virtualx-engine/scene/animation
Sergey Lapin 8eff61ca87 This fixes long standing animation bug
When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.

This patch is direct approach fixing this problem.
It handles most common cases of occurance.

Closes #2199
2015-12-10 16:39:57 +03:00
..
animation_cache.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
animation_cache.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
animation_player.cpp -Display on animation editor which keys are invalid and which tracks are unresolved 2015-12-05 14:18:22 -03:00
animation_player.h -Display on animation editor which keys are invalid and which tracks are unresolved 2015-12-05 14:18:22 -03:00
animation_tree_player.cpp This fixes long standing animation bug 2015-12-10 16:39:57 +03:00
animation_tree_player.h This fixes long standing animation bug 2015-12-10 16:39:57 +03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
transitioner.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
transitioner.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tween.cpp Spine: add feature to insert/remove interpolates while updating 2015-05-05 11:12:17 +08:00
tween.h Spine: add feature to insert/remove interpolates while updating 2015-05-05 11:12:17 +08:00
tween_interpolaters.cpp added notes to resolve undefined behavior of calculations in tweening 2015-05-06 00:51:49 +02:00