virtualx-engine/servers/rendering
Marc Gilleron 5690f47135 Initialize default values for viewports in rendering server.
Example with TAA: by default it is `false` in project settings and in
the Viewport node. When the scene tree is created, Viewport.set_use_taa()
is called with the value from ProjectSettings. But because the default
values are already the same, RenderingServer isn't called.
The Viewport struct in the RenderingServer does not initialize this field,
so TAA gets randomly enabled when the game starts with default settings.
2022-07-24 21:39:06 +01:00
..
dummy Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
renderer_rd Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
storage Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
renderer_canvas_cull.cpp Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
renderer_canvas_cull.h Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_cull.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_scene_cull.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Fix typo in occlusion culling warning method name 2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_render.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
renderer_viewport.h Initialize default values for viewports in rendering server. 2022-07-24 21:39:06 +01:00
rendering_device.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_server_default.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_default.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
rendering_server_globals.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_globals.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
shader_language.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
shader_preprocessor.cpp Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
shader_preprocessor.h Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00