Virtualx Game Engine. Forked from Godot 3.6
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andybarcia 553f4f8dce
Improve error reporting when parsing CSV translation file
Fixes #46682.

Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
.github Fix various typos with codespell 2023-06-16 08:45:35 +02:00
core Improve error reporting when parsing CSV translation file 2023-06-19 12:47:44 +02:00
doc Merge pull request #78396 from Sauermann/fix-focus-doc 2023-06-18 16:33:51 +02:00
drivers Fix invalid RID errors when freeing a mesh with blend shapes 2023-06-19 11:07:15 +03:00
editor Improve error reporting when parsing CSV translation file 2023-06-19 12:47:44 +02:00
main Remove SceneTree debug avoidance hint 2023-06-16 17:18:47 +02:00
misc Fix various typos with codespell 2023-06-16 08:45:35 +02:00
modules Merge pull request #76207 from dalexeev/clarify-rpc-docs 2023-06-18 21:34:34 +02:00
platform Merge pull request #78123 from YeldhamDev/if_you_want_anything_done,_do_it_yourself 2023-06-19 10:27:44 +02:00
scene Respect returned bool from virtual process methods in SceneTree 2023-06-18 20:45:58 +02:00
servers Fix invalid RID errors when freeing a mesh with blend shapes 2023-06-19 11:07:15 +03:00
tests Improve error reporting when parsing CSV translation file 2023-06-19 12:47:44 +02:00
thirdparty minimp3: Add a .cpp file to simplify building the single-header implementation 2023-06-15 13:50:27 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #78099 from DeeJayLSP/rvo2023 2023-06-14 09:25:10 +02:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py
platform_methods.py
README.md
SConstruct MSVC: Disable ICF for optimize=speed_trace 2023-06-11 18:08:56 +02:00
scu_builders.py SCU build - make paths relative to project folder 2023-06-09 20:30:03 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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