Virtualx Game Engine. Forked from Godot 3.6
Find a file
Fabio Alessandrelli 56dc7aa568 Properly encode InputEvent of type NONE. Fix #5987
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.

(cherry picked from commit 941f460384)
2016-10-09 17:29:27 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Properly encode InputEvent of type NONE. Fix #5987 2016-10-09 17:29:27 +02:00
doc Filled blanks and normalized documentation on RayCast[2D] 2016-10-09 17:25:07 +02:00
drivers Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty 2016-10-09 17:22:01 +02:00
main PCKPacker: moved from tools into core, fixes #4129 2016-10-09 17:28:11 +02:00
modules Added constants from types in code completion, somehow this was never added. 2016-09-18 23:19:04 +02:00
platform Windows: prevent huge prints from crashing the engine 2016-10-09 17:23:08 +02:00
scene PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip 2016-10-09 17:26:14 +02:00
servers Now ignoring remaining collision shapes. 2016-10-09 17:22:48 +02:00
tools PCKPacker: moved from tools into core, fixes #4129 2016-10-09 17:28:11 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix the Windows environment in SCons spawn function 2016-09-18 23:15:56 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add CC parameter to allow use of custom C compiler 2016-10-09 17:21:33 +02:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status Code Triagers Badge