virtualx-engine/editor/translations/pl.po
Rémi Verschelde 9f09251027
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.
2022-02-16 09:55:45 +01:00

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# Polish translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adam Wolanski <adam.wolanski94@gmail.com>, 2017.
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
# aelspire <aelspire@gmail.com>, 2017, 2019, 2020, 2021.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016-2018, 2020.
# Dariusz Król <rexioweb@gmail.com>, 2018.
# heya10 <igor.gielzak@gmail.com>, 2017.
# holistyczny interlokutor <jakubowesmieci@gmail.com>, 2017.
# Igor <igor.gielzak@gmail.com>, 2018.
# Kajetan Kuszczyński <kajetanek99@gmail.com>, 2016.
# Kamil Lewan <lewan.kamil@gmail.com>, 2016.
# Karol Walasek <coreconviction@gmail.com>, 2016.
# Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018.
# Mietek Szcześniak <ravaging@go2.pl>, 2016.
# NeverK <neverkoxu@gmail.com>, 2018, 2019, 2020, 2021.
# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019, 2020, 2021.
# Rafał Ziemniak <synaptykq@gmail.com>, 2017.
# RM <synaptykq@gmail.com>, 2018, 2020.
# Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017.
# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020.
# siatek papieros <sbigneu@gmail.com>, 2016.
# Zatherz <zatherz@linux.pl>, 2017, 2020, 2021.
# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021, 2022.
# Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018.
# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020, 2021.
# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
# Nie Powiem <blazek10@tlen.pl>, 2019.
# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
# Robert <vizz0@onet.pl>, 2019.
# Michał Topa <moonchasered@gmail.com>, 2019.
# Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019.
# Artur Maciąg <arturmaciag@gmail.com>, 2019.
# Rafał Wyszomirski <rawyszo@gmail.com>, 2019.
# Myver <igormakarowicz@gmail.com>, 2019.
# Maciej Chamera <chameramaciej@gmail.com>, 2019.
# Cezary Stasiak <cezary.p.stasiak@gmail.com>, 2019.
# Jan Ligudziński <jan.ligudzinski@gmail.com>, 2020, 2021.
# Adam Jagoda <kontakt@lukasz.xyz>, 2020.
# Filip Glura <mcmr.slendy@gmail.com>, 2020.
# Roman Skiba <romanskiba0@gmail.com>, 2020.
# Piotr Grodzki <ziemniakglados@gmail.com>, 2020.
# Dzejkop <jakubtrad@gmail.com>, 2020, 2021.
# Mateusz Grzonka <alpinus4@gmail.com>, 2020.
# gnu-ewm <gnu.ewm@protonmail.com>, 2021.
# vrid <patryksoon@live.com>, 2021.
# Suchy Talerz <kacperkubis06@gmail.com>, 2021.
# Bartosz Stasiak <bs97086@amu.edu.pl>, 2021.
# Marek Malaria <to.tylko.dla.kont@gmail.com>, 2021.
# Mateusz Żak <matisgramy@gmail.com>, 2021.
# voltinus <voltinusmail@gmail.com>, 2021.
# Lech Migdal <lech.migdal@gmail.com>, 2022.
# Piotr <promantix@gmail.com>, 2022.
# Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-01-26 19:55+0000\n"
"Last-Translator: Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Oczekiwano ciągu znaków o długości 1 (znaku)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Niewłaściwe dane %i (nie przekazane) w wyrażeniu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
"self nie może zostać użyte, ponieważ instancja jest nullem (nie przekazana)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Nieprawidłowe operandy dla operatora %s, %s i %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Nieprawidłowy indeks we właściwości \"%s\" węzła %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Niepoprawny nazwany indeks \"%s\" dla bazowego typu %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Niepoprawne argumenty do utworzenia \"%s\""
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Przy wywołaniu \"%s\":"
#: core/ustring.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Wolne"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Zrównoważony"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Odbij"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Czas:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Wartość:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Wstaw klucz tutaj"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplikuj klucz(e)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Usuń klucz(e)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Dodaj punkt krzywej Beziera"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Przesuń punkty krzywej Beziera"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplikuj klucze"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Usuń klucze animacji"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Zmień wartość czasu klatki kluczowej"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Przejście zmiany animacji"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Zmiana transformacji"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Zmiana wartości klatki kluczowej"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animacja - wywołanie funkcji"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Zmień czas wielu klatek animacji"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Zmień przejście wielu klatek animacji"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Zmień transformację wielu klatek animacji"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Zmień wartość wielu klatek animacji"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Zmień wywołanie wielu klatek animacji"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Zmień długość animacji"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Zmień pętle animacji"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Ścieżka właściwości"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Ścieżka przekształcenia 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Ścieżka wywołania metody"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Ścieżka krzywej Béziera"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Ścieżka dźwiękowa"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Ścieżka animacji"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Długość animacji (klatki)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Długość animacji (sekundy)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Dodaj ścieżkę"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Zapętlenie animacji"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funkcje:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Klipy dźwiękowe:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animacje:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Zmień adres ścieżki"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Włącz/wyłącz ścieżkę."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Sposób odświeżania (jak ta właściwość jest ustawiana)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Sposób interpolacji"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Zawijanie pętli (interpolacja pomiędzy końcem a początkiem)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Usuń tę ścieżkę."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Czas (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Przełącz aktywność ścieżki"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Ciągłe"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Dyskretnie"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Wyzwalacz"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Przechwyć"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Najbliższy"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Liniowy"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Sześcienny"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Przytnij"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Zawiń pętlę interpolacji"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Wprowadź klucz"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Duplikuj klucz(e)"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr "Dodaj wartość(i) RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Usuń klucz(e)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Zmień sposób aktualizacji animacji"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Zmień sposób interpolacji animacji"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Zmień sposób zapętlania animacji"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Usuń ścieżkę animacji"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Utworzyć NOWĄ ścieżkę dla %s i wstawić klucz?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Utworzyć %d NOWYCH ścieżek i dodać klatki kluczowe?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Utwórz"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Wstaw animację"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr "węzeł \"%s\""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
msgstr "animacja"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"AnimationPlayer nie może animować sam siebie, tylko inne węzły tego typu."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "właściwość \"%s\""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Utwórz i wstaw"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Wstaw ścieżkę i klatkę kluczową"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Wstaw klatkę kluczową"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Zmień krok animacji"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Przestaw ścieżki"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Ścieżki przekształceń działają tylko z węzłami bazującymi na Spatial."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Ścieżki audio mogą wskazywać tylko na węzły tych typów:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Ścieżki animacji mogą wskazywać tylko na węzły AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nie da się dodać nowej ścieżki bez korzenia"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Nieprawidłowa ścieżka dla Beziera (brak odpowiednich podwłaściwości)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Dodaj ścieżkę krzywej Beziera"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Ścieżka jest nieprawidłowa, więc nie można wstawić klucza."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Ścieżka nie jest typu Spatial, nie można wstawić klucza"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Dodaj klucz ścieżki transformacji"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Dodaj klucz ścieżki"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Ścieżka jest nieprawidłowa, więc nie można wstawić klucza metody."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Dodaj klucz ścieżki metody"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metoda nie znaleziona w obiekcie: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Przemieść klucze animacji"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Schowek jest pusty!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Wklej ścieżki"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Przeskaluj klatki kluczowe"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Ta opcja nie działa dla edycji Beziera, ponieważ jest to tylko jedna ścieżka."
#: editor/animation_track_editor.cpp
msgid "Anim Add RESET Keys"
msgstr "Dodaj klucze animacji RESET"
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Ta animacja należy do importowanej sceny, więc zmiany w importowanych "
"ścieżkach nie zostaną zapisane.\n"
"\n"
"By umożliwić dodawanie własnych ścieżek, przejdź do ustawień importu i "
"zmień\n"
"\"Animation > Storage\" na \"Files\", włącz \"Animation > Keep Custom "
"Tracks\", a potem importuj ponownie.\n"
"Alternatywnie, użyj profilu importu, który importuje animacje do oddzielnych "
"plików."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Ostrzeżenie: Edytowanie importowanej animacji"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "Wybierz węzeł AnimationPlayer, by tworzyć i edytować animacje."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Pokaż tylko ścieżki z węzłów zaznaczonych w drzewie."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Grupuj ścieżki po węzłach lub wyświetl je jako prostą listę."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Przyciąganie:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Wartość kroku animacji."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "sekund"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "klatek na sekundę"
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Edycja"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Właściwości animacji."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Kopiuj ścieżki"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaluj zaznaczone"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Skaluj od kursora"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikuj zaznaczone"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikuj transponowane"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Usuń zaznaczone"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Przejdź do następnego kroku"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Przejdź do poprzedniego kroku"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr "Zastosuj reset"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optymalizuj animację"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Wyczyść animację"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Wybierz węzeł, który będzie animowany:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Użyj krzywych Beziera"
#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr "Utwórz ścieżki RESET"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optymalizator animacji"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. błąd liniowy:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. błąd kątowy:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maksymalny kąt do optymalizacji:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Zoptymalizuj"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Usuń wadliwe klatki kluczowe"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Usuń nierozwiązane i puste ścieżki"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Wyczyść wszystkie animacje"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Oczyść animacje (NIE MOŻNA COFNĄĆ!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Oczyść"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Współczynnik skali:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Wybierz ścieżki do skopiowania"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiuj"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Wybierz wszystkie/żadne"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Dodaj klip ścieżki audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Zmień początkowe przesunięcie klipu ścieżki audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Zmień końcowe przesunięcie klipu ścieżki audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Zmień rozmiar Tablicy"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Zmień typ wartości tablicy"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Zmień Wartość Tablicy"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Idź do lini"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numer linii:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d zamieniono."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d dopasowanie."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d dopasowań."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Uwzględnij wielkość liter"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Całe słowa"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Zastąp"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Zastąp wszystkie"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Tylko zaznaczenie"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standardowy"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Przełącz panel skryptów"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Przybliż"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Oddal"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Wyzeruj przybliżenie"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Ostrzeżenia"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Numery linii i kolumn."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Metoda w węźle docelowym musi zostać podana."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "Nazwa metody musi być poprawnym identyfikatorem."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Docelowa metoda nie znaleziona. Podaj właściwą metodę lub dołącz skrypt do "
"wybranego węzła."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Połącz do węzła:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Połącz do skryptu:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Z sygnału:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Scena nie posiada żadnego skryptu."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Dodaj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Usuń"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Dodaj dodatkowy argument wywołania funkcji:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Dodatkowe argumenty wywołania:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Metoda odbiorcy:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Zaawansowane"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Opóźniony"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Opóźnij sygnał, kolejkując go i uruchamiając tylko w czasie bezczynności."
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Wywołaj raz"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Odłącza sygnał po pierwszej emisji."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Nie można połączyć sygnału"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Zamknij"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Połącz"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Sygnał:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Połącz '%s' z '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Rozłącz \"%s\" z \"%s\""
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Rozłącz wszystko z sygnału: \"%s\""
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Połącz..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Rozłącz"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Połącz sygnał do metody"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Edytuj połączenie:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Na pewno chcesz usunąć wszystkie połączenia z sygnału \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sygnały"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Filtruj sygnały"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Na pewno chcesz usunąć wszystkie połączenia z tego sygnału?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Rozłącz wszystkie"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Edytuj..."
#: editor/connections_dialog.cpp
msgid "Go to Method"
msgstr "Idź do metody"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Zmień typ %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Zmień"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Utwórz nowy %s"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Brak wyników dla \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "Brak dostępnego opisu dla %s."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Ulubione:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Ostatnie:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Szukaj:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Pasujące:"
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Opis:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Znajdź i zamień:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Zależności:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scena \"%s\" jest obecnie edytowana.\n"
"Zmiany zajdą dopiero po przeładowaniu."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Zasób \"%s\" jest w użyciu.\n"
"Zmiany zajdą dopiero po jego przeładowaniu."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Zależności"
#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
msgid "Resource"
msgstr "Zasoby"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "Ścieżka"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Zależności:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Napraw uszkodzone"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Edytor zależnośći"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Szukaj zastępczego zasobu:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otwórz"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Właściciele:"
#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Usunąć wybrane pliki z projektu? (nie można tego cofnąć)\n"
"W zależności od konfiguracji systemu plików, te pliki zostaną przeniesione "
"do kosza albo usunięte na stałe."
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Usuwane pliki są wymagane przez inne zasoby, żeby mogły one działać.\n"
"Usunąć mimo to? (nie można tego cofnąć)\n"
"W zależności od konfiguracji systemu plików, te pliki zostaną przeniesione "
"do kosza albo usunięte na stałe."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Nie można usunąć:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Błąd ładowania:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Wczytywanie nieudane z powodu brakujących zależności:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Otwórz pomimo"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Jakie działanie powinno zostać podjęte?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Napraw zależności"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Błędy ładowania!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Permanentnie usuń %d obiekt(ów) (Nie można tego cofnąć)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Pokaż zależności"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Eksplorator osieroconych zasobów"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Usuń"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Posiada"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Zasoby bez jawnych właścicieli:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Zmień klucz słownika"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Zmień wartość słownika"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Podziękowania od społeczności Godota!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "Kliknij, by skopiować."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Współtwórcy Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Założyciele projektu"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Deweloper naczelny"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Menedżer projektu "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Deweloperzy"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autorzy"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platynowi sponsorzy"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Złoci sponsorzy"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Srebrni sponsorzy"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Brązowi sponsorzy"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini-sponsorzy"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Złoci darczyńcy"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Srebrni darczyńcy"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Brązowi darczyńcy"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Darczyńcy"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licencja"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Licencje zewnętrzne"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine opiera się na wielu niezależnych i otwartych bibliotekach, "
"wszystkie zgodne z warunkami licencji MIT. Poniżej znajduje się kompletna "
"lista wszystkich takich zewnętrznych komponentów wraz z ich oświadczeniami o "
"prawach autorskich i postanowieniami licencyjnymi."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Wszystkie komponenty"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenty"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencje"
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Błąd otwierania pliku zasobu dla \"%s\" (nie jest w formacie ZIP)."
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr "%s (już istnieje)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr "Zawartość zasobu \"%s\" - %d plik(ów) konfliktuje z twoim projektem:"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""
"Zawartość zasobu \"%s\" - Żaden plik nie konfliktuje z twoim projektem:"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Dekompresja zasobów"
#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr "Nie powiodło się wypakowanie następujących plików z zasobu \"%s\":"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr "(i jeszcze %s plików)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr "Zasób \"%s\" zainstalowany pomyślnie!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Sukces!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Zainstaluj"
#: editor/editor_asset_installer.cpp
msgid "Asset Installer"
msgstr "Instalator zasobu"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Głośniki"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Dodaj efekt"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Zmień nazwę magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Zmień głośność magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Przełącz tryb solo magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Przełącz wyciszenie magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Przełącz ominięcie efektów w magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Wybierz przesył magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Dodaj efekt do magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Przemieść efekt magistrali"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Usuń efekt magistrali"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Przeciągnij i upuść, by zmienić kolejność."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Wyciszenie"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Omiń"
#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr "Opcje magistrali"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuj"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Zresetuj głośność"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Usuń efekt"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Dźwięk"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Dodaj magistralę audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Nie można usunąć głównej magistrali!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Usuń magistralę audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplikuj magistralę audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Zresetuj głośność magistrali"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Przemieść magistralę audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Zapisz układ magistrali audio jako..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Lokalizacja nowego układu..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Otwórz układ magistrali audio"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Nie ma pliku \"%s\"."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Układ"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Plik niepoprawny, nie jest układem magistral audio."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Błąd zapisywania pliku: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Dodaj magistralę"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Dodaj nową Szynę Audio do tego układu."
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Wczytaj"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Załaduj istniejący układ magistral."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Zapisz jako"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Zapisz układ magistrali audio jako..."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Wczytaj domyślny"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Załaduj domyślny układ magistral."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Utwórz nowy układ magistral."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Niewłaściwa nazwa."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr "Nie może zaczynać się od cyfry."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Dopuszczalne znaki:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Nie może kolidować z nazwą istniejącej klasy silnika."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Nie może kolidować z nazwą istniejącego wbudowanego typu."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "Nie może kolidować z nazwą istniejącej globalnej stałej."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "Słowo kluczowe nie może zostać użyte jako nazwa autoładowania."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoładowanie \"%s\" już istnieje!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Zmień nazwę Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Globalnie przełącz Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Przemieść Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Usuń Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Włącz"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Przestaw Autoloady"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Nie można dodać Autoload:"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr "Ścieżka %s jest nieprawidłowa. Plik nie istnieje."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr "%s jest nieprawidłową ścieżką. Nie jest ścieżką zasobu (res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Dodaj AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ścieżka:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nazwa węzła:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nazwa"
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Zmienna globalna"
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr "Wklej parametry"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualizowanie Sceny"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Zachowywanie lokalnych zmian..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Aktualizacja sceny ..."
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[pusty]"
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[niezapisany]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Najpierw wybierz katalog podstawowy."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Wybierz katalog"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Utwórz katalog"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nazwa:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nie można utworzyć katalogu."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Wybierz"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Zapisywanie pliku:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Nie znaleziono szablonu eksportu w przewidywanej lokalizacji:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakowanie"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Platforma docelowa wymaga dla GLES2 kompresji tekstur \"ETC\". Włącz "
"\"Import Etc\" w Ustawieniach Projektu."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\". Włącz "
"\"Import Etc 2\" w Ustawieniach Projektu."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platforma docelowa wymaga kompresji tekstur \"ETC\", by sterownik awaryjny "
"GLES2 mógł zadziałać.\n"
"Włącz \"Import Etc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback "
"Enabled\"."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma docelowa wymaga dla GLES2 kompresji tekstur \"PVRTC\". Włącz "
"\"Import Pvrtc\" w Ustawieniach Projektu."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\" lub "
"\"PVRTC\". Włącz \"Import Etc 2\" lub \"Import Pvrtc\" w Ustawieniach "
"Projektu."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platforma docelowa wymaga kompresji tekstur \"PVRTC\", by sterownik awaryjny "
"GLES2 mógł zadziałać.\n"
"Włącz \"Import Pvrtc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback "
"Enabled\"."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Nie znaleziono własnego szablonu debugowania."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Nie znaleziono własnego szablonu wydania."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Nie znaleziono pliku szablonu:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "W eksportach 32-bitowych dołączony PCK nie może być większy niż 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Edytor 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Edytor skryptów"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Biblioteka zasobów"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Edycja drzewa sceny"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Dok węzła"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "System plików"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Dok importowania"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr "Pozwala wyświetlać i edytować sceny 3D."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr "Pozwala edytować skrypty, z użyciem zintegrowanego edytora skryptów."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr "Zapewnia wbudowany dostęp do Biblioteki Zasobów."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr "Pozwala edytować hierarchię węzłów w doku sceny."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
"Pozwala pracować z sygnałami i grupami węzłów zaznaczonych w doku sceny."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr "Pozwala przeglądać lokalny system plików używając dedykowanego doku."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
"Pozwala konfigurować ustawienia importu dla indywidualnych zasobów. Wymaga "
"doku systemu plików do funkcjonowania."
#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr "(bieżący)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr "(żaden)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr "Usunąć aktualnie wybrany profil, \"%s\"? Nie można cofnąć."
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Nazwa profilu musi być poprawną nazwą pliku i nie może zawierać \".\""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Profil o tej nazwie już istnieje."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Edytor wyłączony, Właściwości wyłączone)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Właściwości wyłączone)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Edytor wyłączony)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Opcje klasy:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Włącz edytor kontekstowy"
#: editor/editor_feature_profile.cpp
msgid "Class Properties:"
msgstr "Właściwości klasy:"
#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr "Główne funkcjonalności:"
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr "Węzły i klasy:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Format pliku \"%s\" jest nieprawidłowy, import przerwany."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"Profil \"%s\" już istnieje. Usuń go przed importowaniem, import przerwany."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Błąd zapisywania profilu do ścieżki \"%s\"."
#: editor/editor_feature_profile.cpp
msgid "Reset to Default"
msgstr "Resetuj do domyślnych"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Bieżący profil:"
#: editor/editor_feature_profile.cpp
msgid "Create Profile"
msgstr "Utwórz profil"
#: editor/editor_feature_profile.cpp
msgid "Remove Profile"
msgstr "Usuń profil"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Dostępne profile:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Ustaw na bieżący"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "Zaimportuj"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Eksportuj"
#: editor/editor_feature_profile.cpp
msgid "Configure Selected Profile:"
msgstr "Konfiguruj wybrany profil:"
#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
msgstr "Opcje dodatkowe:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
"Utwórz lub zaimportuj profil, by edytować dostępne klasy i właściwości."
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Nazwa nowego profilu:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Profil funkcjonalności Godota"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Importuj profil(e)"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Eksportuj profil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Zarządzaj profilami funkcjonalności edytora"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Wybierz bieżący katalog"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
msgstr "Plik istnieje, nadpisać?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Wybierz ten folder"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Skopiuj ścieżkę"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Otwórz w menedżerze plików"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Pokaż w menedżerze plików"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Utwórz katalog..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr "Odśwież"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Wszystkie rozpoznane"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Wszystkie pliki (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Otwórz plik"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Otwórz plik(i)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Otwórz katalog"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Otwórz plik lub katalog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Zapisz"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Zapisz plik"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Wróć"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Dalej"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "W górę"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Przełącz ukryte pliki"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Przełącz ulubione"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Przełącz tryb"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Przejdź do wprowadzania ścieżki"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Przesuń ulubiony w górę"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Przesuń ulubiony w dół"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Przejdź do poprzedniego folderu."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Przejdź do następnego folderu."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Przejdź folder wyżej."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Odśwież pliki."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Dodaj/usuń aktualny folder z ulubionych."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "Przełącz widoczność ukrytych plików."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Wyświetl elementy jako siatkę miniatur."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Wyświetl elementy jako listę."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Katalogi i pliki:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Podgląd:"
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Plik:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Przeszukaj źródła"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr "Istnieje wiele importerów różnych typów dla pliku %s, import przerwany"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Ponowne) importowanie zasobów"
#: editor/editor_help.cpp
msgid "Top"
msgstr "Góra"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Klasa:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Dziedziczy:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Dziedziczone przez:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Opis"
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Poradniki online"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Właściwości"
#: editor/editor_help.cpp
msgid "overrides %s:"
msgstr "nadpisuje %s:"
#: editor/editor_help.cpp
msgid "default:"
msgstr "domyślne:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metody"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Właściwości motywu"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Colors"
msgstr "Kolory"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Stałe"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr "Fonty"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Icons"
msgstr "Ikony"
#: editor/editor_help.cpp
msgid "Styles"
msgstr "Style"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Wyliczenia"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Opisy właściwości"
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(wartość)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Obecnie nie ma opisu dla tej właściwości. Pomóż nam, [color=$color]"
"[url=$url]wysyłając ją[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Opisy metod"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color]"
"[url=$url]wysyłając ją[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Wyszukaj w pomocy"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Z uwzględnieniem wielkości liter"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Pokaż hierarchię"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Pokaż wszystko"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Tylko klasy"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Tylko metody"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Tylko sygnały"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Tylko stałe"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Tylko właściwości"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Tylko właściwości motywu"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Typ członka"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Klasa"
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Sygnał"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
msgid "Constant"
msgstr "Stała"
#: editor/editor_help_search.cpp
msgid "Property"
msgstr "Właściwość"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Właściwość motywu"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Właściwość:"
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Przypnij wartość"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
"Przypięcie wartości wymusza zapisanie jej, nawet jeśli jest równa domyślniej."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr "Przypnij wartość [Niedostępne, ponieważ \"%s\" jest tylko dla edytora]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Ustaw %s"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Ustaw wiele:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr "Przypięto %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr "Odpięto %s"
#: editor/editor_inspector.cpp
msgid "Copy Property"
msgstr "Kopiuj właściwość"
#: editor/editor_inspector.cpp
msgid "Paste Property"
msgstr "Wklej właściwość"
#: editor/editor_inspector.cpp
msgid "Copy Property Path"
msgstr "Skopiuj ścieżkę właściwości"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Wyjście:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Kopiuj zaznaczenie"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Wyczyść"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Wyczyść wyjście"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Dół"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Góra"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Węzeł"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Przychodzące RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "Przychodzące RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "Wychodzące RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "Wychodzące RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Nowe okno"
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
"Kręci się, gdy edytor się przerysowuje.\n"
"Ciągła aktualizacja jest włączona, co zwiększa pobór mocy. Kliknij, by ją "
"wyłączyć."
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Obraca się, gdy okno edytora jest przerysowywane."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Zaimportowane zasoby nie mogą być zapisane."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Błąd podczas zapisu zasobu!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Ten zasób nie może zostać zapisany, ponieważ nie należy do edytowanej sceny. "
"Uczyń go najpierw unikalnym."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Zapisz zasób jako..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nie można otworzyć pliku do zapisu:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Nieznany format pliku:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Błąd podczas zapisywania."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "Nie można otworzyć \"%s\". Plik mógł zostać przeniesiony lub usunięty."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Błąd analizy \"%s\"."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Niespodziewane zakończenie pliku \"%s\"."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Brak \"%s\" lub ich zależności."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Błąd ładowania \"%s\"."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Zapisywanie sceny"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizowanie"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Tworzenie miniatury"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Ta operacja nie może zostać wykonana bez sceny."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Ta scena nie może zostać zapisana, ponieważ istnieje cykliczna inkluzja.\n"
"Rozwiąż to i spróbuj zapisać ponownie."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności "
"(instancjonowanie lub dziedziczenie) nie są spełnione."
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr "Nie można zapisać jednej lub więcej scen!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Zapisz wszystkie sceny"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Nie można nadpisać sceny, która wciąż jest otwarta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nie udało się wczytać MeshLibrary do połączenia!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Błąd podczas zapisywania MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Nie udało się wczytać TileSet do połączenia!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Błąd podczas zapisywania TileSet!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"Wystąpił błąd podczas próby zapisu układu edytora.\n"
"Upewnij się, że ścieżka ustawień użytkownika edytora ma możliwość zapisu."
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"Domyślny układ edytora nadpisany.\n"
"By przywrócić Domyślny układ do bazowych ustawień, użyj opcji Usuń układ i "
"usuń Domyślny układ."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nie znaleziono nazwy układu!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr "Przywrócono Domyślny układ do ustawień bazowych."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ten zasób należy do sceny która została zaimportowana, więc nie jest "
"edytowalny.\n"
"Proszę zapoznać się z dokumentacją na temat importowania scen, by lepiej "
"zrozumieć ten proces."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Ten zasób należy do sceny, która została zainstancjonowana lub "
"odziedziczona.\n"
"Zmiany w nim nie zostaną zachowane w momencie zapisania obecnej sceny."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Ten zasób został zaimportowany, więc nie jest edytowalny. Zmień jego "
"ustawienia w panelu importów, po czym zaimportuj go ponownie."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ta scena została zaimportowana, więc zmiany w niej nie będą zachowane.\n"
"Instancjacja lub dziedziczenie jest pozwoli na prowadzenie zmian.\n"
"Proszę zapoznać się z dokumentacją dotyczącą importowania scen, by lepiej "
"zrozumieć ten proces."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"To jest zdalny obiekt, więc zmiany nie zostaną zachowane.\n"
"Przeczytaj dokumentację dotyczącą debugowania, by lepiej zrozumieć ten "
"proces."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nie ma zdefiniowanej sceny do uruchomienia."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Zapisz scenę przed uruchomieniem..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Nie można było uruchomić podprocesu!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Otwórz scenę"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Otwórz scenę bazową"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Szybkie otwieranie..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Szybkie otwieranie sceny..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Szybkie otwieranie skryptu..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Zapisz i zamknij"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Zapisać zmiany w \"%s\" przed zamknięciem?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr "%s już nie istnieje! Określ nową lokalizację zapisu."
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
"Aktualna scena nie ma korzenia, ale %s zmodyfikowane zasoby zostały zapisane "
"i tak."
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
"Scena musi posiadać korzeń, by ją zapisać. Możesz dodać węzeł korzenia "
"używając doku drzewa sceny."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Zapisz scenę jako..."
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr "Ta operacja nie może zostać wykonana bez sceny."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Eksportuj bibliotekę Meshów"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Ta operacja nie może zostać wykonana bez węzła głównego."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Eksportuj TileSet"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Ta operacja nie może zostać wykonana bez zaznaczonego węzła."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Aktualna scena nie została zapisana. Otworzyć mimo to?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr "Nie można cofnąć akcji kiedy przyciski myszy są wciśnięte."
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr "Nie ma nic do cofnięcia."
#: editor/editor_node.cpp
msgid "Undo: %s"
msgstr "Cofnij: %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr "Nie można ponowić kiedy przyciski myszy są wciśnięte."
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr "Nie ma nic do ponowienia."
#: editor/editor_node.cpp
msgid "Redo: %s"
msgstr "Ponów: %s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nie można przeładować sceny która nie została zapisana."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Przywróć zapisaną scenę"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"Aktualna scena ma niezapisane zmiany.\n"
"Przywrócić zapisaną scenę tak czy inaczej? Ta akcja nie może zostać cofnięta."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Szybkie uruchomienie sceny..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Wyjdź"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Tak"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Zamknąć edytor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Otworzyć menadżera projektów?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Zapisz i wyjdź"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed wyjściem?"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Zapisać zmiany w następujących scenach przed otwarciem menedżera projektów?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Ta opcja jest przestarzała. Sytuacje, w których odświeżanie musi być "
"wymuszone są teraz uznawane za błąd. Prosimy o zgłoszenia."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Wybierz główną scenę"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Zamknij scenę"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Przywróć zamkniętą scenę"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Nie można włączyć dodatku: \"%s\" - parsowanie konfiguracji nie powiodło się."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Nie można odnaleźć pola skryptu w dodatku: \"%s\"."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nie można załadować skryptu dodatku z ścieżki: \"%s\"."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nie można załadować skryptu dodatku ze ścieżki: \"%s\". Może to być "
"spowodowane błędem w skrypcie.\n"
"Wyłączam dodatek \"%s\" by uniknąć dalszych błędów."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Nie można wczytać skryptu dodatku ze ścieżki: \"%s\" Skrypt nie dziedziczy "
"po klasie EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Nie można załadować skryptu dodatku z ścieżki: \"%s\" Skrypt nie jest w "
"trybie narzędzia (tool)."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scena \"%s\" została automatycznie zaimportowana, więc nie może być "
"zmodyfikowana.\n"
"Aby dokonać na niej zmian, można utworzyć nową odziedziczoną scenę."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Błąd podczas ładowania sceny. Musi ona znajdować się wewnątrz folderu "
"projektu. Użyj narzędzia \"Importuj\" aby zapisać scenę wewnątrz tego "
"projektu."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scena \"%s\" ma niespełnione zależności:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Wyczyść listę ostatnio otwieranych scen"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Nie zdefiniowano głównej sceny, chcesz jakąś wybrać?\n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Wybrana scena \"%s\" nie istnieje, wybrać poprawną? \n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Wybrany plik \"%s\" nie jest sceną, wybrać poprawny?\n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Zapisz układ"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Usuń układ"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Domyślny"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Pokaż w systemie plików"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Odtwórz tę scenę"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Zamknij kartę"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Cofnij zamknięcie karty"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Zamknij inne karty"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Zamknij karty po prawej"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Zamknij wszystkie karty"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Przełącz zakładkę sceny"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "Pozostało %d plików lub katalogów"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "Pozostało %d katalogów"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "Pozostało %d plików"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozycja doku"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Tryb bez rozproszeń"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Tryb bez rozproszeń."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Dodaj nową scenę."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Wróć do poprzednio otwartej sceny."
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Skopiuj tekst"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Następna zakładka"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Poprzednia zakładka"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrowanie plików..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operacja na plikach sceny."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nowa scena"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Nowa scena dziedzicząca..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Otwórz scenę..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Ostatnio otwierane"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Zapisz scenę"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Konwertuj na..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Biblioteka Meshów..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Cofnij"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ponów"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Różne narzędzia dla scen lub projektu."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Ustawienia projektu..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Kontrola wersji"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Ustaw kontrolę wersji"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "Wyłącz kontrolę wersji"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Eksport..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "Zainstaluj szablon eksportu dla Androida..."
#: editor/editor_node.cpp
msgid "Open User Data Folder"
msgstr "Otwórz folder danych użytkownika"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Narzędzia"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Eksplorator osieroconych zasobów..."
#: editor/editor_node.cpp
msgid "Reload Current Project"
msgstr "Wczytaj ponownie aktualny projekt"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Wyjdź do listy projektów"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Debugowanie"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uruchom z użyciem zdalnego debugowania"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Kiedy ta opcja jest zaznaczona, użycie szybkiego wdrażania sprawi, że gra "
"spróbuje połączyć się z IP tego komputera, żeby uruchomiony projekt mógł być "
"debugowany.\n"
"Ta opcja jest przeznaczona do użytku ze zdalnym debugowaniem (zazwyczaj z "
"urządzeniem mobilnym).\n"
"Nie potrzebujesz jej włączać, by używać debugera GDScript lokalnie."
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Małe wdrożenie z sieciowym systemem plików"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Gdy ta opcja jest zaznaczona, szybkie wdrożenie na Androida eksportuje tylko "
"plik wykonywalny bez danych projektu.\n"
"System plików będzie udostępniony z projektu przez edytor poprzez sieć.\n"
"Na Androidzie, wdrożenie użyje kabla USB dla szybszej wydajności. Opcja ta "
"znacznie przyspiesza testowanie dużych gier."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Widoczne kształty kolizji"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Jeśli ta opcja jest zaznaczona, kształty kolizji i węzły RayCast (2D i 3D) "
"będą widoczne w uruchomionym projekcie."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Widoczna nawigacja"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Jeśli ta opcja jest zaznaczona, siatki i wielokąty nawigacyjne będą widoczne "
"w uruchomionym projekcie."
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synchronizuj zmiany na scenie"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Kiedy ta opcja jest zaznaczona, wszystkie zmiany na scenie w edytorze będą "
"powtórzone w uruchomionej grze.\n"
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza kiedy "
"sieciowy system plików jest włączony."
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "Synchronizuj zmiany w skryptach"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Kiedy ta opcja jest włączona, każdy zapisany skrypt będzie przeładowany w "
"uruchomionej grze.\n"
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza kiedy "
"sieciowy system plików jest włączony."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Edytor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Ustawienia edytora..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Układ edytora"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Zrób zrzut ekranu"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Zrzuty ekranu są przechowywane w folderze danych/ustawień edytora."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Przełącz pełny ekran"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Otwórz folder ustawień/danych edytora"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Otwórz folder danych edytora"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Otwórz folder ustawień edytora"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "Zarządzaj funkcjonalnościami edytora..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Zarządzaj szablonami eksportu..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Pomoc"
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Dokumentacja online"
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr "Pytania i odpowiedzi"
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Zgłoś błąd"
#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr "Zasugeruj funkcjonalność"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Oceń dokumentację"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Społeczność"
#: editor/editor_node.cpp
msgid "About Godot"
msgstr "O Godocie"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr "Wesprzyj rozwój Godota"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Uruchom projekt."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Uruchom"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "Zapauzuj wykonywanie sceny, żeby debugować."
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Zapauzuj scenę"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Zatrzymaj scenę."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Uruchom aktualnie edytowaną scenę."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Odtwórz scenę"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Wybierz scenę do uruchomienia"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Uruchom niestandardową scenę"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Zmiana sterownika grafiki wymaga restartu edytora."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Zapisz i zrestartuj"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Aktualizuj ciągle"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Aktualizuj przy zmianie"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "Zmiany materiału:"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ukryj wiatraczek aktualizacji"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "System plików"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Rozwiń panel dolny"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Konsola"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nie zapisuj"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr "Brakuje szablonu budowania Androida, zainstaluj odpowiednie szablony."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Zarządzaj szablonami"
#: editor/editor_node.cpp
msgid "Install from file"
msgstr "Zainstaluj z pliku"
#: editor/editor_node.cpp
msgid "Select android sources file"
msgstr "Wybierz pliki źródłowe Androida"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
"Ta opcja przygotuje twój projekt dla własnych buildów Androida, instalując "
"źródłowy szablon w \"res://android/build\".\n"
"Możesz wtedy dodać modyfikacje i zbudować podczas eksportu własny pakiet APK "
"(dodając moduły, zmieniając AndroidManifest.xml itp.)\n"
"Pamiętaj, że aby stworzyć własny build zamiast używać gotowego APK, opcja "
"\"Use Custom Build\" powinna być włączona w profilu eksportu Androida."
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"Szablon budowania Androida jest już zainstalowany w tym projekcie i nie "
"zostanie on nadpisany.\n"
"Usuń ręcznie folder \"res://android/build\" przed spróbowaniem tej operacji "
"ponownie."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Zaimportuj Szablony z pliku ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Szablonowy pakiet"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "Wyeksportuj bibliotekę"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Połącz z Istniejącym"
#: editor/editor_node.cpp
msgid "Apply MeshInstance Transforms"
msgstr "Zastosuj transformacje MeshInstance"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Otwórz i Uruchom Skrypt"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Następujące pliki są nowsze na dysku.\n"
"Jakie działanie powinno zostać podjęte?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Przeładuj"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Zapisz ponownie"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nowa dziedzicząca scena"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Błędy wczytywania"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr "Zaznacz"
#: editor/editor_node.cpp
msgid "Select Current"
msgstr "Wybierz aktualną"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Otwórz edytor 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Otwórz edytor 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Otwórz edytor skryptów"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Otwórz bibliotekę zasobów"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Otwórz następny edytor"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Otwórz poprzedni edytor"
#: editor/editor_node.h
msgid "Warning!"
msgstr "Ostrzeżenie!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "Nie znaleziono podzasobów."
#: editor/editor_path.cpp
msgid "Open a list of sub-resources."
msgstr "Otwórz listę pod-zasobów."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Tworzenie podglądu Mesh"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Skrypt główny:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Edytuj wtyczkę"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Zainstalowane wtyczki:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Odśwież"
#: editor/editor_plugin_settings.cpp
msgid "Version"
msgstr "Wersja"
#: editor/editor_plugin_settings.cpp
msgid "Author"
msgstr "Autor"
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Status"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Pomiar:"
#: editor/editor_profiler.cpp
msgid "Frame Time (ms)"
msgstr "Czas klatki (ms)"
#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr "Średni czas (ms)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Klatka %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Klatka fizyki %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Łącznie"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Pojedynczo"
#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
"Inkluzyjny: Zawiera czas z innych funkcji wywołanych przez tę funkcję.\n"
"Użyj tego, by znaleźć wąskie gardła.\n"
"\n"
"Własny: Licz tylko czas spędzony w samej funkcji, bez funkcji wywołanych "
"przez nią.\n"
"Użyj tego, by znaleźć pojedyncze funkcje do optymalizacji."
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Klatka #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Czas"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Wywołania"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Edytuj tekst:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Włącz"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Warstwa"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, wartość %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Pusty]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Przypisz..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "Nieprawidłowy RID"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"Nie można utworzyć ViewportTexture na zasobach zapisanych jako plik.\n"
"Zasób musi należeć do sceny."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"Nie można utworzyć ViewportTexture na tym zasobie, ponieważ nie jest "
"ustawiony jako lokalny dla sceny.\n"
"Włącz mu właściwość \"lokalny dla sceny\" (i wszystkim zasobom, które go "
"zawierają, aż do węzła)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Wybierz Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Wybrany węzeł to nie Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Rozmiar: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Strona: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Usuń element"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Nowy klucz:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Nowa wartość:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Dodaj parę klucz/wartość"
#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"Wybrany zasób (%s) nie zgadza się z żadnym rodzajem przewidywanym dla tego "
"użycia (%s)."
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr "Szybkie załadowanie"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Zrób unikalny"
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Wklej"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Convert to %s"
msgstr "Konwertuj do %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Nowy %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nowy skrypt"
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Rozszerz skrypt"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Nie znaleziono uruchamialnego profilu eksportu dla tej platformy.\n"
"Dodaj uruchamialny profil w menu eksportu lub zdefiniuj istniejący profil "
"jako uruchamialny."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Wpisz swoją logikę w metodzie _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Edytowana scena już istnieje."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nie udało się utworzyć instancji skryptu:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Zapomniano słowa kluczowego \"tool\"?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nie można uruchomić skryptu:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Zapomniano metody \"_run\"?"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"Przytrzymaj %s, by zaokrąglić do liczb całkowitych. Przytrzymaj Shift dla "
"bardziej precyzyjnych zmian."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Wybierz węzły do importu"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Przeglądaj"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Ścieżka sceny:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Zaimportuj z węzła:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
msgid "%s Error"
msgstr "Błąd %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr "Otwórz folder zawierający te szablony."
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr "Odinstaluj te szablony."
#: editor/export_template_manager.cpp
msgid "There are no mirrors available."
msgstr "Brak dostępnych mirrorów."
#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr "Pobieranie listy mirrorów..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr "Zaczynam pobieranie..."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Błąd podczas żądania adresu URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
msgstr "Łączenie z mirrorem..."
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr "Nie udało się rozstrzygnąć żądanego adresu."
#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr "Nie można połączyć z mirrorem."
#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr "Brak odpowiedzi mirrora."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "Żądanie nie powiodło się."
#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr "Żądanie skończyło w pętli przekierowań."
#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr "Żądanie nie powiodło się:"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr "Pobieranie ukończone; rozpakowuję szablony..."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Nie można usunąć pliku tymczasowego:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"Instalacja szablonów się nie udała.\n"
"Problematyczne archiwa szablonów mogą być znalezione w \"%s\"."
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "Błąd odbierania listy mirrorów."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr "Błąd parsowania JSONa z listą mirrorów. Zgłoś proszę ten błąd!"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr "Najlepszy dostępny mirror"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Nie znaleziono plików do pobrania dla tej wersji. Pobieranie jest dostępne "
"tylko dla oficjalnych wydań."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Rozłączono"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Rozwiązywanie"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Nie można rozwiązać"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Łączenie..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nie można połączyć"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Podłączony"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Żądanie danych..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Pobieranie"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Błąd połączenia"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Błąd podczas wymiany (handshake) SSL"
#: editor/export_template_manager.cpp
msgid "Can't open the export templates file."
msgstr "Nie można otworzyć pliku szablonów eksportu."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "Nieprawidłowy format version.txt w pliku szablonów eksportu: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside the export templates file."
msgstr "Nie znaleziono version.txt w pliku szablonu eksportu."
#: editor/export_template_manager.cpp
msgid "Error creating path for extracting templates:"
msgstr "Błąd tworzenia ścieżki do rozpakowania szablonów:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Wypakowywanie szablonów eksportu"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importowanie:"
#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr "Usunąć szablony dla wersji \"%s\"?"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Dekompresja źródeł budowania Androida"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Menedżer szablonów eksportu"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Aktualna wersja:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr "Brakuje szablonów eksportu. Pobierz je lub zainstaluj z pliku."
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr "Szablony eksportu są zainstalowane i gotowe do użycia."
#: editor/export_template_manager.cpp
msgid "Open Folder"
msgstr "Otwórz folder"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr "Otwórz folder zawierający zainstalowane szablony dla aktualnej wersji."
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Odinstaluj"
#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr "Odinstaluj szablony dla aktualnej wersji."
#: editor/export_template_manager.cpp
msgid "Download from:"
msgstr "Pobierz z:"
#: editor/export_template_manager.cpp
msgid "Open in Web Browser"
msgstr "Otwórz w przeglądarce"
#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
msgstr "Kopiuj URL mirrora"
#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr "Pobierz i zainstaluj"
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
"Pobierz i zainstaluj szablony dla aktualnej wersji z najlepszego dostępnego "
"mirroru."
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
"Oficjalne szablony eksportowe nie są dostępne dla kompilacji "
"programistycznych."
#: editor/export_template_manager.cpp
msgid "Install from File"
msgstr "Zainstaluj z pliku"
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr "Zainstaluj szablony z lokalnego pliku."
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Anuluj"
#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr "Anuluj pobieranie szablonów."
#: editor/export_template_manager.cpp
msgid "Other Installed Versions:"
msgstr "Inne zainstalowane wersje:"
#: editor/export_template_manager.cpp
msgid "Uninstall Template"
msgstr "Odinstaluj szablon"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Wybierz plik szablonu"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Szablony eksportu Godota"
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
"Szablony kontynuują pobieranie.\n"
"Możesz doświadczyć krótkiego zacięcia edytora, kiedy skończą."
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Ulubione"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: Importowanie pliku nie powiodło się. Proszę naprawić plik i ponownie "
"zaimportować ręcznie."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
"Importowanie zostało wyłączone dla tego pliku, więc nie może być otwarty do "
"edytowania."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nie można przenieść/zmienić nazwy korzenia zasobów."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Nie można przenieść katalogu do siebie samego."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Błąd przenoszenia:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Błąd duplikacji:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Nie można zaktualizować zależności:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Nie podano nazwy."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Podana nazwa zawiera niedozwolone znaki."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Plik lub katalog o tej nazwie już istnieje."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Nazwa zawiera niedozwolone znaki."
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
"Następujące pliki lub foldery konfliktują z pozycjami w lokalizacji "
"docelowej \"%s\":\n"
"\n"
"%s\n"
"\n"
"Czy chcesz je nadpisać?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Zmiana nazwy pliku:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Zmiana nazwy folderu:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Duplikowanie pliku:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Duplikowanie Folderu:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Nowa scena dziedzicząca"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Ustaw jako główną scenę"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Otwórz sceny"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instancja"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Dodaj do ulubionych"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Usuń z ulubionych"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Edytuj zależności..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Pokaż właścicieli..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Przenieś do..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Nowa scena..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Nowy skrypt..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Nowy zasób..."
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Rozwiń wszystko"
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Zwiń wszystko"
#: editor/filesystem_dock.cpp
msgid "Sort files"
msgstr "Sortuj pliki"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr "Sortuj po nazwie (rosnąco)"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr "Sortuj po nazwie (malejąco)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr "Sortuj po typie (rosnąco)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr "Sortuj po typie (malejąco)"
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr "Ostatnie zmodyfikowane"
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr "Pierwsze zmodyfikowane"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplikuj..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Zmień nazwę..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr "Przełącz na pasek wyszukiwania"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Poprzedni folder/plik"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Następny folder/plik"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Przeskanuj system plików ponownie"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Przełącz tryb podziału"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Przeszukaj pliki"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Skanowanie plików,\n"
"Proszę czekać..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Przenieś"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Zmień nazwę"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Nadpisz"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Utwórz scenę"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Utwórz Skrypt"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Znajdź w plikach"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Znajdź:"
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Zastąp:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Folder:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filtry:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Dołącz pliki z podanymi rozszerzeniami. Dodaj lub usuń je w Ustawieniach "
"Projektu."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Znajdź..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Zamień..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Replace in Files"
msgstr "Zastąp w plikach"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Znajdź: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Zastąp: "
#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Zastąp wszystkie (NIE MOŻNA COFNĄĆ)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Wyszukiwanie..."
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d dopasowanie w %d pliku."
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d dopasowań w %d pliku."
#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d dopasowań w %d plikach."
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Dodaj do Grupy"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Usuń z Grupy"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Nazwa grupy już istnieje."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Niewłaściwa nazwa grupy."
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Zmień nazwę grupy"
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Usuń grupę"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupy"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Węzły nie w grupie"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Filtruj węzły"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Węzły w grupie"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Puste grupy zostaną automatycznie usunięte."
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Edytor grup"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Zarządzaj grupami"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importuj jako pojedynczą scenę"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importuj z oddzielnymi animacjami"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Import z oddzielnymi materiałami"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Import z oddzielnymi obiektami"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Zaimportuj osobno Obiekty+Materiały"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importuj oddzielnie obiekty i animacje"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Zaimportuj osobno Materiały+Animacje"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Zaimportuj osobno Obiekty+Materiały+Animacje"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importuj jako wiele scen"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importuj jako wiele scen + materiały"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importuj Scenę"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importowanie Sceny..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generowanie Lightmapy"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Generowanie dla siatki: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Uruchamiam skrypt..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Nie udało się wczytać skryptu po imporcie:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"Pojawiły się błędy podczas uruchamiania skryptu po imporcie (sprawdź "
"konsolę):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Błąd podczas uruchamiania skryptu po imporcie:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr "Czy zwracasz obiekt dziedziczący po Node w metodzie `post_import()`?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Zapisywanie..."
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Wybierz importer"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Importer:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "Resetuj do domyślnych"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr "Zachowaj plik (brak importu)"
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d plików"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ustaw jako domyślne dla \"%s\""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Usuń domyślne dla \"%s\""
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Importuj ponownie"
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
"Masz niezapisane zmiany, które nie zostały jeszcze zastosowane. Kliknij "
"Importuj ponownie, aby zastosować zmiany dokonane w ustawieniach importu.\n"
"Wybranie innego zasobu w systemie plików bez kliknięcia wpierw Importuj "
"ponownie odrzuci zmiany dokonane w imporcie."
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importuj jako:"
#: editor/import_dock.cpp
msgid "Preset"
msgstr "Profil"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Zapisz sceny, reimportuj i uruchom ponownie"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "Zmiana rodzaju importowanego pliku wymaga restartu edytora."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"OSTRZEŻENIE: Istnieje zawartość używająca tego zasobu, która może przestać "
"działać prawidłowo."
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
"Wybierz plik zasobu z systemu plików lub z inspektoraby zmienić ustawienia "
"importu."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
msgstr "Skopiuj właściwości"
#: editor/inspector_dock.cpp
msgid "Paste Properties"
msgstr "Wklej właściwości"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Utwórz unikalne podzasoby"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Utwórz nowy zasób w pamięci i edytuj go."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Wczytaj istniejący zasób i edytuj go."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Zapisz aktualnie edytowany zasób."
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr "Zapisz jako..."
#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr "Dodatkowe opcje zasobów."
#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr "Edytuj zasób ze schowka"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Kopiuj zasób"
#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr "Uczyń zasób wbudowanym"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Idź do poprzedniego edytowanego obiektu w historii."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Idź do następnego edytowanego obiektu w historii."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historia ostatnio edytowanych obiektów."
#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
msgstr "Otwórz dokumentację dla tego obiektu."
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Otwórz dokumentację"
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Filtruj właściwości"
#: editor/inspector_dock.cpp
msgid "Manage object properties."
msgstr "Zarządzaj właściwościami obiektu."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Zmiany mogą zostać utracone!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Ustaw wielu węzłom"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr "Wybierz pojedynczy węzeł, aby edytować jego sygnały i grupy."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Edytuj wtyczkę"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Utwórz wtyczkę"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Nazwa wtyczki:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Podfolder:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Wersja:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Język:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Nazwa skryptu:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Aktywować teraz?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Utwórz wielokąt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Utwórz punkty."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Edycja punktów.\n"
"LPM: Przesuwanie punktu\n"
"PPM: Usuwanie punktu"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Usuń punkty."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Edytuj wielokąt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Wstaw punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Edytuj wielokąt (usuń punkt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Usuń wielokąt i punkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Dodaj animację"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Wczytaj..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Przesuń punkt węzła"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "Zmień granice BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "Zmień etykiety BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
"Ten typ węzła nie może zostać użyty. Tylko węzły korzenia są dozwolone."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Dodaj punkt węzła"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Dodaj punkt animacji"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "Usuń punkt BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Przesuń punkt węzła BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree jest nieaktywne.\n"
"Aktywuj, by umożliwić odtwarzanie. Sprawdź ostrzeżenia węzła, jeśli "
"aktywacja się nie powiedzie."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Wybierz pozycję mieszania w przestrzeni"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Wybierz i przesuń punkty, utwórz punkty używając PPM."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Włącz przyciąganie i pokaż siatkę."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Otwórz edytor"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Otwórz węzeł animacji"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Trójkąt już istnieje."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Dodaj trójkąt"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "Zmień granice BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "Zmień etykiety BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "Usuń punkt BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "Usuń trójkąt BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D nie należy do węzła AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Nie ma żadnego trójkąta, więc nie może zajść mieszanie."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Przełącz automatyczne trójkąty"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Utwórz trójkąty poprzez łączenie punktów."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Usuń punkty i trójkąty."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Wygeneruj trójkąty mieszania automatycznie (zamiast ręcznie)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mieszanie:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed:"
msgstr "Parametr zmieniony:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Edytuj filtry"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "Węzeł wyjściowy nie może być dodany do drzewa mieszania."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "Dodaj węzeł do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr "Węzeł przesunięty"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Nie można połączyć, port może być w użyciu lub połączenie może być "
"nieprawidłowe."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Węzły połączone"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Węzły rozłączone"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Ustaw animację"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Usuń węzeł"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Usuń węzeł (węzły)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Przełącz filtrowanie"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Zmień filtr"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Nie ustawiono odtwarzacza animacji, więc nie można uzyskać nazw ścieżek."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"Ścieżka odtwarzacza jest nieprawidłowa, więc nie można uzyskać nazw ścieżek."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"Odtwarzacz animacji nie ma prawidłowej ścieżki korzenia, więc nie można "
"uzyskać nazw ścieżek."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Klipy animacji"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Klipy dźwiękowe"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Funkcje"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Węzeł przemianowany"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Dodaj węzeł..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Edytuj filtrowane ścieżki:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Włącz filtrowanie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Ustaw automatycznie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nowa nazwa animacji:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nowa animacja"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Zmień nazwę animacji:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Usunąć animację?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Usuń animację"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Nieprawidłowa nazwa animacji!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Nazwa animacji już istnieje!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Zmień nazwę animacji"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplikuj animację"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Zmieszaj kolejną po zmianach"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Zmień czas mieszania"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Wczytaj animację"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Brak animacji do skopiowania!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Brak zasobu animacji w schowku!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Wklejona animacja"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Wklej animację"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Brak animacji do edycji!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Odtwórz zaznaczoną animację od tyłu z aktualnej pozycji. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Odtwórz zaznaczoną animację od tyłu z końca. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Zatrzymaj animację. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Uruchom animację od początku. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Uruchom animację od aktualnej pozycji. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Pozycja animacji (sekundy)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Skaluj odtwarzanie animacji globalnie dla węzłu."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Narzędzia do animacji"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animacja"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nowy"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Edytuj przejścia..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Otwórz w inspektorze"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Pokaż listę animacji w odtwarzaczu."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Auto odtwarzanie po załadowaniu"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Włącz tryb warstw cebuli (onion skinning)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Opcje trybu warstw cebuli"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Kierunki"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Poprzedni"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Przyszłe"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Głębia"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 krok"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 kroki"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 kroki"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Tylko różnice"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Wymuś białe cieniowanie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Dołącz uchwyty (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Przypnij AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Utwórz nową animację"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nazwa animacji:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Błąd!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Czasy Blendowania:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Następny (automatyczna kolejka):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Czasy Blendowania Pomiędzy Animacjami"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Przesuń węzeł"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Przejście istnieje!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Dodaj przejście"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Dodaj węzeł"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Koniec"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Pośredni"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Synchronizuj"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Na końcu"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Przejdź"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "Początkowy i końcowy węzeł są potrzebne do podprzejścia."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Nie znaleziono zasobu do odtworzenia w ścieżce: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Węzeł usunięty"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Przejście usunięte"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Ustaw węzeł początkowy (autoodtwarzanie)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Wybierz i przesuń węzły.\n"
"PPM, by dodać nowe węzły.\n"
"Shift+LPM, by utworzyć połączenia."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Utwórz nowe węzły."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Połącz węzły."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Usuń zaznaczony węzeł lub przejście."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Przełącz autoodtwarzanie tej animacji na starcie, restart lub przewinięcie "
"do zera."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Ustaw koniec animacji. To jest przydatne dla podprzejść."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Przejście: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Tryb odtwarzania:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "Drzewo animacji"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nowa nazwa:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Mieszanie"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Miks"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatyczny Restart:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restart(y):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Losowy restart (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Ilośc:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mieszanie 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mieszanie 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Czas X-Fade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Bieżący:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Dodaj Wejście"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Wyczyść autopostęp"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Ustaw autopostęp"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Usuń Wejście"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Drzewo animacji jest poprawne."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Drzewo animacji jest wadliwe."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Węzeł animacji"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Jednorazowy Węzeł"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Węzeł Mieszania"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Węzeł Blend2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Węzeł Blend3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Węzeł Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Węzeł Skalowania Czasu"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Węzeł Przewijania w Czasie"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Węzeł Przeobrażenia"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Zaimportuj animacje..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Edytuj filtry węzłów"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtry..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Zawartość:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Pokaż pliki"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Pobierz"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Błąd połączenia. Spróbuj ponownie."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nie można połączyć."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nie można połączyć do hosta:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Brak odpowiedzi hosta:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Brak odpowiedzi."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Nie udało się odnaleźć hosta:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Nie można rozwiązać."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Żądanie nie powiodło się, zwracany kod:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "Nie można zapisać odpowiedzi do:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Błąd pisania."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Żądanie nieudane, zbyt dużo przekierowań"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "Pętla przekierowań."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "Żądanie nie powiodło się, przekroczono czas"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Przekroczenie czasu."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Nie powiodło się:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
"Zła suma kontrolna pobranego pliku. Zakładamy, że ktoś przy nim majstrował."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Oczekiwano:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Otrzymano:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "Test SHA-256 nieudany"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Błąd Podczas Pobierania Zasobu:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Pobieranie (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Pobieranie..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Rozwiązywanie..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Wystąpił błąd podczas żądania"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Bezczynny"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Zainstaluj..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Ponów Próbę"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Błąd pobierania"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Pobieranie tego zasobu jest już w toku!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "Ostatnio zaktualizowane"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Najwcześniej zaktualizowane"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "Nazwa (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "Nazwa (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Licencja (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Licencja (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Początek"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Wstecz"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Dalej"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Koniec"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Wszystko"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr "Przeszukaj szablony, projekty i dema"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr "Przeszukaj zasoby (bez szablonów, projektów i dem)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Importuj..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Wtyczki..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sortuj:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Kategoria:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Źródło:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Wsparcie"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficjalny"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testowanie"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Wczytywanie..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Plik ZIP assetów"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr "Graj/Pauzuj podgląd audio"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Nie można określić ścieżki zapisu dla obrazów mapy światła.\n"
"Zapisz scenę i spróbuj ponownie."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Brak siatek do wypalenia. Upewnij się, że zawierają kanał UV2 i że flagi "
"\"Use In Baked Light\" oraz \"Generate Lightmap\" są ustawione."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Błąd przy tworzeniu ligtmapy, upewnij się że ścieżka nie jest ustawiona "
"jedynie do odczytu."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
"Nie udało się określić rozmiaru mapy światła. Maksymalny rozmiar jest za "
"mały?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
"Jakaś siatka jest nieprawidłowa. Upewnij się, że wartości kanału UV2 "
"mieszczą się w kwadratowym obszarze [0.0, 1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"Edytor Godota został zbudowany bez wsparcia ray tracingu, mapy światła nie "
"mogą zostać wypalone."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Stwórz Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Wybierz plik wypalenia mapy światła:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Podgląd"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Konfiguruj przyciąganie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset siatki:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Krok siatki:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "Główna linia co każde:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "kroki"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset obrotu:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Krok obrotu:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr "Krok skali:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Przesuń pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Utwórz pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Usuń pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Przesuń poziomą prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Utwórz poziomą prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Usuń poziomą prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Utwórz poziomą i pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "Ustaw Pivot Offset dla CanvasItem \"%s\" na (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "Obróć %d węzłów CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Obróć CanvasItem \"%s\" do %d stopni"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Przesuń Anchor dla CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr "Przeskaluj Node2D \"%s\" do (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "Zmień rozmiar Control \"%s\" na (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr "Przeskaluj %d węzłów CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Przeskaluj CanvasItem \"%s\" do (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr "Przesuń %d węzłów CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Przesuń CanvasItem \"%s\" na (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
msgstr "Zablokowany"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Grouped"
msgstr "Zgrupowany"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Wartości zakotwiczeń i marginesów węzłów potomnych kontenerów są nadpisane "
"przez ich rodzica."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
"Ustawienia wstępne dla wartości zakotwiczeń i marginesów węzła sterującego."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"Gdy aktywne, poruszanie węzłów typu Control zmienia ich zakotwiczenie, "
"zamiast marginesów."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr "Lewy górny róg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr "Prawy górny róg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
msgstr "Prawy dolny róg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
msgstr "Lewy dolny róg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "Wyśrodkowane po lewej"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "Wyśrodkowane na górze"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "Wyśrodkowane po prawej"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "Wyśrodkowane na dole"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Wyśrodkowane"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "Rozciągnij po lewej"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr "Rozciągnij na górze"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "Rozciągnij po prawej"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr "Rozciągnij na dole"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "Rozciągnij pionowo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "Rozciągnij poziomo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Cały obszar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Zachowaj proporcje"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Tylko zakotwiczenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Zmień kotwice i marginesy"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Zmień zakotwiczenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"Przejmij kamerę gry\n"
"Nadpisuje kamerę uruchomionego projektu kamerą z widoku edytora."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
"Przejmij kamerę gry\n"
"Nie ma uruchomionej instancji projektu. Uruchom projekt z edytora, by użyć "
"tej funkcjonalności."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Zablokuj wybrane"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Odblokuj wybrane"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Grupuj wybrane"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Rozgrupuj wybrane"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Wklej pozę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Wyczyść prowadnice"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Utwórz własne kości z węzłów"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Wyczyść kości"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Utwórz Łańcuch IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Wyczyść Łańcuch IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Ostrzeżenie: Pozycja i rozmiar węzła potomnego kontenera są ustawiane tylko "
"przez jego rodzica."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Wyzeruj zbliżenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Tryb zaznaczenia"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
msgstr "Przeciągnij: Obróć zaznaczony węzeł wokół osi obrotu."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Ustaw pozycję osi obrotu zaznaczonego węzła."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
"Alt+PPM: Pokaż listę wszystkich węzłów na klikniętej pozycji, wliczając "
"zablokowane."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr "Ctrl+PPM: Dodaj węzeł na klikniętej pozycji."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Tryb przesuwania"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Tryb obrotu"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Tryb skalowania"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr "Shift: Skaluj proporcjonalnie."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Pokaż listę obiektów w miejscu kliknięcia\n"
"(tak samo jak Alt+RMB w trybie zaznaczania)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Kliknij by zmienić środek obrotu obiektu."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Tryb przesuwania"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Tryb linijki"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr "Przełącz inteligentne przyciąganie."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Użyj inteligentnego przyciągania"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr "Przełącz przyciąganie do siatki."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr "Użyj przyciągania do siatki"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Opcje przyciągania"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Użyj kroków obrotu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr "Użyj przyciągania skali"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Przyciągaj względnie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Przyciągaj do pikseli"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Inteligentne przyciąganie"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Konfiguruj przyciąganie..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Przyciągaj do rodzica"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Przyciągaj do zakotwiczenia węzła"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Przyciągaj do boków węzła"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Przyciągaj do środka węzła"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "Przyciągaj do innych węzłów"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Przyciągaj do prowadnic"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected Node(s)"
msgstr "Zablokuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Odblokuj wybrany obiekt (można go przesuwać)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected Node(s)"
msgstr "Odblokuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Zablokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected Node(s)"
msgstr "Grupuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Odblokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected Node(s)"
msgstr "Rozgrupuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opcje szkieletu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Pokaż kości"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Utwórz własne kości z węzłów"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Wyczyść własne kości"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Widok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
msgstr "Zawsze pokazuj siatkę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Pokaż linie pomocnicze"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Pokaż linijki"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Pokaż prowadnice"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Pokaż pozycję początkową"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Pokaż widok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Pokaż ikony grup i blokady"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Wyśrodkowywanie na zaznaczeniu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Powiększ do zaznaczenia"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Podejrzyj skalę płótna"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Maska przesunięcia dla wstawiania kluczy."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Maska obrotu dla wstawiania kluczy."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Maska skali dla wstawiania kluczy."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Wstaw klucze (w oparciu o maskę)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Automatycznie wstaw klucze, kiedy obiekt jest przesuwany, obracany lub "
"skalowany (w oparciu o maskę).\n"
"Klucze są dodawane tylko do istniejących ścieżek, żadne nowe ścieżki nie "
"zostaną utworzone.\n"
"Za pierwszym razem klucze muszą być umieszczone ręcznie."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Automatycznie wstaw klucz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "Opcje kluczy animacji i pozy"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Wstaw klucz (istniejące ścieżki)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Skopiuj pozę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Wyczyść pozę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add Node Here"
msgstr "Dodaj węzeł tutaj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instance Scene Here"
msgstr "Instancjonuj scenę tutaj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Zwiększ krok siatki 2 razy"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Zmniejsz krok siatki 2 razy"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "Przesuń widok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr "Oddal do 3.125%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr "Oddal do 6.25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr "Oddal do 12.5%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 25%"
msgstr "Oddal do 25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 50%"
msgstr "Oddal do 50%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 100%"
msgstr "Przybliż do 100%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 200%"
msgstr "Przybliż do 200%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 400%"
msgstr "Przybliż do 400%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 800%"
msgstr "Przybliż do 800%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr "Przybliż do 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr "Dodaj %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Dodawanie %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nie można utworzyć instancji wielu węzłów bez węzła głównego."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Utwórz węzeł"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Błąd instancjacji sceny z %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Zmienić domyślny typ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Przeciągnij i upuść + Shift: Dodaj węzeł równorzędny\n"
"Przeciągnij i upuść + Alt: Zmień typ węzła"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Utwórz Wielokąt3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Edytuj wielokąt"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Edytuj wielokąt (usuń punkty)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Ustaw uchwyt"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Wczytaj maskę emisji"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Uruchom ponownie"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Usuń maskę emisji"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Cząsteczki"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Wygeneruj chmurę punktów:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Maska emisji"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr "Widoczne piksele"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr "Brzegowe piksele"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "Skierowane brzegowe piksele"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Przechwytywanie z piksela"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Kolory emisji"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "Cząsteczki CPU"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Twórz punkty emisji z siatki"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Twórz punkty emisji z węzła"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Płaskie 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Flat 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Łagodne wejście"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Łagodne wyjście"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Płynny Krok"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Zmodyfikuj punkt krzywej"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modyfikuj styczną krzywej"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Wczytaj predefiniowaną krzywą"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Dodaj punkt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Usuń punkt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Lewe liniowe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Prawe liniowe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Wczytaj profil"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Usuń punkt krzywej"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Przełącz styczną liniową krzywej"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Przytrzymaj Shift aby edytować styczne indywidualnie"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "Prawy klik, aby dodać punkt"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Wypal sondę GI"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Gradient edytowany"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementy"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Edytor listy elementów"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Utwórz wielokąt przesłaniający"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Siatka jest pusta!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "Nie udało się utworzyć kształtu trójsiatki."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Stwórz Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Nie działa na głównym węźle sceny!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Utwórz statyczny kształt trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
"Nie można utworzyć pojedynczego wypukłego kształtu kolizji dla korzenia "
"sceny."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr "Nie udało się utworzyć pojedynczego wypukłego kształtu kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Shape"
msgstr "Utwórz uproszczony wypukły kształt"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "Utwórz pojedynczy wypukły kształt"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
"Nie można utworzyć wielu wypukłych kształtów kolizji dla korzenia sceny."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Nie udało się utworzyć żadnego kształtu kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "Utwórz wiele wypukłych kształtów"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Utwórz siatkę nawigacyjną (Navigation Mesh)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Zawarta siatka nie jest typu ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "Błąd mapowania UV, siatka modelu może nie być poprawnie wykonana?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Brak siatki do debugowania."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr "Siatka nie posiada UV na warstwie %d."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance nie posiada siatki!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Siatka nie posiada powierzchni, z której można by utworzyć obrysy!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Typ prymitywu siatki jest inny niż PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Nie udało się utworzyć zarysu!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Utwórz obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Siatka"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Utwórz statyczne ciało trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Tworzy węzeł StaticBody i automatycznie przypisuje mu kształt kolizji oparty "
"na wielokątach.\n"
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Tworzy kształt kolizji oparty na wielokątach.\n"
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
"Tworzy pojedynczy wypukły kształt kolizji.\n"
"To jest najszybsza (ale najmniej dokładna) opcja dla detekcji kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Collision Sibling"
msgstr "Utwórz uproszczonego wypukłego sąsiada kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
"Tworzy uproszczony wypukły kształt kolizji.\n"
"Podobne do pojedynczego kształtu, ale w niektórych przypadkach tworzy "
"prostszą geometrię, kosztem dokładności."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "Utwórz wiele wypukłych sąsiadów kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
"Tworzy kształt kolizji oparty o wielokąty.\n"
"To jest złoty środek względem wydajności pomiędzy pojedynczym kształtem, a "
"kolizją opartą o wielokąty."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Utwórz siatkę zarysu..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
"Tworzy statyczną siatkę obwódki. Siatka obwódki ma automatycznie odwrócone "
"normalne.\n"
"To może zostać użyte zamiast właściwości Grow w SpatialMaterial kiedy "
"używanie tej właściwości jest niemożliwe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Widok UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Widok UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Rozwiń siatkę UV2 dla Lightmapy/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Utwórz siatkę zarysu"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Rozmiar zarysu:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr "Debug kanału UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Usuń element %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Zaktualizować z istniejącej sceny?:\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
msgstr "Biblioteka meshów"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr "Dodaj element"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Usuń zaznaczony element"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr "Import ze sceny (ignoruj transformacje)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr "Import ze sceny (zastosuj transformacje)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Aktualizuj ze sceny"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Nie ustawiono źródła siatki (i nie ma MultiMesh ustawionego w węźle)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Nie ustawiono źródła siatki (a MultiMesh nie posiada siatki)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Źródło siatki jest niepoprawne (nieprawidłowa ścieżka)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Źródło siatki jest nieprawidłowe (nie jest MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Źródło siatki jest nieprawidłowe (nie zawiera zasobu Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Nie ustawiono źródła płaszczyzny."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Źródło powierzchni jest niepoprawne (nieprawidłowa ścieżka)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Źródło powierzchni jest niepoprawne (brak geometrii)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Płaszczyzna jest niepoprawna (brak ścian)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Wybierz siatkę źródłową:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Wybierz docelową płaszczyznę:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Zapełnij powierzchnię"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Zapełnij MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Docelowa powierzchnia:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Źródłowa siatka:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Oś-X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Oś-Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Oś-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Oś \"do góry\" siatki:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Obrót losowy:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Losowe nachylenie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Losowa skala:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Zapełnij"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Utwórz wielokąt nawigacyjny"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Przekonwertuj na cząsteczki CPU"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generowanie prostokąta widzialności"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Wygeneruj prostokąt widoczności"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Punkt można wstawić tylko w materiał przetwarzania ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr "Przekonwertuj na CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Czas generowania (sek):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr "Powierzchnie geometrii nie zawierają żadnego obszaru."
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "Geometria nie zawiera żadnych powierzchni."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "\"%s\" nie dziedziczy ze Spatial."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "\"%s\" nie zawiera geometrii."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "\"%s\" nie zawiera geometrii powierzchni."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Utwórz Emiter"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Punkty emisji:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Punkty powierzchni"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Punkty powierzchni+normalna (skierowane)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Głośność"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Źródła emisji: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Materiał przetwarzający typu \"ParticlesMaterial\" jest wymagany."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Generowanie AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generuj AABB widoczności"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Usuń punkt z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Usuń punkt kontrolny wychodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Usuń punkt kontrolny wchodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Dodaj punkt do krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Podziel krzywą"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Przenieś punkt krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Przesuń punkt kontrolny wchodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Przesuń punkt kontrolny wychodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Zaznacz Punkty"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Drag: Zaznacz Punkty Kontrolne"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klik: Dodaj Punkt"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "LPM: Podziel Segment (na krzywej)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Prawy Klik: Usuń Punkt"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Zaznacz Punkty Kontrolne (Shift+Drag)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Dodaj Punkt (w pustym miejscu)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Usuń Punkt"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Zamknij krzywą"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Opcje"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Odbij kąty uchwytów"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Odbij długość uchwytów"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punkt Krzywej #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Ustaw pozycje punktu krzywej"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Ustaw punkt kontrolny wchodzący z krzywej"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Ustaw punkt kontrolny wychodzący z krzywej"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Podziel Ścieżkę"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Usuń punkt ścieżki"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Usuń punkt kontrolny wychodzący"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Usuń punkt kontrolny wchodzący"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Podziel Segment (na krzywej)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Przesuń złącze"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "Właściwość skeleton węzła Polygon2D nie wskazuje na węzeł Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Synchronizuj kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Ten wielokąt nie ma tekstury.\n"
"Ustaw teksturę, by móc edytować UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Utwórz Mapę UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"Wielokąt 2D ma wewnętrzne wierzchołki, więc nie można go już edytować w "
"oknie roboczym."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Utwórz wielokąt i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Utwórz wewnętrzny wierzchołek"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Usuń wewnętrzny wierzchołek"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Nieprawidłowy wielokąt (potrzebujesz 3 różnych wierzchołków)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Dodaj niestandardowy wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Usuń niestandardowy wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Przekształć Mapę UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Przekształć wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Oznacz ciężar kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Otwórz Polygon 2D UV editor."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Wielokąt 2D UV Edytor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "Punkty"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "Wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Przesuń punkty"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr "Command: Obróć"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Przesuń wszystko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr "Shift+Command: Skaluj"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Obróć"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaluj"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Przesuń Wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Obróć Wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Skaluj Wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "Utwórz własny wielokąt. Włącza renderowanie własnego wielokąta."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Usuń własny wielokąt. Jeśli nie został żaden, renderowanie własnych "
"wielokątów jest wyłączone."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Oznacz ciężar ze sprecyzowaną intensywnością."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "Odznacz ciężar ze sprecyzowaną intensywnością."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Promień:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr "Kopiuj wielokąt do UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr "Kopiuj UV do wielokąta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Wyczyść UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Ustawienia siatki"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr "Przyciągaj"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Włączyć przyciąganie"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Siatka"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Pokaż siatkę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Konfiguruj siatkę:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Przesunięcie X siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Przesunięcie Y siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Krok X siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Krok Y siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Synchronizuj kości z wielokątem"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "BŁĄD: Nie można wczytać zasobu!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Dodaj Zasób"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Zmień nazwę Zasobu"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Usuń zasób"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Schowka zasobów jest pusty!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Wklej zasób"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancja:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Typ:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otwórz w edytorze"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Wczytaj zasób"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Wstępny ładowacz zasobów"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Odbij portale"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
msgstr "Wygeneruj punkty pokoju"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Generate Points"
msgstr "Wygeneruj punkty"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr "Odbij portal"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Occluder Set Transform"
msgstr "Ustaw transformację przesłaniacza"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Center Node"
msgstr "Wycentruj węzeł"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "Węzeł AnimationTree nie ma ustawionej ścieżki do AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Ścieżka do AnimationPlayer jest nieprawidłowa"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Wyczyść ostatnie pliki"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Zamknąć i zapisać zmiany?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Błąd pisania pliku tekstowego:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr "Nie można załadować pliku w:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Błąd zapisywania pliku!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Błąd podczas zapisywania motywu."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Błąd zapisywania"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Błąd importowania motywu."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Błąd importowania"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "Nowy plik tekstowy..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Otwórz plik"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Zapisz plik jako..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr "Brak skryptu do uruchomienia."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr "Nie udało się przeładować skryptu, sprawdź błędy w konsoli."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr "Skrypt nie jest w trybie edytora (tool), nie można go uruchomić."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"By uruchomić ten skrypt, musi on dziedziczyć EditorScript i być ustawiony w "
"tryb edytora (tool)."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Zaimportuj motyw"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Błąd podczas zapisywania motywu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Błąd zapisywania"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Zapisz motyw jako..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "Referencja klasy %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Znajdź następny"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Znajdź poprzedni"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Filtruj skrypty"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Przełącz alfabetyczne sortowanie listy metod."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Filtruj metody"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sortuj"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Przesuń w górę"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Przesuń w dół"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next Script"
msgstr "Następny skrypt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous Script"
msgstr "Poprzedni skrypt"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Plik"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Otwórz..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Przywróć zamknięty skrypt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Zapisz wszystko"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Miękkie przeładowania skryptu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Skopiuj ścieżkę skryptu"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Poprzedni plik"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Następny plik"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Motyw"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importuj motyw..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Przeładuj motyw"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Zapisz motyw"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Zamknij wszystkie"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Zamknij pliki pomocy"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Uruchom"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Szukaj"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Krok w"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Przekrocz"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Przerwa"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Kontynuuj"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Pozostaw Debugger otwarty"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Debugowanie z zewnętrznym edytorem"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Dokumentacja online"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Otwórz dokumentację Godota online."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Poszukaj w dokumentacji referencyjnej."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Przejdź do poprzednio edytowanego dokumentu."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Przejdź do następnego edytowanego dokumentu."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Odrzucić"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Następujące pliki są nowsze na dysku.\n"
"Jakie działania powinny zostać podjęte?:"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Wyniki wyszukiwania"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Wyczyść ostatnio otwierane skrypty"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Połączenia do metody:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
msgstr "Źródło"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "Cel"
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Brakuje połączonej metody \"%s\" dla sygnału \"%s\" z węzła \"%s\" do węzła "
"\"%s\"."
