.. |
area.cpp
|
Added gravity scale, and linear/angular damp override to 3D physics.
|
2015-08-30 18:57:17 -03:00 |
area.h
|
Added gravity scale, and linear/angular damp override to 3D physics.
|
2015-08-30 18:57:17 -03:00 |
baked_light_instance.cpp
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
baked_light_instance.h
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
body_shape.cpp
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
body_shape.h
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
bone_attachment.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
bone_attachment.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
camera.cpp
|
-fix forced texture repeat in Polygon2D, now depends on texture.
|
2015-04-28 22:05:01 -03:00 |
camera.h
|
-fix forced texture repeat in Polygon2D, now depends on texture.
|
2015-04-28 22:05:01 -03:00 |
character_camera.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
character_camera.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
collision_object.cpp
|
Several performance improvements, mainly in loading and instancing scenes and resources.
|
2015-06-29 00:29:49 -03:00 |
collision_object.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
collision_polygon.cpp
|
Ability to keep collisionshapes and collisionpolygons when running the game.
|
2015-09-15 22:07:03 -03:00 |
collision_polygon.h
|
Ability to keep collisionshapes and collisionpolygons when running the game.
|
2015-09-15 22:07:03 -03:00 |
immediate_geometry.cpp
|
-typo fixed in ImmediateGeometry (#1066)
|
2015-01-02 13:21:07 -03:00 |
immediate_geometry.h
|
Little Bits
|
2014-10-12 02:13:22 -03:00 |
interpolated_camera.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
interpolated_camera.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
light.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
light.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
mesh_instance.cpp
|
-Fixes from source code analyzizer, closes #1768
|
2015-05-01 10:44:08 -03:00 |
mesh_instance.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
multimesh_instance.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
multimesh_instance.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
navigation.cpp
|
Fixed theora playback. Removed theoraplayer.
|
2015-09-26 14:50:42 -03:00 |
navigation.h
|
-fixes to navigation, so edge-merging is more flexible on conflict
|
2015-06-01 19:42:34 -03:00 |
navigation_agent.cpp
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation_agent.h
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation_mesh.cpp
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
navigation_mesh.h
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
optimized_spatial_scene.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
optimized_spatial_scene.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
particles.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
particles.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
path.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
path.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
physics_body.cpp
|
Added gravity scale, and linear/angular damp override to 3D physics.
|
2015-08-30 18:57:17 -03:00 |
physics_body.h
|
Added gravity scale, and linear/angular damp override to 3D physics.
|
2015-08-30 18:57:17 -03:00 |
physics_joint.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
physics_joint.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
portal.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
portal.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
position_3d.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
position_3d.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
proximity_group.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
proximity_group.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
quad.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
quad.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
ray_cast.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
ray_cast.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
room_instance.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
room_instance.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
scenario_fx.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
scenario_fx.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
SCsub
|
Build System Changes
|
2014-10-07 01:31:49 -03:00 |
skeleton.cpp
|
Several performance improvements, mainly in loading and instancing scenes and resources.
|
2015-06-29 00:29:49 -03:00 |
skeleton.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial.cpp
|
Ability to keep collisionshapes and collisionpolygons when running the game.
|
2015-09-15 22:07:03 -03:00 |
spatial.h
|
Ability to keep collisionshapes and collisionpolygons when running the game.
|
2015-09-15 22:07:03 -03:00 |
spatial_indexer.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_indexer.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_player.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_player.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_sample_player.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_sample_player.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_stream_player.cpp
|
remove required argument from streamplayer (was a bug), make it default as 0, closes #2492
|
2015-09-21 03:47:56 -03:00 |
spatial_stream_player.h
|
Rewrite of the AudioStream API
|
2015-09-09 18:50:52 -03:00 |
sprite_3d.cpp
|
-added hints to sprite v/hframes, fixes truncation problem
|
2015-08-29 13:02:56 -03:00 |
sprite_3d.h
|
Light Baker!
|
2014-06-11 10:41:03 -03:00 |
test_cube.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
test_cube.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
vehicle_body.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
vehicle_body.h
|
3D Physics and Other Stuff
|
2014-09-02 23:13:40 -03:00 |
visibility_notifier.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
visibility_notifier.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
visual_instance.cpp
|
-fix a bug in extra cull margin, closes #1760
|
2015-05-01 11:26:23 -03:00 |
visual_instance.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |