virtualx-engine/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde 991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
..
fsr2 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
blur_raster.glsl
blur_raster_inc.glsl
bokeh_dof.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 2024-07-20 22:01:35 +02:00
copy.glsl
copy_to_fb.glsl Fix issue with copy shader not working in multiview 2024-04-23 21:46:39 +10:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
motion_vectors.glsl
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 2024-08-12 12:04:16 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl Fix SSR orientation issues when using orthogonal camera 2024-07-12 21:56:31 +03:00
screen_space_reflection_scale.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shadow_frustum.glsl
sort.glsl
specular_merge.glsl Fix SSR not working properly in stereo 2024-01-09 23:19:57 +11:00
ss_effects_downsample.glsl Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
ssao.glsl Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl Tune TAA disocclusion scale to avoid rejecting all samples during motion. 2024-01-04 17:06:57 -08:00
tonemap.glsl Fix incorrect Reinhard tonemap operator 2024-09-25 12:34:23 +02:00
vrs.glsl Fix various typos with codespell 2024-05-07 10:08:42 +02:00