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr "[Ignoruj]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Linia"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Przejdź do funkcji"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Jedynie zasoby z systemu plików mogą zostać tu upuszczone."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
"Nie można upuścić węzłów, ponieważ \"%s\" nie jest używany na tej scenie."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Podejrzyj symbol"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Wybierz Kolor"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Zmień wielkość liter"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Wielkie litery"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Małe litery"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Wielkie litery na początku słów"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Podświetlacz składni"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Zakładki"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Punkty wstrzymania"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Idź do"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Wytnij"
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Zaznacz wszystko"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Usuń wiersz"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Wcięcie w lewo"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Wcięcie w prawo"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Przełącz komentarz"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Zwiń/rozwiń wiersz"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Zwiń wszystkie linie"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Rozwiń wszystkie linie"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Uzupełnij symbol"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Wylicz wyrażenie"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Przytnij końcowe białe znaki"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Zamień wcięcia na spacje"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Zamień wcięcia na tabulatory"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatyczne wcięcie"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Znajdź w plikach..."
#: editor/plugins/script_text_editor.cpp
msgid "Replace in Files..."
msgstr "Zamień w plikach..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Pomoc kontekstowa"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Przełącz zakładkę"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Przejdź do następnej zakładki"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Przejdź do poprzedniej zakładki"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Usuń wszystkie zakładki"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Przejdź do funkcji..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Przejdź do linii..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Przełącz punkt wstrzymania"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Usuń wszystkie punkty wstrzymania"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Przejdź do następnego punktu wstrzymania"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Przejdź do poprzedniego punktu wstrzymania"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Ten shader został zmieniony na dysku.\n"
"Jakie działania podjąć?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Ten szkielet nie ma kości. Stwórz jakieś węzły potomne Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "Ustaw kościom pozę spoczynkową"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "Utwórz pozę spoczynkową z kości"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Szkielet 2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Reset to Rest Pose"
msgstr "Resetuj do pozy spoczynkowej"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr "Nadpisz pozę spoczynkową"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Utwórz fizyczne kości"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Szkielet"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Utwórz fizyczny szkielet"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "Odtwórz IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonalna"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektywa"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr "Góra ortogonalnie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
msgstr "Góra perspektywicznie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr "Spód ortogonalnie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr "Spód perspektywicznie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr "Lewo ortogonalnie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
msgstr "Perspektywa z Lewej"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Orthogonal"
msgstr "Prawo ortogonalnie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
msgstr "Prawo perspektywicznie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr "Przód ortogonalnie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
msgstr "Przód perspektywicznie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr "Tył ortogonalnie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
msgstr "Tył perspektywicznie"
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr " [auto]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr " [portale aktywne]"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformacja Zaniechana."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformacja osi X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformacja osi Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformacja osi Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Pokaż transformację płaszczyzny."
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr "Brak"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate"
msgstr "Obróć"
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate"
msgstr "Przesuń"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale"
msgstr "Skaluj"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalowanie: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Przesuwanie: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Obracanie o %s stopni."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Kluczowanie jest wyłączone (nie wstawiono klucza)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Wstawiono klucz animacji."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch:"
msgstr "Pułap:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr "Odchylenie:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size:"
msgstr "Rozmiar:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Narysowane obiekty:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes:"
msgstr "Zmiany materiału:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes:"
msgstr "Zmiany shadera:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes:"
msgstr "Zmiany powierzchni:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls:"
msgstr "Wywołania rysowania:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
msgstr "Wierzchołki:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr "FPS: %d (%s ms)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Widok z góry."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Widok z dołu."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Widok z lewej."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Widok z prawej."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Widok z przodu."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Widok z tyłu."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "Dopasuj położenie do widoku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "Dopasuj obrót do widoku"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Brak elementu nadrzędnego do stworzenia instancji."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Ta operacja wymaga pojedynczego wybranego węzła."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr "Automatyczna ortogonalizacja włączona"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Zablokuj obrót widoku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Widok normalny"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Widok siatki"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Widok rentgena"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Widok bezcieniowy"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Wyświetlaj środowisko"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Pokaż uchwyty"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Wyświetlaj informacje"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Pokaż klatki na sekundę"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Połowa rozdzielczości"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Słuchacz dźwięku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr "Włącz Dopplera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Podgląd kinowy"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr "Niedostępne dla renderera GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "\"Wolny widok\" w lewo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "\"Wolny widok\" w prawo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "\"Wolny widok\" w przód"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "\"Wolny widok\" w tył"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "\"Wolny widok\" w górę"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "\"Wolny widok\" w dół"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Modyfikator prędkości swobodnego widoku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr "Wolny modyfikator swobodnego widoku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr "Przełącz podgląd kamery"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Obroty widoku zablokowane"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
"By przybliżyć bardziej, zmień płaszczyzny odcięcia kamery (Widok -> "
"Ustawienia...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Uwaga: Wyświetlana wartość FPS pochodzi z edytora.\n"
"Nie może być używana jako miarodajny wskaźnik wydajności w grze."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Convert Rooms"
msgstr "Konwertuj pokoje"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Okno dialogowe XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
"Kliknij, by przełączyć pomiędzy stanami widoczności.\n"
"\n"
"Otwarte oko: uchwyt jest widzialny.\n"
"Zamknięte oko: uchwyt jest ukryty.\n"
"Półotwarte oko: uchwyt jest również widoczny przez nieprzezroczyste "
"powierzchnie (\"x-ray\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
msgstr "Przyciągnij węzły do podłogi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr "Nie udało się znaleźć stałej podłogi do przyciągnięcia zaznaczenia."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr "Użyj przestrzeni lokalnej"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Użyj przyciągania"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr "Konwertuje pokoje do cullingu portali."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Widok z dołu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Widok z góry"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Widok z tyłu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Widok z przodu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Widok z lewej"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Widok z prawej"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr "Orbituj widok w dół"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr "Orbituj widok w lewo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr "Orbituj widok w prawo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr "Widok Orbitalny z Góry"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr "Orbituj widok o 180"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Przełącz widok perspektywiczny/ortogonalny"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Wstaw klucz animacji"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Wycentruj na pozycji początkowej"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Wycentruj na zaznaczeniu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Przełącz swobodny widok"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr "Zmniejsz pole widzenia"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr "Zwiększ pole widzenia"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "Resetuj do domyślnych"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Przekształcanie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Przyciągnij obiekt do podłogi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Okno transformowania..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 widok"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 widoki"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 widoki (alternatywnie)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 widoki"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 widoki (alternatywnie)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 widoki"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Uchwyty"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Pokaż pozycję początkową"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Pokaż siatkę"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr "Culling portali widoku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Occlusion Culling"
msgstr "Pokaż Occlusion Culling"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Ustawienia..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ustawienia przyciągania"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Przekształcenie przyciągania:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Obrót przyciągania (stopnie):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Skala przyciągania (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Ustawienia widoku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Pole widzenia w perspektywie (stopnie):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Widok Z-Blisko:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Widok Z-Daleko:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Zmiana przekształcenia"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Przesuń:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Obrót (stopnie):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Skala (proporcja):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Typ przekształcenia"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Przed"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Po"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nienazwany uchwyt"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Utwórz węzeł Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr "Podgląd Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Utwórz węzeł Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "Podgląd Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "Utwórz węzeł CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr "Podgląd CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "Utwórz węzeł LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr "Podgląd LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite jest pusty!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
"Nie można przekonwertować sprite'a używającego klatek animacji na siatkę."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "Zamień na Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Zamień na Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta kolizji."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "Utwórz równorzędny węzeł CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "Nieprawidłowa geometria, nie można utworzyć przesłaniacza światła."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "Utwórz równorzędny węzeł LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "Uproszczenie: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr "Zmniejsz (piksele): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "Zwiększ (piksele): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Odśwież podgląd"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Ustawienia:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "Nie wybrano klatek"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "Dodaj %d klatek"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Dodaj klatkę"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Nie można wczytać obrazków"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Błąd: Nie można załadować zasobu klatki!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Schowek zasobów jest pusty lub nie zawiera tekstury!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Wklej klatkę"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Dodaj pusty"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Zmień FPS animacji"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(pusty)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Przesuń klatkę"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animacje:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Nowa animacja"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Szybkość:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Zapętl"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Klatki animacji:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Dodaj teksturę z pliku"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "Dodaj klatki ze Sprite Sheeta"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Dodaj pusty (wcześniej)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Dodaj pusty (później)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Przenieś (przed)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Przenieś (za)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "Zaznacz klatki"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "Poziomo:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "Pionowo:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Wybierz/wyczyść wszystkie klatki"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "Utwórz klatki ze Sprite Sheeta"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Ustaw obszar tekstury"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Ustaw margines"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Tryb przyciągania:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Przyciągaj do pikseli"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Przyciągaj do siatki"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Tnij automatycznie"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Przesunięcie:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Krok:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Separacja:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Obszar tekstury"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Styleboxy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr "{num} kolor(y)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr "Nie znaleziono kolorów."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} constant(s)"
msgstr "{num} stałych"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr "Nie znaleziono stałych."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr "{num} czcionki"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr "Nie znaleziono czcionek."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr "{num} ikon"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr "Nie znaleziono ikon."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr "{num} stylebox(y)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr "Nie znaleziono styleboxów."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr "{num} aktualnie wybrane"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr "Nic nie zostało wybrane do importu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing Theme Items"
msgstr "Importowanie elementów motywu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr "Importowanie elementów {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr "Aktualizowanie edytora"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr "Finalizowanie"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
msgstr "Filtr:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr "z danymi"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr "Zaznacz po typie danych:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr "Zaznacz wszystkie widoczne elementy kolorów."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr "Zaznacz wszystkie widoczne elementy kolorów oraz ich dane."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr "Odznacz wszystkie widoczne elementy kolorów."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr "Zaznacz wszystkie widoczne elementy stałych."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr "Zaznacz wszystkie widoczne elementy stałych i ich dane."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr "Odznacz wszystkie widoczne elementy stałych."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr "Zaznacz wszystkie widoczne elementy czcionek."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr "Zaznacz wszystkie widoczne elementy czcionek i ich dane."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr "Odznacz wszystkie widoczne elementy czcionek."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr "Zaznacz wszystkie widoczne elementy ikon."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr "Zaznacz wszystkie widoczne elementy ikon i ich dane."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr "Odznacz wszystkie widoczne elementy ikon."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr "Zaznacz wszystkie widoczne elementy styleboxów."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr "Zaznacz wszystkie widoczne elementy styleboxów i ich dane."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr "Odznacz wszystkie widoczne elementy styleboxów."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
"Uwaga: Dodanie danych ikon może znacząco zwiększyć rozmiar twojego zasobu "
"Theme."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr "Zwiń typy."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr "Rozwiń typy."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
msgstr "Zaznacz wszystkie elementy motywu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
msgstr "Zaznacz z danymi"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr "Zaznacz wszystkie elementy motywu z ich danymi."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect All"
msgstr "Odznacz wszystko"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr "Odznacz wszystkie elementy motywu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Selected"
msgstr "Importuj zaznaczone"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
"Zakładka importu elementów ma zaznaczone elementy. Zaznaczenie zostanie "
"utracone po zamknięciu tego okna.\n"
"Zamknąć tak czy inaczej?"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
"Wybierz typ motywu z listy, aby edytować jego elementy.\n"
"Możesz dodać niestandardowy typ lub importować typ wraz z jego elementami z "
"innego motywu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
msgstr "Usuń wszystkie elementy kolorów"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Item"
msgstr "Zmień nazwę elementu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
msgstr "Usuń wszystkie elementy stałych"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Font Items"
msgstr "Usuń wszystkie elementy czcionek"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Icon Items"
msgstr "Usuń wszystkie elementy ikon"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All StyleBox Items"
msgstr "Usuń wszystkie elementy styleboxów"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
"Ten motyw jest pusty.\n"
"Dodaj więcej elementów ręcznie albo importując z innego motywu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Dodaj element koloru"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
msgstr "Dodaj element stałej"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Item"
msgstr "Dodaj element czcionki"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Icon Item"
msgstr "Dodaj element ikony"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Stylebox Item"
msgstr "Dodaj element stylebox"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Color Item"
msgstr "Zmień nazwę elementu koloru"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr "Zmień nazwę elementu stałej"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Font Item"
msgstr "Zmień nazwę elementu czcionki"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Icon Item"
msgstr "Zmień nazwę elementu ikony"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Stylebox Item"
msgstr "Zmień nazwę elementu stylebox"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, not a Theme resource."
msgstr "Plik niepoprawny, nie jest zasobem motywu (Theme)."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr "Nieprawidłowy plik, taki sam jak edytowany zasób motywu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Theme Items"
msgstr "Zarządzaj elementami motywu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Items"
msgstr "Edytuj elementy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr "Typy:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr "Dodaj typ:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr "Dodaj element:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add StyleBox Item"
msgstr "Dodaj element stylebox"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Items:"
msgstr "Usuń elementy:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Usuń elementy klasy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Custom Items"
msgstr "Usuń własne elementy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Usuń wszystkie elementy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr "Dodaj element motywu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
msgstr "Stara nazwa:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Items"
msgstr "Importuj elementy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Theme"
msgstr "Domyślny motyw"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editor Theme"
msgstr "Motyw edytora"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
msgstr "Wybierz inny zasób motywu:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Inny motyw"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
msgstr "Dodaj typ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "Dostępne profile:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Type name is empty!"
msgstr "Nazwa pliku jest pusta."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Potwierdź zmianę nazwy elementu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Cancel Item Rename"
msgstr "Anuluj zmianę nazwy elementu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr "Nadpisz element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr "Odepnij ten StyleBox jako główny styl."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
"Przypnij ten StyleBox jako główny styl. Edytowanie jego właściwości "
"zaktualizuje te same właściwości we wszystkich innych StyleBoxach tego typu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Pokaż domyślne"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr "Pokaż domyślne elementy typu obok elementów, które zostały nadpisane."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr "Nadpisz wszystkie"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr "Nadpisz wszystkie domyślne elementy typu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
msgstr "Dodaj typ elementu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Motyw:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
msgstr "Zarządzaj elementami..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr "Dodaj, usuń, organizuj i importuj elementy motywu (Theme)."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Preview"
msgstr "Dodaj podgląd"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Preview"
msgstr "Domyślny podgląd"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr "Wybierz scenę UI:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
"Przełącz pobieranie kontrolek, pozwalające na wizualne wybranie typów "
"kontrolek do edytowania."
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr "Przełączany przycisk"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr "Wyłączony przycisk"
#: editor/plugins/theme_editor_preview.cpp
msgid "Item"
msgstr "Element"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr "Wyłączony element"
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr "Element wyboru"
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr "Zaznaczony element wyboru"
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr "Element opcji"
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr "Zaznaczony element opcji"
#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr "Nazwany separator"
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
msgstr "Podmenu"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr "Podelement 1"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr "Podpozycja 2"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr "Ma"
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr "Wiele"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr "Wyłączony LineEdit"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr "Zakładka 1"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr "Zakładka 2"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr "Zakładka 3"
#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr "Edytowalny element"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr "Poddrzewo"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr "Ma,Wiele,Opcji"
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
"Nieprawidłowa ścieżka, zasób PackedScene został prawdopodobnie przeniesiony "
"lub usunięty."
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
"Nieprawidłowy zasób PackedScene, musi posiadać węzeł Control jako korzeń."
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid file, not a PackedScene resource."
msgstr "Nieprawidłowy plik, nie jest zasobem PackedScene."
