virtualx-engine/platform/android/java/nativeSrcsConfigs/build.gradle
Fredy Huya-Kouadio 5711037bf6 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00

52 lines
1.3 KiB
Groovy

// Non functional android library used to provide Android Studio editor support to the project.
plugins {
id 'com.android.library'
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
}
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
libraryVariants.all { variant ->
def buildType = variant.buildType.name.capitalize()
def taskPrefix = ""
if (project.path != ":") {
taskPrefix = project.path + ":"
}
// Disable the externalNativeBuild* task as it would cause build failures since the cmake build
// files is only setup for editing support.
gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
}
}
dependencies {}