virtualx-engine/servers/rendering/renderer_rd/forward_mobile
clayjohn 4cbc967f50 Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
..
render_forward_mobile.cpp Use a spec constant to control whether the MultiMesh branch is used in the vertex shader. 2024-07-12 15:44:06 -07:00
render_forward_mobile.h Use a spec constant to control whether the MultiMesh branch is used in the vertex shader. 2024-07-12 15:44:06 -07:00
scene_shader_forward_mobile.cpp Fix shader error on mobile when using LIGHT_VERTEX 2024-05-04 11:02:05 -07:00
scene_shader_forward_mobile.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00