ecb4c4268c
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
(cherry picked from commit
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audio_driver_coreaudio.cpp | ||
audio_driver_coreaudio.h | ||
SCsub |