ae55229618
At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length |
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.. | ||
joints | ||
gjk_epa.cpp | ||
gjk_epa.h | ||
godot_area_3d.cpp | ||
godot_area_3d.h | ||
godot_area_pair_3d.cpp | ||
godot_area_pair_3d.h | ||
godot_body_3d.cpp | ||
godot_body_3d.h | ||
godot_body_direct_state_3d.cpp | ||
godot_body_direct_state_3d.h | ||
godot_body_pair_3d.cpp | ||
godot_body_pair_3d.h | ||
godot_broad_phase_3d.cpp | ||
godot_broad_phase_3d.h | ||
godot_broad_phase_3d_bvh.cpp | ||
godot_broad_phase_3d_bvh.h | ||
godot_collision_object_3d.cpp | ||
godot_collision_object_3d.h | ||
godot_collision_solver_3d.cpp | ||
godot_collision_solver_3d.h | ||
godot_collision_solver_3d_sat.cpp | ||
godot_collision_solver_3d_sat.h | ||
godot_constraint_3d.h | ||
godot_joint_3d.h | ||
godot_physics_server_3d.cpp | ||
godot_physics_server_3d.h | ||
godot_shape_3d.cpp | ||
godot_shape_3d.h | ||
godot_soft_body_3d.cpp | ||
godot_soft_body_3d.h | ||
godot_space_3d.cpp | ||
godot_space_3d.h | ||
godot_step_3d.cpp | ||
godot_step_3d.h | ||
SCsub |