Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 5ddbef1351 Merge pull request #2563 from vnen/opus-support
Add support for Opus audio format
2015-10-02 14:31:29 -03:00
bin Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
core -Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing) 2015-10-01 16:25:36 -03:00
demos Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
doc Add support for Opus audio format 2015-10-02 14:25:38 -03:00
drivers Add support for Opus audio format 2015-10-02 14:25:38 -03:00
main Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
modules Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
platform Add support for Opus audio format 2015-10-02 14:25:38 -03:00
scene Merge pull request #2528 from MarianoGnu/sprite-edit 2015-09-28 09:32:42 -03:00
servers Rename voice_set_volume argument to p_volume to avoid confusion 2015-09-26 22:43:34 +02:00
tools Add support for Opus audio format 2015-10-02 14:25:38 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add support for Opus audio format 2015-10-02 14:25:38 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct Add support for Opus audio format 2015-10-02 14:25:38 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced