.. |
dummy
|
Fix never ending loop with overlapping probes
|
2024-03-05 10:07:56 +11:00 |
environment
|
Reset SDFGI when changing editor scene tabs
|
2023-08-30 19:50:05 +03:00 |
renderer_rd
|
Merge pull request #89253 from Calinou/debug-draw-modes-ignore-decals-2
|
2024-03-08 13:09:40 +01:00 |
storage
|
Fix never ending loop with overlapping probes
|
2024-03-05 10:07:56 +11:00 |
renderer_canvas_cull.cpp
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
renderer_canvas_cull.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
renderer_canvas_render.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
renderer_compositor.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_compositor.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_geometry_instance.h
|
Expose RD::texture_native_handle
|
2023-06-14 09:58:08 +10:00 |
renderer_scene_cull.cpp
|
Fix never ending loop with overlapping probes
|
2024-03-05 10:07:56 +11:00 |
renderer_scene_cull.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
renderer_scene_occlusion_cull.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_scene_occlusion_cull.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_scene_render.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
|
Merge pull request #87297 from adamscott/2d-pixel-art-stability
|
2024-02-12 23:53:51 +01:00 |
renderer_viewport.h
|
Fix drawing of viewports without swapping buffers
|
2023-10-03 13:51:47 +02:00 |
rendering_context_driver.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
|
Vulkan: Don't warn about pipelines cache if missing
|
2024-03-05 16:39:14 +01:00 |
rendering_device.h
|
Remove self includes in some files
|
2024-02-27 17:10:54 +01:00 |
rendering_device_binds.cpp
|
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
|
2023-01-13 12:53:19 -08:00 |
rendering_device_binds.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
|
Make shader binary alignment handling simpler and more robust
|
2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
|
Make ShaderDescription and related types public
|
2024-03-08 09:55:44 +01:00 |
rendering_device_driver.cpp
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
rendering_device_driver.h
|
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
|
2024-02-27 16:36:59 +01:00 |
rendering_device_graph.cpp
|
Remove tracking logic for input attachments as it's not necessary.
|
2024-02-21 11:18:10 -03:00 |
rendering_device_graph.h
|
Remove tracking logic for input attachments as it's not necessary.
|
2024-02-21 11:18:10 -03:00 |
rendering_light_culler.cpp
|
Fix various typos with codespell
|
2024-02-07 11:09:34 +01:00 |
rendering_light_culler.h
|
Shadow volume culling and tighter shadow caster culling
|
2024-01-30 08:38:31 +00:00 |
rendering_method.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
rendering_method.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
rendering_server_default.cpp
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
rendering_server_default.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
rendering_server_globals.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
rendering_server_globals.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
SCsub
|
Split dependency logic
|
2022-06-28 00:10:29 +10:00 |
shader_compiler.cpp
|
Add missing check when insert function normal_roughness_compatibility
|
2024-01-15 17:22:19 +08:00 |
shader_compiler.h
|
Change shader compiler default setting to avoid doctool error
|
2024-02-29 11:01:56 +08:00 |
shader_language.cpp
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
shader_language.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
shader_preprocessor.cpp
|
Fix shader language preprocessor include marker handling
|
2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
shader_types.cpp
|
Fix shadows for billboarded Sprite3D's
|
2024-02-13 10:36:38 +01:00 |
shader_types.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
shader_warnings.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
shader_warnings.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |