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shaders
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Many fixes to visual script, changed virtuals override for a proper selector.
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2017-09-12 07:58:54 -03:00 |
rasterizer_canvas_gles3.cpp
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Merge pull request #10897 from themindoverall/fix_box_select
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2017-09-12 15:36:23 +02:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
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Ability to use a sky for reflection together with a background color.
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2017-09-07 20:45:37 -03:00 |
rasterizer_scene_gles3.h
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
rasterizer_storage_gles3.cpp
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Merge pull request #10908 from hpvb/fix-unused-variables
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2017-09-12 12:55:53 +02:00 |
rasterizer_storage_gles3.h
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Several fixes to directional shadows, closes #10926
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2017-09-07 18:00:47 -03:00 |
SCsub
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shader_compiler_gles3.cpp
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Style: Apply clang-format to @reduz's changes
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2017-09-13 09:13:34 +02:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |