virtualx-engine/modules
Ruslan Mustakov 5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
..
dds Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
enet Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
etc Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
freetype Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
gdnative Make GDNative work on Android 2017-08-30 18:14:19 +07:00
gdscript Merge pull request #10745 from neikeq/fix-docdata-and-stuff 2017-08-29 20:11:07 -03:00
gridmap -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 2017-08-29 08:48:39 -03:00
hdr Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
jpg Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
nativescript Make GDNative work on Android 2017-08-30 18:14:19 +07:00
ogg Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
openssl Dead code tells no tales 2017-08-27 22:13:45 +02:00
opus Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pbm Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pvr Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
regex Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
squish Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stb_vorbis Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
svg Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
tga Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
theora Dead code tells no tales 2017-08-27 22:13:45 +02:00
tinyexr Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_script DocData and type hints fixes 2017-08-29 19:40:21 +02:00
vorbis Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
webm Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
webp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_module_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00