virtualx-engine/servers/rendering/renderer_rd
Rémi Verschelde c5e5fa3d9f
Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-17 12:24:01 +02:00
..
effects Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
environment [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
forward_clustered Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction 2024-07-09 00:03:14 +02:00
forward_mobile Use a spec constant to control whether the MultiMesh branch is used in the vertex shader. 2024-07-12 15:44:06 -07:00
shaders Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant 2024-07-17 12:24:01 +02:00
spirv-reflect
storage_rd Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction 2024-07-09 00:03:14 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix LCD font AA modulation in RendererRD. 2024-07-08 11:17:31 +03:00
renderer_canvas_render_rd.h Remove unused flag and code 2024-06-20 13:50:20 +10:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
renderer_scene_render_rd.h Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
SCsub
shader_rd.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h