virtualx-engine/drivers/gles3
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
..
shaders Fix typos with codespell 2019-02-13 09:23:29 +01:00
rasterizer_canvas_gles3.cpp Fix fog in GLES2 by using epic hack, closes #25410 2019-02-12 14:35:16 -03:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp Allow usage of depth texture when contact shadows are disabled 2019-02-01 12:46:43 -08:00
rasterizer_scene_gles3.h Allow usage of depth texture when contact shadows are disabled 2019-02-01 12:46:43 -08:00
rasterizer_storage_gles3.cpp Fix polygon drawing on WebGL1 2019-01-27 23:09:18 +00:00
rasterizer_storage_gles3.h Fix polygon drawing on WebGL1 2019-01-27 23:09:18 +00:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Further fixes to avoid memory corruption, closes #25336 2019-01-26 10:47:04 -03:00
shader_gles3.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00