virtualx-engine/thirdparty/README.md
Rémi Verschelde 575e986bde png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.

(cherry picked from commit 5fef84a135)
2016-10-30 14:51:30 +01:00

320 B

Third party libraries

libpng

Files extracted from upstream source:

  • all .c and .h files of the main directory, except from:
    • example.c
    • pngtest.c
  • the arm/ folder
  • scripts/pnglibconf.h.prebuilt as pnglibconf.h