Virtualx Game Engine. Forked from Godot 3.6
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PouleyKetchoupp 5e978d1df5
Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.

(cherry picked from commit e5e9be8355)
2021-02-11 13:12:06 +01:00
.github CI: Build full Mono version on Linux, with glue 2021-02-05 14:25:27 +01:00
core Make String::ends_with don't use String::rfind 2021-02-11 13:12:06 +01:00
doc Merge pull request #44476 from Calinou/doc-object-new-bug 2021-02-11 12:26:25 +01:00
drivers Batching - prevent reordering items over a copybackbuffer 2021-02-09 09:03:50 +00:00
editor Make FileSystem dock set its path to the base folder of files after changes 2021-02-11 13:12:06 +01:00
main Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2 2021-02-09 10:43:48 +01:00
misc [HTML5] Make home path persistent in editor. 2021-02-03 17:18:28 +01:00
modules fixed bug in vertex duplication breaking meshes 2021-02-09 16:33:46 +00:00
platform Merge pull request #45889 from Faless/js/3.x_xhr_fix 2021-02-11 11:08:14 +01:00
scene Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
servers Make audio bus channels' peak volume consistent 2021-02-05 09:26:09 +01:00
thirdparty Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-02-11 13:12:03 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-02-11 13:12:03 +01:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt pcre2: Update to upstream version 10.36 2021-01-13 16:17:08 +01:00
DONORS.md Update AUTHORS and DONORS list 2021-02-02 13:30:55 +01:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Add an option to detect C++ modules recursively 2021-02-08 22:36:37 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct SCons: Add an option to detect C++ modules recursively 2021-02-08 22:36:37 +01:00
version.py Bump version to 3.2.4-rc 2021-01-27 12:47:30 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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