5fef84a135
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
320 B
320 B
Third party libraries
libpng
- Upstream: http://libpng.org/pub/png/libpng.html
- Version: 1.6.23
- License: libpng/zlib
Files extracted from upstream source:
- all .c and .h files of the main directory, except from:
- example.c
- pngtest.c
- the arm/ folder
- scripts/pnglibconf.h.prebuilt as pnglibconf.h