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr "Przeładuj scenę, by odzwierciedlić jej najbardziej aktualny stan."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Usuń zaznaczenie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Napraw niewłaściwe kafelki"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Wytnij zaznaczenie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Maluj TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Rysuj Linię"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Malowanie prostokątne"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Wypełnienie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Usuń TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Znajdź kafelek"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transpozycja"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "Wyłącz autokafelki"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Włącz priorytety"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Filtruj kafelki"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
"Przypisz temu węzłowi TileMap zasób TileSet, aby korzystać z jego kafelków."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Maluj kafelek"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+LPM: Rysowanie linii\n"
"Shift+Command+LPM: Malowanie prostokąta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Shift+LPM: Rysowanie linii\n"
"Shift+Ctrl+LPM: Malowanie prostokąta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Wybierz kafelek"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Obróć w lewo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Obróć w prawo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "Odbij poziomo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "Odbij pionowo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Wyczyść przekształcenie"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Dodaj teksturę/y do TileSetu."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Usuń zaznaczoną Teksturę z TileSetu."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Utwórz ze sceny"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Połącz ze sceny"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "Nowy pojedynczy kafelek"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr "Nowy autokafelek"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr "Nowy atlas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Następny koordynat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Wybierz następny kształt, podkafelek lub Kafelek."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Poprzedni koordynat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
msgstr "Obszar"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
msgstr "Kolizja"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr "Okluzja"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
msgstr "Nawigacja"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
msgstr "Maska bitowa"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
msgstr "Priorytet"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr "Ikona"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
msgstr "Indeks Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Tryb obszaru"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Tryb kolizji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Tryb okluzji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Tryb nawigacji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "Tryb maski bitowej"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Tryb priorytetów"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
msgstr "Tryb ikon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Tryb indeksów Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Kopiuj maskę bitową."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "Wklej maskę bitową."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "Wyczyść maskę bitową."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Utwórz nowy prostokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "Nowy prostokąt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Utwórz nowy wielokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "Nowy Wielokąt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "Usuń Zaznaczony Kształt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "Trzymaj wielokąt wewnątrz regionu Prostokąta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr "Włącz przyciąganie i pokaż siatkę (konfigurowalne w inspektorze)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Dodaj lub wybierz teksturę na lewym panelu, aby edytować przywiązane do niej "
"kafelki."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Usunąć wybraną teksturę? To usunie wszystkie kafelki, które jej używają."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Nie wybrano tekstury do usunięcia."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Utworzyć na podstawie sceny? Obecne kafelki zostaną nadpisane."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Połącz ze sceny?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Usuń teksturę"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s plik(ów) nie zostało dodane, bo był(y) już na liście."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Przeciągnij uchwyty, by edytować prostokąt.\n"
"Kliknij na inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "Usuń zaznaczony Prostokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Wybierz aktualnie edytowany pod-kafelek.\n"
"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Usuń wielokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"LPM: Włącz bit.\n"
"PPM: Wyłącz bit.\n"
"Shift+LPM: Ustaw bit typu wildcard.\n"
"Kliknij inny Kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Wybierz pod-kafelek do użycia jako ikona. Zostanie on również użyty do "
"niewłaściwych ustawień autokafelków.\n"
"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Wybierz pod-kafelek, by zmienić jego priorytet.\n"
"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Wybierz pod-kafelek, by zmienić jego indeks Z.\n"
"Kliknij inny Kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Ustaw obszar Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Utwórz Kafelek"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Ustaw ikonę Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Edytuj maskę bitową Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Edytuj wielokąt kolizji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "Edytuj wielokąt okluzji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Edytuj wielokąt nawigacji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Wklej maskę bitową kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Wyczyść maskę bitową Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "Zmień wielokąt na wklęsły"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "Zmień wielokąt na wypukły"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Usuń Kafelek"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Usuń wielokąt kolizji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "Usuń wielokąt okluzji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Utwórz wielokąt nawigacji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Edytuj priorytet Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Edytuj indeks Z Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr "Uczyń wypukłym"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr "Uczyń wklęsłym"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Utwórz wielokąt kolizji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "Utwórz wielokąt okluzji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Ta właściwość nie może zostać zmieniona."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No VCS plugins are available."
msgstr "Brak dostępnych dodatków VCS."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Błąd"
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No commit message was provided."
msgstr "Nie podano nazwy."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "Zmiany shadera:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "Zmiany shadera:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr "Data:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Subtitle:"
msgstr "Poddrzewo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Apply"
msgstr "Zastosuj reset"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr "System Kontroli Wersji (VCS)"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Inicjuj"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "Usuń punkt"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Zmień nazwę"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
msgstr "Hasło"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr "Ścieżka do publicznego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Wybierz ścieżkę do publicznego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr "Ścieżka do prywatnego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Wybierz ścieżkę do prywatnego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Wykryj nowe zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Discard all changes"
msgstr "Zamknąć i zapisać zmiany?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "Zachowywanie lokalnych zmian..."
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstage all changes"
msgstr "Zmiany materiału:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "Commituj zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Commituj zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Pasujące:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "Utwórz nowy projekt"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "Usuń ścieżkę animacji"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr "Nazwa gałęzi"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "Zdalny"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "Utwórz nowy projekt"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "Usuń element"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "Zdalny "
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "Zdalny "
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Force Push"
msgstr "Źródłowa siatka:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Zmodyfikowany"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Przemianowany"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Usunięty"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Zmiana typu"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "View:"
msgstr "Widok"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Split"
msgstr "Podziel Ścieżkę"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unified"
msgstr "Zmodyfikowany"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Tylko GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "Dodaj wyjście"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Skalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Wektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Prawda/fałsz"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr "Próbnik (sampler)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Dodaj port wejściowy"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Dodaj port wyjściowy"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "Zmień typ portu wejściowego"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Zmień typ portu wyjściowego"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "Zmień nazwę portu wejściowego"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "Zmień nazwę portu wyjściowego"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Usuń port wejściowy"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Usuń port wyjściowy"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Ustaw wyrażenie"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "Zmień rozmiar węzła VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "Ustaw nazwę uniformu"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Ustaw domyślny port wejścia"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "Dodaj Węzeł do Wizualnego Shadera"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr "Węzeł/y przesunięte"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplikuj węzły"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Wklej węzły"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Usuń węzły"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "Typ wejścia shadera wizualnego zmieniony"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr "Nazwa UniformRef zmieniona"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Wierzchołki"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragmenty"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "Światło"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr "Pokaż wynikowy kod shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "Utwórz węzeł shadera"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Funkcja koloru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Operator koloru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Funkcja odcieni szarości."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Konwertuje wektor HSV do odpowiednika RGB."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Konwertuje wektor RGB do odpowiednika HSV."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "Funkcja sepii."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "Operator wypalenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "Operator przyciemnienia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Operator różnicy."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "Operator uniku."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr "Operator twardego światła."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "Operator rozjaśnienia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "Operator pokrycia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "Operator ekranu."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "Operator miękkiego światła."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Stała koloru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "Uniform koloru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "Zwraca wynik boolowski porównania %s pomiędzy dwoma parametrami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "Równe (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "Większe niż (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "Większe lub równe (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
"Zwraca powiązany wektor, jeśli podane skalary są równe, większe lub mniejsze."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr "Zwraca wynik boolowski porównania pomiędzy INF i parametrem skalarnym."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr "Zwraca wynik boolowski porównania pomiędzy NaN i parametrem skalarnym."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "Mniejsze niż (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "Mniejsze lub równe (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "Nierówne (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
"Zwraca powiązany wektor, jeśli podana wartość boolowska jest prawdziwa albo "
"fałszywa."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
"Zwraca powiązany skalar, jeśli podana wartość boolowska jest prawdziwa albo "
"fałszywa."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "Zwraca wynik boolowski porównania pomiędzy dwoma parametrami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"Zwraca wynik boolowski porównania pomiędzy INF (lub NaN) i parametrem "
"skalarnym."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Stała prawda/fałsz."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "Uniform prawda/fałsz."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "Parametr wejściowy \"%s\" dla wszystkich trybów shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Parametr wejściowy."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
"Parametr wejściowy \"%s\" dla wierzchołkowego i fragmentowego trybu shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "Parametr wejściowy \"%s\" dla fragmentowego i światłowego shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "Parametr wejściowy \"%s\" dla fragmentowego trybu shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "Parametr wejściowy \"%s\" dla światłowego trybu shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "Parametr wejściowy \"%s\" dla wierzchołkowego trybu shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
"Parametr wejściowy \"%s\" dla wierzchołkowego i fragmentowego trybu shadera."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Funkcja skalarna."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Operator skalarny."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "Stała e (2.718282). Reprezentuje podstawę logarytmu naturalnego."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Stała epsilon (0.00001). Najmniejszy możliwy numer skalarny."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Stała phi (1.618034). Złoty podział."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Stała Pi/4 (0.785398) lub 45 stopni."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Stała Pi/2 (1.570796) lub 90 stopni."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Stała Pi (3.141593) lub 180 stopni."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Stała tau (6.283185) lub 360 stopni."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Stała sqrt2 (1.414214). Pierwiastek kwadratowy z 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "Zwraca wartość bezwzględną parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "Zwraca arcus cosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "Zwraca odwrócony cosinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Zwraca arcus sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "Zwraca odwrócony sinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "Zwraca arcus tangens parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Zwraca arcus tangens parametrów."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "Zwraca odwrócony tangens hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "Znajduje najbliższą liczbę całkowitą większą lub równą parametrowi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "Ogranicza wartość, by leżała pomiędzy dwiema podanymi wartościami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Zwraca cosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "Zwraca cosinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "Konwertuje wartość w radianach na stopnie."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Eksponenta o podstawie e."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Eksponenta o podstawie 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Znajduje najbliższą liczbę całkowitą mniejszą lub równą parametrowi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Liczy ułamkową część argumentu."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "Logarytm naturalny."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Logarytm o podstawie 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "Zwraca większą z dwóch wartości."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "Zwraca mniejszą z dwóch wartości."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "Interpolacja liniowa między dwoma skalarami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "Zwraca przeciwieństwo parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - skalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "Zwraca wartość pierwszego parametru podniesioną do potęgi z drugiego."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Konwertuje wartość ze stopni na radiany."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / skalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "Znajduje najbliższą parametrowi liczbę całkowitą."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "Znajduje najbliższą parametrowi parzystą liczbę całkowitą."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "Ogranicza wartość pomiędzy 0.0 i 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "Wyciąga znak z parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "Zwraca sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "Zwraca sinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Zwraca pierwiastek kwadratowy parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Funkcja gładkiego przejścia( skalar(krawędź0), skalar(krawędź1), "
"skalar(x) ).\n"
"\n"
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż \"edge0\" i 1.0 jeśli x jest "
"większe niż \"edge1\". W innym przypadku, zwraca wartość interpolowaną "
"pomiędzy 0.0 i 1.0 używając wielomianów Hermite'a."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Funkcja przejścia( skalar(krawędź), skalar(x) ).\n"
"\n"
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż krawędź, w innym przypadku 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "Zwraca tangens parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "Zwraca tangens hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "Zwraca obciętą wartość parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "Dodaje skalar do skalara."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "Dzieli skalar przez skalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "Mnoży skalar przez skalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "Zwraca resztę z dwóch skalarów."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "Odejmuje skalar od skalara."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Stała skalarna."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "Uniform skalarny."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "Wykonaj podejrzenie tekstury kubicznej."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "Wykonaj podejrzenie tekstury."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "Podejrzenie uniformu tekstury kubicznej."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "Podejrzenie uniformu tekstury 2D."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "Podejrzenie uniformu tekstury 2D triplanarnej."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Funkcja transformacji."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"Oblicz iloczyn diadyczny pary wektorów.\n"
"\n"
"OuterProduct traktuje pierwszy parametr \"c\" jako kolumnowy wektor (macierz "
"z jedną kolumną) i drugi parametr \"r\" jako rzędowy wektor (macierz z "
"jednym rzędem) i wykonuje mnożenie macierzy \"c * r\" dając w wyniku "
"macierz, której ilość rzędów odpowiada ilości komponentów w \"c\" oraz "
"której ilość kolumn to liczba komponentów w 'r'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "Składa przekształcenie z czterech wektorów."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "Rozkłada przekształcenie na cztery wektory."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "Liczy wyznacznik przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "Liczy odwrotność przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "Liczy transpozycję przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "Mnoży przekształcenie przez przekształcenie."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "Mnoży wektor przez przekształcenie."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "Stała przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "Uniform przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Funkcja wektorowa."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Operator wektorowy."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "Składa wektor z trzech skalarów."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "Rozkłada wektor na trzy skalary."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Liczy iloczyn wektorowy dwóch wektorów."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "Zwraca dystans pomiędzy dwoma punktami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "Liczy iloczyn skalarny dwóch wektorów."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"Zwraca wektor, który wskazuje ten sam kierunek co wektor odniesienia. "
"Funkcja posiada trzy parametry wektorowe: N, wektor do orientacji, I, wektor "
"padający i Nref, wektor odniesienia. Jeżeli iloczyn skalarny I i Nref jest "
"mniejszy od zera, zwracana jest wartość N. W przeciwnym razie zwracana jest "
"wartość -N."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "Liczy długość wektora."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "Liniowo interpoluje pomiędzy dwoma wektorami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr "Liniowo interpoluje pomiędzy dwoma wektorami używając skalara."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "Liczy znormalizowany wektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - wektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / wektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"Zwraca wektor zwrócony w kierunku odbicia ( a : wektor padający, b : wektor "
"normalny )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "Zwraca wektor skierowany w kierunku załamania."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Funkcja gładkiego przejścia( wektor(krawędź0), wektor(krawędź1), "
"wektor(x) ).\n"
"\n"
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż \"edge0\" i 1.0 jeśli x jest "
"większe niż \"edge1\". W innym przypadku, zwraca wartość interpolowaną "
"pomiędzy 0.0 i 1.0 używając wielomianów Hermite'a."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Funkcja gładkiego przejścia( skalar(krawędź0), skalar(krawędź1), "
"wektor(x) ).\n"
"\n"
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż \"edge0\" i 1.0 jeśli x jest "
"większe niż \"edge1\". W innym przypadku, zwraca wartość interpolowaną "
"pomiędzy 0.0 i 1.0 używając wielomianów Hermite'a."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Funkcja przejścia( wektor(krawędź), wektor(x) ).\n"
"\n"
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż krawędź, w innym przypadku 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Funkcja przejścia( skalar(krawędź), wektor(x) ).\n"
"\n"
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż krawędź, w innym przypadku 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "Dodaje wektor do wektora."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "Dzieli wektor przez wektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "Mnoży wektor przez wektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "Zwraca resztę z dwóch wektorów."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "Odejmuje wektor od wektora."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Stała wektorowa."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "Uniform wektorowy."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"Własne wyrażenie w języku shaderów Godota, z własną ilością portów wejścia i "
"wyjścia. To jest bezpośrednie wstrzyknięcie kodu do funkcji wierzchołków/"
"fragmentów/światła, nie używaj tego do deklarowania tych funkcji w środku."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"Zwraca spadek na podstawie iloczynu skalarnego normalnej powierzchni i "
"kierunku widoku kamery (podaj tu powiązane wejście)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
"Własne wyrażenie w języku shaderów Godota, znajdujące się na górze "
"wynikowego shadera. Możesz wewnątrz utworzyć różne definicje funkcji i "
"wywoływać je później Wyrażeniami. Możesz także deklarować zmienne, uniformy "
"i stałe."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr "Referencja do istniejącego uniformu."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Tylko tryb fragmentów/światła) Skalarna pochodna funkcji."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(Tylko tryb fragmentów/światła) Wektorowa pochodna funkcji."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"x\" używając lokalnej "
"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"x\" używając lokalnej "
"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"y\" używając lokalnej "
"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"y\" używając lokalnej "
"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej pochodnej po "
"\"x\" i \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej pochodnej po "
"\"x\" i \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "Shader wizualny"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property:"
msgstr "Edytuj wizualną właściwość:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "Zmiana Trybu Wizualnego Shadera"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Uruchamiany"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Usunąć profil \"%s\"?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
"Nie udało się wyeksportować projektu dla platformy \"%s\".\n"
"Brak szablonów eksportu lub są nieprawidłowe."
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
"Nie udało się wyeksportować projektu dla platformy \"%s\".\n"
"Może to być przez problem z konfiguracją w profilu eksportu lub twoich "
"ustawieniach eksportu."
#: editor/project_export.cpp
msgid "Release"
msgstr "Wydanie"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Eksportowanie wszystkiego"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "Podana ścieżka eksportu nie istnieje:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
#: editor/project_export.cpp
msgid "Presets"
msgstr "Profile eksportu"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Dodaj..."
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"Kiedy zaznaczone, profil będzie dostępny do szybkiego wdrażania.\n"
"Tylko jeden profil na platformę może być zaznaczony jako uruchamiany."
#: editor/project_export.cpp
msgid "Export Path"
msgstr "Ścieżka eksportu"
#: editor/project_export.cpp
msgid "Resources"
msgstr "Zasoby"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Eksportuj wszystkie zasoby w projekcie"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Eksportuj wybrane sceny (i zależności)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Eksportuj wybrane zasoby (oraz zależności)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Tryb eksportu:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Zasoby do eksportu:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtry do eksportowania plików/folderów nie będących zasobami\n"
"(oddzielone przecinkami, np. *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtry do wykluczenia plików/folderów z projektu\n"
"(oddzielone przecinkami, np. *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Features"
msgstr "Funkcje"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Niestandardowe (oddzielone przecinkami):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Lista funkcji:"
#: editor/project_export.cpp
msgid "Script"
msgstr "Skrypt"
#: editor/project_export.cpp
msgid "GDScript Export Mode:"
msgstr "Tryb eksportu GDScript:"
#: editor/project_export.cpp
msgid "Text"
msgstr "Tekst"
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Skompilowany kod bajtowy (szybsze ładowanie)"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Zaszyfrowany (podaj klucz poniżej)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""
"Nieprawidłowy klucz szyfrowania (długość musi wynosić 64 znaki szesnastkowe)"
#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Klucz szyfrujący GDScript (256 bitów jako szesnastkowy):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Eksport PCK/Zip"
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Wyeksportuj projekt"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Tryb eksportu?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Eksportuj wszystko"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Plik ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr "Godotowa paczka gry"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Brakuje eksportu szablonów dla tej platformy:"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Zarządzaj szablonami eksportu"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Eksport z debugowaniem"
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "Podana ścieżka nie istnieje."
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Błąd otwierania pliku pakietu (nie jest w formacie ZIP)."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Niewłaściwy plik \".zip\" projektu; nie zawiera pliku \"project.godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Proszę wybrać pusty folder."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr "Ten folder już zawiera projekt Godota."
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nowy projekt gry"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Zaimportowano projekt"
#: editor/project_manager.cpp
msgid "Invalid project name."
msgstr "Nieprawidłowa nazwa projektu."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Nie można utworzyć katalogu."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "Folder o podanej nazwie istnieje już w tej lokalizacji."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Dobrym pomysłem byłoby nazwanie swojego projektu."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Nie udało się wczytać project.godot w ścieżce projektu (błąd %d). Może go "
"brakować lub być uszkodzony."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "Nie można było edytować engine.cfg w ścieżce projektu."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Nie można utworzyć project.godot w ścieżka projektu."
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Nie powiodło się wypakowanie z pakietu następujących plików:"
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Pakiet zainstalowano poprawnie!"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Zmień nazwę projektu"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importuj istniejący projekt"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importuj i edytuj"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Utwórz nowy projekt"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Utwórz i edytuj"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Zainstaluj projekt:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Zainstaluj i edytuj"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nazwa projektu:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Ścieżka do projektu:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Ścieżka instalacji projektu:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Renderer:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr "Nie obsługiwany przez twój sterownik GPU."
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Wyższa jakość wizualna\n"
"Wszystkie funkcjonalności dostępne\n"
"Niekompatybilne ze starszym sprzętem\n"
"Niezalecane dla gier przeglądarkowych"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Mniejsza jakość wizualna\n"
"Niektóre funkcjonalności niedostępne\n"
"Działa na większości sprzętu\n"
"Rekomendowane dla gier przeglądarkowych"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
"Renderer może zostać później zmieniony, ale sceny mogą potrzebować "
"dostosowania."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projekt bez nazwy"
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Brakujący projekt"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr "Błąd: Projekt nieobecny w systemie plików."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Nie można otworzyć projektu w \"%s\"."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Podany plik ustawień projektu nie zawiera informacji o wersji Godota, w "
"której został stworzony.\n"
"\n"
"%s\n"
"\n"
"Jeśli mimo to go otworzysz, zostanie przekonwertowany do aktualnego formatu "
"pliku konfiguracji Godota.\n"
"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z "
"wcześniejszymi wersjami silnika."
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Podany plik ustawień projektu został wygenerowany przez starszą wersję "
"silnika i musi zostać przekonwertowany do aktualnej wersji.\n"
"\n"
"%s\n"
"\n"
"Chcesz go przekonwertować?\n"
"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z "
"wcześniejszymi wersjami silnika."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"Opcje projektu zostały utworzone w nowszej wersji silnika, która nie jest "
"kompatybilna z obecną wersją."
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Nie można uruchomić projektu: główna scena niezdefiniowana.\n"
"Edytuj projekt i zmień główną scenę w Ustawieniach Projektu pod kategorią "
"\"Application\"."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Nie można uruchomić projektu: Zasoby muszą zostać zaimportowane\n"
"Otwórz projekt w edytorze aby zaimportować zasoby."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "Czy na pewno chcesz uruchomić %d projektów na raz?"
#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr "Usunąć %d projektów z listy?"
#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr "Usunąć ten projekt z listy?"
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Usunąć wszystkie brakujące projekty z listy?\n"
"Zawartość folderów projektów nie zostanie zmodyfikowana."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"Język został zmieniony.\n"
"Interfejs zaktualizuje się po restarcie edytora lub menedżera projektów."
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Czy na pewno chcesz przeskanować %s folderów w poszukiwaniu istniejących "
"projektów Godota?\n"
"To może chwilę zająć."
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Menedżer projektów"
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokalne projekty"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Wczytywanie, proszę czekać..."
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "Data modyfikacji"
#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Edytuj projekt"
#: editor/project_manager.cpp
msgid "Run Project"
msgstr "Uruchom projekt"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Skanuj"
#: editor/project_manager.cpp
msgid "Scan Projects"
msgstr "Skanuj projekty"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Wybierz folder do skanowania"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nowy projekt"
#: editor/project_manager.cpp
msgid "Import Project"
msgstr "Importuj projekt"
#: editor/project_manager.cpp
msgid "Remove Project"
msgstr "Usuń projekt"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Usuń brakujące"
#: editor/project_manager.cpp
msgid "About"
msgstr "O silniku"
#: editor/project_manager.cpp
msgid "Asset Library Projects"
msgstr "Projekty Biblioteki Zasobów"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Uruchom ponownie"
#: editor/project_manager.cpp
msgid "Remove All"
msgstr "Usuń wszystkie"
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr "Usuń także projekt (nie można cofnąć!)"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Nie można uruchomić projektu"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Nie posiadasz obecnie żadnych projektów.\n"
"Czy chcesz zobaczyć oficjalne przykładowe projekty w Bibliotece Zasobów?"
#: editor/project_manager.cpp
msgid "Filter projects"
msgstr "Filtruj projekty"
#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
"To pole filtruje projekty po nazwie i ostatniej składowej ścieżki.\n"
"By filtrować projekty po nazwie i pełnej ścieżce, zapytanie musi zawierać "
"przynajmniej jeden znak \"/\"."
#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr "Fizyczny klawisz"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Klawisz "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Przycisk joysticka"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Oś joysticka"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Przycisk myszy"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", "
"\"=\", \"\\\" lub \""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Akcja o nazwie \"%s\" już istnieje."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Zmień nazwę zdarzenia akcji wejścia"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Zmień martwą strefę akcji"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Dodaj zdarzenie akcji wejścia"
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Wszystkie urządzenia"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Urządzenie"
#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (fizyczny)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Naciśnij klawisz..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Indeks przycisku myszy:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Lewy przycisk"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Prawy przycisk"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Środkowy przycisk"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Kółko myszy w górę"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Kółko myszy w dół"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Kółko w lewo"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Kółko w prawo"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "Przycisk X 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "Przycisk X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Indeks osi joysticka:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Oś"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indeks przycisku joysticka:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Wyczyść akcję wejścia"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Wyczyść zdarzenie akcji wejścia"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Dodaj zdarzenie"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Przycisk"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Lewy przycisk."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Prawy przycisk."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Środkowy przycisk."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Kółko myszy w górę."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Kółko myszy w dół."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Dodaj globalną właściwość"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Najpierw wybierz ustawienie z listy!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Właściwość \"%s\" nie istnieje."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "Wbudowana opcja \"%s\" nie może zostać usunięta."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Usuń element"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", "
"\"=\", \"\\\" lub \"."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Dodawanie akcji Wejścia"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Błąd zapisu ustawień."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Ustawienia zapisane pomyślnie."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr "Przesuń zdarzenie akcji wejścia"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Nadpisanie dla cechy"
#: editor/project_settings_editor.cpp
msgid "Add %d Translations"
msgstr "Dodaj %d tłumaczeń"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Usuń tłumaczenie"
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr "Przemapowanie tłumaczenia zasobu: Dodaj %d ścieżek"
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr "Przemapowanie tłumaczenia zasobu: Dodaj %d przemapowań"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Zmień język mapowania zasobu"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Usuń mapowanie zasobu"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Usuń opcję mapowania zasobu"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Zmień filtr ustawień lokalizacji"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Zmień tryb filtrowania ustawień lokalizacji"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Ustawienia projektu (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Ogólne"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Nadpisz dla..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "Edytor musi zostać zrestartowany, by zmiany miały efekt."
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapowanie wejścia"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Akcja:"
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Akcja"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "Martwa strefa"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Urządzenie:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Indeks:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Lokalizacja"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Tłumaczenia"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Tłumaczenia:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Mapowanie zasobów"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Zasoby:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Mapowanie w zależności od lokalizacji:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Języki"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtr ustawień lokalizacji"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "Pokaż wszystkie języki"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "Pokaż tylko wybrane języki"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Tryb filtrowania:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Lokalizacje:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Autoładowanie"
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Wtyczki"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr "Domyślny import"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Ustawienie predefiniowane..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr "Zero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Łagodne wejście-wyjście"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Łagodne wyjście-wejście"
#: editor/property_editor.cpp
msgid "File..."
msgstr "Plik..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Katalog..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Przypisz"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Wybierz węzeł"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Błąd wczytania pliku: Brak zasobu!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Wybierz węzeł"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, wartość %d."
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Wybierz właściwość"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Wybierz metoda wirtualną"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Wybierz metodę"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Grupowa zmiana nazwy"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Przedrostek:"
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr "Przyrostek:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Użyj wyrażeń regularnych"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opcje zaawansowane"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Substytut"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Nazwa węzła"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Nazwa rodzica węzła, jeśli dostępna"
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Typ węzła"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Nazwa aktualnej sceny"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Nazwa korzenia"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Sekwencyjny licznik całkowity.\n"
"Porównaj opcje licznika."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr "Oddzielny licznik na poziom"
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Początkowa wartość dla licznika"
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Krok"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Liczba, o którą licznik jest zwiększany dla każdego węzła"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Wyrównanie"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Minimalna liczba cyfr dla licznika.\n"
"Brakujące cyfry są wyrównywane zerami poprzedzającymi."
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Przetwarzanie końcowe"
#: editor/rename_dialog.cpp
msgid "Style"
msgstr "Styl"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Bez zmian"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr "PascalCase na snake_case"
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr "snake_case na PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Notacja"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Na małe litery"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Na wielkie litery"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "Resetuj"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Błąd wyrażenia regularnego:"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "Przy znaku %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Zmień nadrzędny węzeł"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Wybierz nowego rodzica dla węzła:"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Zachowaj globalną transformację"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Zmień nadrzędny"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Tryb uruchamiania:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Aktualna scena"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Scena główna"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumenty głównej sceny:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ustawienia uruchomienia sceny"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Brak elementu nadrzędnego do stworzenia instancji sceny."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Błąd przy ładowaniu sceny z %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"Nie można utworzyć sceny \"%s\" ponieważ obecna scena jest jednym z jej "
"węzłów."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Dodaj instancję sceny"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr "Podmień na gałąź sceny"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Dodaj instancję sceny"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "Nie można wkleić korzenia do tej samej sceny."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr "Wklej węzeł/y"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Odłącz skrypt"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Nie można wykonać tej operacji na głównym węźle drzewa."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Przenieś węzeł w nadrzędnym"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Przenieś węzły w nadrzędnym"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplikuj węzeł(y)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"Nie można zmieniać węzłów nadrzędnych w scenie dziedziczonej. Kolejność "
"węzłów nie może się zmienić."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "Węzeł musi należeć do edytowanej sceny, by stać się korzeniem."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "Instancje scen nie mogą zostać korzeniem"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "Zmień węzeł na Korzeń"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "Usunąć %d węzłów i ich węzły potomne?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Usunąć %d węzłów?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Usunąć korzeń \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr "Usunąć węzeł \"%s\" oraz jego węzły potomne?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Usunąć węzeł \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr "Zapisane gałęzi jako scena wymaga, aby scena była otwarta w edytorze."
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
"Zapisanie gałęzi jako scena wymaga wybrania tylko jednego węzła, a masz "
"wybrane %d węzłów."
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
"Nie można zapisać gałęzi z korzenia jako instancji sceny.\n"
"By utworzyć edytowalną kopię aktualnej sceny, zduplikuj ją z menu "
"kontekstowego doku systemu plików\n"
"lub utwórz scenę dziedziczącą używając Scena > Nowa scena dziedzicząca..."
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
"Nie można zapisać gałęzi instancji sceny.\n"
"By utworzyć wariację sceny, zamiast tego możesz stworzyć scenę dziedziczącą "
"bazowaną na instancji sceny, używając Scena -> Nowa scena dziedzicząca..."
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Zapisz nową scenę jako ..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Wyłączenie \"edytowalnej instancji\" sprawi, że wszystkie właściwości węzła "
"zostaną przywrócone do domyślnych."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"Włączenie \"edytowalnej instancji\" sprawi, że wszystkie właściwości węzła "
"zostaną przywrócone do domyślnych."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Uczyń lokalnym"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nowy korzeń sceny"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Utwórz korzeń:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "Scena 2D"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "Scena 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Interfejs użytkownika"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Inny węzeł"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Nie można operować węzłami z innej sceny!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Nie można działać na węzłach z których dziedziczy obecna scena!"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Tej operacji nie można wykonać na dziedziczącej scenie."
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Dołącz skrypt"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr "Wytnij węzeł/y"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Usuń węzeł(y)"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr "Zmień typ węzła/ów"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są "
"spełnione."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Błąd podczas zapisywania sceny."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Błąd duplikowania sceny przy zapisywaniu."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Zasoby"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Wyczyść dziedziczenie"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Edytowalne dzieci"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Wczytaj jako zastępczy"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
"Nie można dołączyć skryptu: brak zarejestrowanych języków.\n"
"To prawdopodobnie przez to, że ten edytor został zbudowany z wyłączonymi "
"wszystkimi modułami języków."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Dodaj węzeł"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Rozwiń/zwiń wszystko"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Zmień typ"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "Zmień nadrzędny węzeł na nowy"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Zmień na korzeń sceny"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Dołącz ze sceny"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Zapisz gałąź jako scenę"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Skopiuj ścieżkę węzła"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Usuń (bez potwierdzenia)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "Dodaj/Utwórz nowy węzeł."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Dodaj instancję sceny jako węzeł. Tworzy dziedziczącą scenę jeśli węzeł "
"główny nie istnieje."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr "Dołącz nowy lub istniejący skrypt do zaznaczonego węzła."
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr "Odłącz skrypt z zaznaczonego węzła."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Zdalny"
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"Kiedy wybrany, dok zdalnego drzewa sceny będzie powodował przestoje za "
"każdym razem, gdy się aktualizuje.\n"
"Zmień z powrotem na drzewo lokalne, by zwiększyć wydajność."
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokalny"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Przełącz widoczność"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Odblokuj węzeł"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Grupa przycisków"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(łączony teraz)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Ostrzeżenie konfiguracji węzła:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"Węzeł posiada %s połączeń i %s grup.\n"
"Kliknij, aby wyświetlić panel sygnałów."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"Węzeł posiada %s połączenia.\n"
"Kliknij, aby wyświetlić panel sygnałów."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"Węzeł jest w %s grupach.\n"
"Kliknij, aby wyświetlić panel grup."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Otwórz skrypt:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Węzeł jest zablokowany.\n"
"Kliknij, by go odblokować."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Dzieci nie są możliwe do zaznaczenia.\n"
"Kliknij, by móc zaznaczyć."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Przełącz widoczność"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"AnimationPlayer jest przypięty.\n"
"Kliknij, by odpiąć."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Zmień nazwę węzła"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Drzewo sceny (węzły):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Ostrzeżenie konfiguracji węzła!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Wybierz węzeł"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Ścieżka jest pusta."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Nazwa pliku jest pusta."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Ścieżka nie jest lokalna."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Niepoprawna ścieżka bazowa."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Katalog o tej nazwie już istnieje."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Plik nie istnieje."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Niepoprawne rozszerzenie."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "Wybrano błędne rozszerzenie."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Błąd podczas ładowania szablonu \"%s\""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Błąd - Nie można było utworzyć skryptu w systemie plików."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Błąd ładowania skryptu z %s"
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr "Nadpisuje"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Otwórz skrypt / Wybierz lokację"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Otwórz skrypt"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "Plik istnieje, zostanie użyty ponownie."
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Niepoprawna ścieżka."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Niepoprawna nazwa klasy."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej."
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "Ścieżka/nazwa skryptu jest prawidłowa."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Dozwolone: a-z, A-Z, 0-9, _ i ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Wbudowany skrypt (w plik sceny)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Utwórz nowy plik skryptu."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Wczytaj istniejący plik skryptu."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "Plik skryptu już istnieje."
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
"Uwaga: wbudowane skrypty posiadają pewne ograniczenia i nie mogą być "
"edytowane przy użyciu zewnętrznego edytora."
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
"Ostrzeżenie: Posiadanie skryptu z nazwą taką samą jak typ wbudowany jest "
"zazwyczaj niepożądane."
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nazwa klasy:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Szablon:"
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Skrypt wbudowany:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Dołącz skrypt dla węzła"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Zdalny "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bajty:"
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr "Ostrzeżenie:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Błąd:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "Błąd C++"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "Błąd C++:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "Źródło C++"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Źródło:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "Źródło C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Ślad stosu"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Błędy"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Połączono z procesem potomnym."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Kopiuj błąd"
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr "Otwórz źródło C++ na GitHubie"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr "Wideo RAM"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Pomiń punkty wstrzymania"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Sprawdź poprzednią instancję"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Sprawdź następną instancję"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Ramki stosu"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Profiler sieci"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Wartość"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitory"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Wybierz jeden lub więcej elementów z listy by wyświetlić graf."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Zużycie pamięci wideo według zasobów:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Całkowity:"
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr "Eksportuj listę do pliku CSV"
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr "Ścieżka zasobu"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Typ"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Format"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Użycie"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Różne"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Kliknięta kontrolka:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Typ klikniętej kontrolki:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Korzeń edycji:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Ustaw z drzewa"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "Eksportuj pomiary jako CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Usuń skrót"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "Przywróć skrót"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "Zmień skrót"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Ustawienia edytora"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Skróty"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Wiązanie"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Zmień promień światła"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Zmień Pole Widzenia Kamery"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Zmień AABB powiadamiacza"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Zmień AABB cząsteczek"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Zmień rozmiar Probe"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Zmień promień Sphere Shape"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Zmień rozmiar Box Shape"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Zmień średnicę Capsule Shape"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Zmień wysokość kształtu kapsuły"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Zmień promień kształtu cylindra"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Zmień wysokość kształtu cylindra"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Zmień długość Ray Shape"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Ustaw pozycję punktu pokoju"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Ustaw pozycję punktu portalu"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Ustaw promień sfery przesłaniacza"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Position"
msgstr "Ustaw pozycję sfery przesłaniacza"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "Ustaw pozycję punktu portalu"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "Ustaw pozycje punktu krzywej"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Zmień promień cylindra"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Zmień wysokość cylindra"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Zmień wewnętrzny promień torusa"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Zmień zewnętrzny promień torusa"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Wybierz dynamiczną bibliotekę do tego pola"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Zaznacz zależności biblioteki dla tego pola"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Usuń aktualny wpis"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Kliknij dwukrotnie by stworzyć nowy wpis"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Platforma:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Platforma"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Biblioteka dynamiczna"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Dodaj pole architektury"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "Włączony singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "Wyłączony singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Biblioteka"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Biblioteki: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Argument kroku wynosi zero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "To nie jest skrypt z instancją"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Nie bazuje na skrypcie"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Nie bazuje na pliku zasobów"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Niepoprawna instancja formatu słownika (brakujący @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Niepoprawna instancja formatu słownika (nie można wczytać skryptu w @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Niepoprawna instancja formatu słownika (niepoprawny skrypt w @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "Obiekt nie może podać długości."
