virtualx-engine/scene/3d
Ignacio Etcheverry 5354d7ddcc KinematicBody: Fix wrong method bind return type
(cherry picked from commit d579d0a814)
2017-01-12 19:15:27 +01:00
..
area.cpp Fix #6480, area duplicated param 2016-10-09 17:23:43 +02:00
area.h
baked_light_instance.cpp Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
baked_light_instance.h Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
body_shape.cpp
body_shape.h
bone_attachment.cpp
bone_attachment.h
camera.cpp fix #6012 exposed setters and getters of Camera H/V offset to GDScript 2016-10-09 17:39:06 +02:00
camera.h
character_camera.cpp
character_camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
immediate_geometry.cpp expose GeometryInstance.get_aabb() etc fixes #6587 2016-10-09 17:21:07 +02:00
immediate_geometry.h Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398 2016-09-18 23:09:41 +02:00
interpolated_camera.cpp
interpolated_camera.h
light.cpp light: respect editor_only setting in release build and dont show the light 2016-10-09 17:33:54 +02:00
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_mesh.cpp
navigation_mesh.h
particles.cpp
particles.h
path.cpp
path.h
physics_body.cpp KinematicBody: Fix wrong method bind return type 2017-01-12 19:15:27 +01:00
physics_body.h
physics_joint.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
quad.cpp
quad.h
ray_cast.cpp Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
ray_cast.h Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
skeleton.cpp make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205 2016-06-29 18:39:29 -03:00
skeleton.h
spatial.cpp
spatial.h
spatial_indexer.cpp
spatial_indexer.h
spatial_player.cpp
spatial_player.h
spatial_sample_player.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
spatial_sample_player.h
spatial_stream_player.cpp
spatial_stream_player.h
sprite_3d.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
sprite_3d.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
test_cube.cpp
test_cube.h
vehicle_body.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
vehicle_body.h
visibility_notifier.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
visibility_notifier.h
visual_instance.cpp expose GeometryInstance.get_aabb() etc fixes #6587 2016-10-09 17:21:07 +02:00
visual_instance.h