5c21d49caf
Now it does not try to build if the solution is not found. This way it's possible to provide a minimal package with includes and libs and make it build correctly. Also remove messages from detect.py since it is ran for every platform target.
165 lines
5.8 KiB
Python
165 lines
5.8 KiB
Python
import os
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import sys
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import string
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import methods
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def is_active():
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return True
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def get_name():
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return "WinRT"
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def can_build():
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if (os.name=="nt"):
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#building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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if (os.getenv("ANGLE_SRC_PATH") == None):
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return False
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return True
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return False
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def get_opts():
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return []
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def get_flags():
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return [
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('tools', 'no'),
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('openssl', 'builtin'),
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]
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def configure(env):
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if(env["bits"] != "default"):
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print "Error: bits argument is disabled for MSVC"
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print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
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+" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=winrt) and SCons will attempt to detect what MSVC compiler"
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+" will be executed and inform you.")
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sys.exit()
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arch = ""
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env['ENV'] = os.environ;
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# ANGLE
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angle_root = os.getenv("ANGLE_SRC_PATH")
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env.Append(CPPPATH=[angle_root + '/include'])
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jobs = str(env.GetOption("num_jobs"))
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angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
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if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
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env["build_angle"] = True
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if os.getenv('Platform') == "ARM":
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print "Compiled program architecture will be an ARM executable. (forcing bits=32)."
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arch="arm"
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env["bits"]="32"
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env.Append(LINKFLAGS=['/MACHINE:ARM'])
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env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/arm'])
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angle_build_cmd += "ARM"
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
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else:
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compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
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if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
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env["bits"]="64"
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print "Compiled program architecture will be a x64 executable (forcing bits=64)."
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elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
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env["bits"]="32"
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print "Compiled program architecture will be a x86 executable. (forcing bits=32)."
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else:
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print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
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env["bits"]="32"
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if (env["bits"] == "32"):
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arch = "x86"
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angle_build_cmd += "Win32"
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env.Append(CPPFLAGS=['/DPNG_ABORT=abort'])
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env.Append(LINKFLAGS=['/MACHINE:X86'])
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env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store'])
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
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else:
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arch = "x64"
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angle_build_cmd += "x64"
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env.Append(LINKFLAGS=['/MACHINE:X64'])
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env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
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env.Append(CPPPATH=['#platform/winrt','#drivers/windows'])
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env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
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env.Append(CPPFLAGS=['/D','__WRL_NO_DEFAULT_LIB__','/D','WIN32'])
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env.Append(CPPFLAGS=['/FU', os.environ['VCINSTALLDIR'] + 'lib/store/references/platform.winmd'])
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env.Append(CPPFLAGS=['/AI', os.environ['VCINSTALLDIR'] + 'lib/store/references'])
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env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/references'])
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if (env["target"]=="release"):
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env.Append(CPPFLAGS=['/O2', '/GL'])
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env.Append(CPPFLAGS=['/MD'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['/O2','/Zi','/DDEBUG_ENABLED'])
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env.Append(CPPFLAGS=['/MD'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED'])
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env.Append(CPPFLAGS=['/MDd'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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env.Append(CCFLAGS=string.split('/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'))
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env.Append(CXXFLAGS=string.split('/ZW /FS'))
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env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
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env["PROGSUFFIX"]="."+arch+env["PROGSUFFIX"]
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env["OBJSUFFIX"]="."+arch+env["OBJSUFFIX"]
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env["LIBSUFFIX"]="."+arch+env["LIBSUFFIX"]
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env.Append(CCFLAGS=['/DWINRT_ENABLED'])
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env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
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env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED','/DGL_GLEXT_PROTOTYPES','/DEGL_EGLEXT_PROTOTYPES','/DANGLE_ENABLED'])
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LIBS = [
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'xaudio2',
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'WindowsApp',
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'mincore',
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'libANGLE',
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'libEGL',
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'libGLESv2',
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]
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env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
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# Incremental linking fix
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env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
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env['BUILDERS']['Program'] = methods.precious_program
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env.Append( BUILDERS = { 'ANGLE' : env.Builder(action = angle_build_cmd) } )
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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