virtualx-engine/platform/osx/context_gl_osx.h
2015-04-18 14:38:54 -03:00

65 lines
2.7 KiB
C++

/*************************************************************************/
/* context_gl_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONTEXT_GL_OSX_H
#define CONTEXT_GL_OSX_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef OSX_ENABLED
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
#include "os/os.h"
#include "drivers/gl_context/context_gl.h"
#include <AGL/agl.h>
#include <Carbon/Carbon.h>
class ContextGL_OSX : public ContextGL {
AGLContext context;
WindowRef window;
public:
virtual void release_current();
virtual void make_current();
virtual void swap_buffers();
virtual Error initialize();
ContextGL_OSX(WindowRef window);
~ContextGL_OSX();
};
#endif
#endif
#endif