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shaders
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Fix fog in GLES2 by using epic hack, closes #25410
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2019-02-12 14:35:16 -03:00 |
rasterizer_canvas_gles2.cpp
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Fix infinite recursion in GLES2 _copy_texscreen
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2019-02-12 23:38:33 +01:00 |
rasterizer_canvas_gles2.h
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Support SCREEN_TEXTURE in GLES2, fixes #25405
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2019-02-12 18:49:57 -03:00 |
rasterizer_gles2.cpp
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GLES2: Clarify why we exclude debug code on iOS
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2019-01-11 20:04:13 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles2.cpp
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Support SCREEN_TEXTURE in GLES2, fixes #25405
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2019-02-12 18:49:57 -03:00 |
rasterizer_scene_gles2.h
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Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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2019-01-22 10:05:23 -03:00 |
rasterizer_storage_gles2.cpp
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Properly get proxy texture size for canvas light, fixes #17067
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2019-01-27 16:57:05 -03:00 |
rasterizer_storage_gles2.h
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Properly get proxy texture size for canvas light, fixes #17067
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2019-01-27 16:57:05 -03:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Fix many asan and ubsan reported issues
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2019-01-30 06:43:56 +01:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Further fixes to avoid memory corruption, closes #25336
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2019-01-26 10:47:04 -03:00 |
shader_gles2.h
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |