..
dummy
Clean up Shader Preprocessor
2022-07-22 22:53:03 +02:00
environment
Merge pull request #62344 from BastiaanOlij/extract_dependencies
2022-07-06 13:24:46 +02:00
renderer_rd
Merge pull request #62513 from reduz/shader_preprocessor_remake
2022-07-23 00:02:33 +02:00
storage
Clean up Shader Preprocessor
2022-07-22 22:53:03 +02:00
renderer_canvas_cull.cpp
Account for relative z-indexes when y-sorting
2022-07-08 09:18:00 -05:00
renderer_canvas_cull.h
Account for relative z-indexes when y-sorting
2022-07-08 09:18:00 -05:00
renderer_canvas_render.cpp
Fix typo, call mesh_instance_free not mesh_free
2022-07-12 22:30:08 +10:00
renderer_canvas_render.h
Split dependency logic
2022-06-28 00:10:29 +10:00
renderer_compositor.cpp
SkyShaders working
2022-05-11 21:00:21 -07:00
renderer_compositor.h
Split dependency logic
2022-06-28 00:10:29 +10:00
renderer_scene.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene.h
Rename soft shadow quality project settings for easier searching
2022-07-13 19:56:02 +02:00
renderer_scene_cull.cpp
Fix typo, call mesh_instance_free not mesh_free
2022-07-12 22:30:08 +10:00
renderer_scene_cull.h
Rename soft shadow quality project settings for easier searching
2022-07-13 19:56:02 +02:00
renderer_scene_occlusion_cull.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h
Fix typo in occlusion culling warning method name
2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_scene_render.h
Rename soft shadow quality project settings for easier searching
2022-07-13 19:56:02 +02:00
renderer_thread_pool.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_thread_pool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_viewport.cpp
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00
renderer_viewport.h
Initialize default values for viewports in rendering server.
2022-07-24 21:39:06 +01:00
rendering_device.cpp
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00
rendering_device.h
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00
rendering_device_binds.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device_binds.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_server_default.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rendering_server_default.h
Clean up Shader Preprocessor
2022-07-22 22:53:03 +02:00
rendering_server_globals.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rendering_server_globals.h
Split dependency logic
2022-06-28 00:10:29 +10:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
shader_compiler.cpp
Clean up Shader Preprocessor
2022-07-22 22:53:03 +02:00
shader_compiler.h
Refactor shader hints
2022-05-31 11:51:47 +03:00
shader_language.cpp
Clean up Shader Preprocessor
2022-07-22 22:53:03 +02:00
shader_language.h
Clean up Shader Preprocessor
2022-07-22 22:53:03 +02:00
shader_preprocessor.cpp
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
shader_preprocessor.h
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
shader_types.cpp
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
shader_types.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
shader_warnings.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shader_warnings.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00