eb6f98ec55
Adds support for occlusion culling via rooms and portals.
59 lines
3 KiB
C++
59 lines
3 KiB
C++
/*************************************************************************/
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/* portal_pvs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PORTAL_PVS_H
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#define PORTAL_PVS_H
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#include "core/local_vector.h"
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class PVS {
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public:
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void clear();
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void add_to_pvs(int p_room_id) { _room_pvs.push_back(p_room_id); }
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int32_t get_pvs_size() const { return _room_pvs.size(); }
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int32_t get_pvs_room_id(int32_t p_entry) const { return _room_pvs[p_entry]; }
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void add_to_secondary_pvs(int p_room_id) { _room_secondary_pvs.push_back(p_room_id); }
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int32_t get_secondary_pvs_size() const { return _room_secondary_pvs.size(); }
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int32_t get_secondary_pvs_room_id(int32_t p_entry) const { return _room_secondary_pvs[p_entry]; }
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void set_loaded(bool p_loaded) { _loaded = p_loaded; }
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bool is_loaded() const { return _loaded; }
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private:
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// pvs
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LocalVector<uint16_t, int32_t> _room_pvs;
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// secondary pvs is primary plus the immediate neighbors of the primary pvs
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LocalVector<uint16_t, int32_t> _room_secondary_pvs;
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bool _loaded = false;
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};
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#endif
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