virtualx-engine/scene
volzhs de4267fc99 Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25 20:05:22 +09:00
..
2d Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination) 2017-04-15 10:24:36 +01:00
3d Merge pull request #8509 from nunodonato/fixspatialmaterial 2017-04-24 12:05:43 +02:00
animation Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gui Merge pull request #8343 from volzhs/prevent_uncheck 2017-04-24 11:19:14 +02:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Fix auto_accept_quit option to work 2017-04-25 20:05:22 +09:00
resources Merge pull request #8277 from tagcup/math_checks 2017-04-24 11:16:20 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00