Virtualx Game Engine. Forked from Godot 3.6
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Ruslan Mustakov 5804308c57 Fix passing Refs via ptrcall
There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
core Fix passing Refs via ptrcall 2017-07-28 22:51:17 +07:00
doc Merge pull request #9863 from kubecz3k/move-docs 2017-07-28 11:06:23 +02:00
drivers Add missing max. number of samples (MSAA) check 2017-07-27 17:56:43 +03:00
editor Merge pull request #9943 from kubecz3k/fix-inh-inst-edit 2017-07-28 11:16:21 +02:00
main Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
misc Added some missing icons, fixed some ui icons 2017-07-12 14:11:56 -05:00
modules Merge pull request #9932 from djrm/vs_fixes 2017-07-28 11:15:56 +02:00
platform Merge pull request #9921 from RandomShaper/fix-android-debug 2017-07-28 11:15:40 +02:00
scene Merge pull request #9937 from AlexHolly/tabs-add-tab-defaults 2017-07-28 11:16:08 +02:00
servers Fix various property not found errors 2017-07-26 20:03:13 +07:00
thirdparty zstd: Apply upstream patch to fix UWP ARM build 2017-07-25 14:52:14 -03:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
.travis.yml make use of 2 cores in Travis CI 2017-07-21 01:01:44 +02:00
AUTHORS.md Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Stop discouraging bug reporting on master 2017-03-24 22:01:59 +01:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Include Git hash in the engine 2017-07-11 15:57:52 +07:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct BUGFIX: Check for "VCINSTALLDIR" environment variable instead of "VSINSTALLDIR". 2017-07-27 21:39:49 -07:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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