gles3_builders.py
glsl_builders.py
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LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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methods.py Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
platform_methods.py
README.md Fix link to docs for building from source 2023-01-11 18:53:15 +00:00
SConstruct Merge pull request #73441 from akien-mga/linux-unbundling-fixes 2023-02-17 09:56:02 +01:00
version.py Bump version to 4.0-rc 2023-02-08 10:04:22 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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