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Eksportowani siatki GLTF2"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export GLTF..."
msgstr "Eksportuj GLTF..."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Następna płaszczyzna"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Poprzednia płaszczyzna"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Płaszczyzna:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Następny poziom"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Poprzedni poziom"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Poziom:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "GridMap Usuń zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "GridMap Wypełnij zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "GridMap Wklej zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "Malowanie GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Selection"
msgstr "Wybór GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Siatka"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Przyciąganie widoku"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Wyłącz przycinanie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Przytnij powyżej"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Przytnij poniżej"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Edytuj oś X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Edytuj oś Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Edytuj oś Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "Kursor Obróć X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Kursor Obróć Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Kursor Obróć Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Kursor Obróć w tył X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Kursor Obróć w tył Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Kursor Obróć w tył Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Kursor Wyczyść obrót"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Wklejanie zaznacza"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Wyczyść zaznaczone"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Wypełnij zaznaczone"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ustawienia GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Wybierz odległość:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr "Filtruj siatki"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
"Przypisz temu węzłowi GridMap zasób MeshLibrary, aby korzystać z jego siatek."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr "Zacznij wypalanie"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr "Przygotowywanie struktur danych"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr "Generuj bufory"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr "Oświetlenie bezpośrednie"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr "Oświetlenie pośrednie"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr "Przetwarzanie końcowe"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr "Kreślenie map światła"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Nazwa klasy nie może być słowem zastrzeżonym"
#: modules/mono/csharp_script.cpp
msgid "Build Solution"
msgstr "Zbuduj rozwiązanie"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Koniec śladu stosu wewnętrznego wyjątku"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten "
"węzeł zadziałał."
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Przygotuj NavMesh"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Wyczyść siatkę nawigacji."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Ustawianie konfiguracji..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Obliczanie wielkości siatki..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Tworzenie pola wysokości..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Zaznaczanie możliwych do przejścia trójkątów ..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Konstruowanie zwartego pola wysokości..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erodowanie osiągalnego obszaru..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Rozdzielanie..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Tworzenie konturów..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Tworzenie siatki wielokątnej..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Konwertowanie do natywnej siatki nawigacyjnej..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Ustawienia generatora siatek nawigacyjnych:"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parsowanie Geometrii..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Skończone!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Węzeł został zawieszony bez pamięci roboczej, przeczytaj w dokumentacji jak "
"właściwie zawieszać działanie węzłów!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Węzeł został zawieszony, ale nie zwrócił stanu funkcji w pierwszej pamięci "
"roboczej."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Zwrócona wartość musi być przypisana do pierwszego elementu węzła pamięci "
"roboczej! Proszę naprawić swój węzeł."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Przepełnienie stosu z głębokością stosu: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Edytuj argumenty sygnału"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Zmień typ argumentu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Zmień nazwę argumentu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Zmień wartość domyślną zmiennej"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Ustaw typ zmiennej"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "Dodaj port wejściowy"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "Dodaj port wyjściowy"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Type"
msgstr "Zmień typ portu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Name"
msgstr "Zmień nazwę portu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr "Zastąp istniejącą funkcję wbudowaną."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Utwórz nową funkcję."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Zmienne:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Utwórz nową zmienną."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Sygnały:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Utwórz nowy sygnał."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Zmień nazwę funkcji"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Zmień nawę zmiennej"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Zmień nazwę sygnału"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Dodaj funkcję"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "Usuń port wejściowy"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Dodaj zmienną"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Dodaj sygnał"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "Usuń port wejściowy"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "Usuń port wyjściowy"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Zmień wyrażenie"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Usuwanie węzłów VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "Duplikuj węzły VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Przytrzymaj %s, by upuścić pobieracz (Getter). Przytrzymaj Shift, by upuścić "
"generyczną sygnaturę."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Przytrzymaj Ctrl, by upuścić pobieracz (Getter). Przytrzymaj Shift, by "
"upuścić generyczną sygnaturę."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "Przytrzymaj %s, by upuścić prostą referencję do węzła."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Przytrzymaj Ctrl, by upuścić prostą referencję do węzła."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "Przytrzymaj %s, by upuścić ustawiacz (Setter) zmiennej."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Przytrzymaj Ctrl, by upuścić ustawiacz (Setter) zmiennej."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Dodaj wstępnie wczytany węzeł"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s)"
msgstr "Dodaj węzeł(y)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Dodaj węzeł(y) z drzewa"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
"Nie można upuścić właściwości, ponieważ \"%s\" nie jest używany na tej "
"scenie.\n"
"Upuść trzymając \"Shift\", by skopiować samą sygnaturę."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Dodaj właściwość Gettera"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Dodaj właściwość Settera"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Zmień typ podstawowy"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Przenieś węzły"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Usuń węzeł VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Podłącz węzły"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr "Odłącz węzły"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Połącz dane węzła"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Połącz sekwencję węzłów"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Skrypt posiada już funkcję \"%s\""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Zmień wartość wejściową"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Zmień rozmiar komentarza"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Nie można skopiować węzła funkcji."
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Wklej węzeł VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Nie można utworzyć funkcji z węzłem funkcji."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr "Nie można utworzyć funkcji węzłów z węzłów wielu funkcji."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr "Wybierz co najmniej jeden węzeł z portem sekwencyjnym."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr "Spróbuj mieć tylko jedno wejście sekwencyjne w zaznaczeniu."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Utwórz funkcję"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Usuń funkcję"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Usuń zmienną"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Edytuj zmienną:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Usuń sygnał"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Edytuj sygnał:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "Aktywny w edytorze:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Członkowie:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Zmień typ podstawowy:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Dodaj węzły..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Dodaj funkcję..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "nazwa_funkcji"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr "Wybierz lub utwórz funkcję, aby edytować jej graf."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Usuń zaznaczone"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Znajdź typ węzła"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Skopiuj węzły"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Wytnij węzły"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Zamień na funkcję"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Odśwież graf"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Edytuj członka"
#: modules/visual_script/visual_script_expression.cpp
#, fuzzy
msgid "Expression"
msgstr "Ustaw wyrażenie"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr "Wróć"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Condition"
msgstr "animacja"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr "Dopóki"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr "Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Typ danych wejściowych nie jest iterowalny: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator stał się nieprawidłowy"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator stał się nieprawidłowy: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr "Sekwencja"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "in order:"
msgstr "Zmiana nazwy folderu:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
msgstr "Pułap:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
msgstr "Typy:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "On Self"
msgstr "Pojedynczo"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Przy znaku %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Mod %s"
msgstr "Dodaj %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "ShiftLeft %s"
msgstr "Ustaw %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "BitAnd %s"
msgstr "Dodaj %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Przyjmij %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nieprawidłowa nazwa właściwości indeksowej."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Obiekt bazowy nie jest węzłem!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Ścieżka nie prowadzi do węzła!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Nieprawidłowy indeks we właściwości \"%s\" węzła %s."
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Emit %s"
msgstr "Ustaw %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "Funkcje"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
msgstr "Zmień rozmiar Tablicy"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ":nieprawidłowy argument typu: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ":nieprawidłowe argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Nie znaleziono VariableGet w skrypcie: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "Nie znaleziono VariableSet w skrypcie: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
msgstr "Przeładuj"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Index"
msgstr "Indeks Z"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Index"
msgstr "Indeks Z"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Global Constant"
msgstr "Stała"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "Stała"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Constant"
msgstr "Stała"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "Stała"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Engine Singleton"
msgstr "Włączony singleton GDNative"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "Węzeł Przewijania w Czasie"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "Edycja drzewa sceny"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Self"
msgstr "Pojedynczo"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "Wytnij węzły"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Niestandardowy węzeł nie posiada metody _step(), nie można przetworzyć grafu."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Nieprawidłowa wartość zwracana przez funkcję _step(), musi ona być liczbą "
"całkowitą (seq out), lub tekstową (error)."
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "SubCall"
msgstr "Wywołania"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
msgstr "Stałe"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Local Var"
msgstr "Użyj przestrzeni lokalnej"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Local Var"
msgstr "Użyj przestrzeni lokalnej"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "Akcja"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Przeszukaj VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr "Czekaj"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "Przesuń klatkę"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Physics Frame"
msgstr "Klatka fizyki %"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "Sygnał"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "Sygnał"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitInstanceSignal"
msgstr "Instancja"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Brakuje nazwy paczki."
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr "Segmenty paczki muszą mieć niezerową długość."
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr "Znak \"%s\" nie jest dozwolony w nazwach paczek aplikacji Androida."
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr "Cyfra nie może być pierwszym znakiem w segmencie paczki."
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr "Znak \"%s\" nie może być pierwszym znakiem w segmencie paczki."
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr "Paczka musi mieć co najmniej jedną kropkę jako separator."
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr "Wybierz urządzenie z listy"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr "Uruchamiam na %s"
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
msgstr "Eksportowanie APK..."
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
msgstr "Odinstalowywanie..."
#: platform/android/export/export_plugin.cpp
msgid "Installing to device, please wait..."
msgstr "Instalowanie na urządzeniu, proszę czekać..."
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr "Nie udało się zainstalować na urządzeniu: %s"
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr "Uruchamiam na urządzeniu..."
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
msgstr "Nie udało się uruchomić na urządzeniu."
#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr "Nie udało się znaleźć narzędzia \"apksigner\"."
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
"Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj "
"go z menu Projekt."
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
"Albo ustawienia Debug Keystore, Debug User ORAZ Debug Password muszą być "
"skonfigurowane, ALBO żadne z nich."
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu "
"eksportu."
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
"Albo ustawienia Release Keystore, Release User ORAZ Release Password muszą "
"być skonfigurowane, ALBO żadne z nich."
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu."
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr "Wymagana jest poprawna ścieżka SDK Androida w Ustawieniach Edytora."
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr "Niepoprawna ścieżka do SDK Androida w Ustawieniach Edytora."
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr "Folder \"platform-tools\" nie istnieje!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
"Nie udało się znaleźć komendy adb z narzędzi platformowych SDK Androida."
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr "Sprawdź w folderze SDK Androida podanych w Ustawieniach Edytora."
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr "Brakuje folderu \"build-tools\"!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr "Nie udało się znaleźć komendy apksigner z narzędzi SDK Androida."
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr "Niepoprawny klucz publiczny dla ekspansji APK."
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr "Niepoprawna nazwa paczki:"
#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
"Niepoprawny moduł \"GodotPaymentV3\" załączony w ustawieniu projektu "
"\"android/modules\" (zmieniony w Godocie 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" musi być włączone, by używać wtyczek."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" jest poprawne tylko, gdy \"Xr Mode\" jest \"Oculus Mobile "
"VrApi\" lub \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr "\"Passthrough\" jest poprawne tylko, gdy \"Xr Mode\" jest \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
"Zmiana \"Min Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
"włączone."
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
"Zmiana \"Target Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
"włączone."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr "Wersja \"Target Sdk\" musi być większa lub równa wersji \"Min Sdk\"."
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""
"\"apksigner\" nie został znaleziony.\n"
"Sprawdź, czy komenda jest dostępna w folderze narzędzi SDK Androida.\n"
"Wynikowy %s jest niepodpisany."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr "Podpisywanie debugu %s..."
#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr "Podpisywanie wydania %s..."
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr "Nie udało się znaleźć keystore, nie można eksportować."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "\"apksigner\" zwrócił błąd #%d"
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr "Weryfikowanie %s..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr "Weryfikacja \"apksigner\" dla %s nieudana."
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr "Eksportowanie na Androida"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
"Nieprawidłowa nazwa pliku! Android App Bundle wymaga rozszerzenia *.aab."
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr "APK Expansion nie jest kompatybilne z Android App Bundle."
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nieprawidłowa nazwa pliku! APK Androida wymaga rozszerzenia *.apk."
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
msgstr "Nieobsługiwany format eksportu!\n"
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"Próbowano zbudować z własnego szablonu, ale nie istnieje dla niego "
"informacja o wersji. Zainstaluj ponownie z menu \"Projekt\"."
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Niezgodna wersja buildu Androida:\n"
" Zainstalowany szablon: %s\n"
" Wersja Godota: %s\n"
"Zainstaluj ponownie szablon z menu \"Projekt\"."
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
msgstr ""
"Nie udało się nadpisać plików \"res://android/build/res/*.xml\" nazwą "
"projektu"
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project\n"
msgstr "Nie udało się eksportować plików projektu do projektu gradle\n"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr "Nie udało się zapisać pliku pakietu rozszerzenia!"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr "Budowanie projektu Androida (gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Budowanie projektu Androida się nie powiodło, sprawdź wyjście błędu.\n"
"Alternatywnie, odwiedź docs.godotengine.org po dokumentację budowania dla "
"Androida."
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr "Przesuwam wyjście"
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
"Nie udało się skopiować i przemianować pliku eksportu, sprawdź folder "
"projektu gradle po informacje."
#: platform/android/export/export_plugin.cpp
msgid "Package not found: %s"
msgstr "Pakiet nie znaleziony: %s"
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Tworzenie APK..."
#: platform/android/export/export_plugin.cpp
msgid ""
"Could not find template APK to export:\n"
"%s"
msgstr ""
"Nie udało się znaleźć szablonu APK do eksportu:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: "
"%s.\n"
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
"Brakujące biblioteki w szablonie eksportu dla wybranej architektury: %s.\n"
"Zbuduj szablon ze wszystkimi wymaganymi bibliotekami lub odznacz brakujące "
"architektury w profilu eksportu."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "Dodawanie plików..."
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files"
msgstr "Nie udało się eksportować plików projektu"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr "Uzgadnianie APK..."
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr "Nie udało się rozpakować tymczasowego niewyrównanego APK."
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr "Brakuje identyfikatora."
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "Znak \"%s\" nie jest dozwolony w identyfikatorze."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID nie podany - nie można skonfigurować projektu."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Niepoprawny identyfikator:"
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Zatrzymaj serwer HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Uruchom w przeglądarce"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Uruchom wyeksportowany dokument HTML w domyślnej przeglądarce."
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "Nie można otworzyć szablonu dla eksportu:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Szablon eksportu nieprawidłowy:"
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "Nie można zapisać pliku:"
#: platform/javascript/export/export.cpp
msgid "Could not read file:"
msgstr "Nie udało się odczytać pliku:"
#: platform/javascript/export/export.cpp
msgid "Could not read HTML shell:"
msgstr "Nie udało się odczytać powłoki HTML:"
#: platform/javascript/export/export.cpp
msgid "Could not create HTTP server directory:"
msgstr "Nie udało się utworzyć folderu serwera HTTP:"
#: platform/javascript/export/export.cpp
msgid "Error starting HTTP server:"
msgstr "Błąd uruchamiania serwera HTTP:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "Nieprawidłowa nazwa projektu."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, can't load."
msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta."
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to create \"%s\" subfolder."
msgstr "Nie można utworzyć katalogu."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "Niepoprawna ścieżka bazowa."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "Nie udało się wczytać zasobu."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to get CodeResources hash."
msgstr "Nie udało się wczytać zasobu."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "Niepoprawne rozszerzenie."
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "Niepoprawne rozszerzenie."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nie znaleziono ikon."
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Creating app bundle"
msgstr "Tworzenie miniatury"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not find template app to export:"
msgstr ""
"Nie udało się znaleźć szablonu APK do eksportu:\n"
"%s"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Nieprawidłowy identyfikator paczki:"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization: Code signing is required for notarization."
msgstr "Poświadczenie: wymagane podpisanie kodu."
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze."
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr "Poświadczenie: Nazwa Apple ID nie podana."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr "Poświadczenie: Hasło Apple ID nie podane."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Niepoprawna krótka nazwa paczki."
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Niewłaściwa unikalna nazwa paczki."
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "Niepoprawna wyświetlana nazwa wydawcy paczki."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Nieprawidłowy GUID produktu."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Niepoprawny GUID wydawcy."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Kolor tła nieprawidłowy."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Nieprawidłowe wymiary sklepowego obrazka logo (powinno być 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
"Nieprawidłowe wymiary obrazka kwadratowego logo 44x44 (powinno być 44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
"Nieprawidłowe wymiary obrazka kwadratowego logo 71x71 (powinno być 71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
"Nieprawidłowe wymiary obrazka kwadratowego logo 150x150 (powinno być "
"150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
"Nieprawidłowe wymiary obrazka kwadratowego logo 310x310 (powinno być "
"310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
"Nieprawidłowe wymiary obrazka szerokiego logo 310x150 (powinno być 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr "Niepoprawna ścieżka."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid file version:"
msgstr "Niepoprawne rozszerzenie."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Nieprawidłowy GUID produktu."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
"AnimatedSprite wyświetlał klatki."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Tylko jeden widoczny węzeł CanvasModulate jest dozwolony na scenie (lub "
"zestawie zinstancjonowanych scen). Tylko pierwszy CanvasModulate zadziała, "
"przy czym pozostałe zostaną zignorowane."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Ten węzeł nie posiada kształtu, więc nie może kolidować, czy wchodzić w "
"interakcje z innymi obiektami.\n"
"Rozważ dodanie węzła CollisionShape2D lub CollisionPolygon2D jako podrzędny, "
"aby zdefiniować kształt."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D służy jedynie do określenia kształtu kolizji dla jednego "
"z obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itp. by "
"nadać im kształt."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
"\"Solids\"."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
"\"Segments\"."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z "
"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itp. by "
"nadać im kształt."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Kształt jest niezbędny do działania CollisionShape2D. Proszę utworzyć zasób "
"Shape!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
"Kształty oparte na wielokątach nie są przystosowane, by ich używać lub "
"edytować bezpośrednio przez węzeł CollisionShape2D. Zamiast tego użyj węzła "
"CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animacja CPUParticles2D wymaga użycia CanvasItemMaterial z włączonym "
"\"Particles Animation\"."
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A i Node B muszą być węzłami PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr "Node A musi być węzłem PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr "Node B musi być węzłem PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"Tekstura z kształtem promieni światła musi być dostarczona do właściwości "
"\"Texture\"."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Wielokąt przesłaniający musi być ustawiony (lub narysowany), aby ten "
"przesłaniacz zadziałał."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Wielokąt przesłaniający dla tego przesłaniacza jest pusty. Narysuj wielokąt."
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Zasób typu NavigationPolygon musi być ustawiony lub utworzony, aby ten węzeł "
"zadziałał."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. "
"Udostępnia on potrzebne dane nawigacyjne."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Węzeł typu ParallaxLayer zadziała tylko jeśli będzie dzieckiem węzła "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
"Użyj zamiast tego węzła CPUParticles2D. Możesz użyć do tego celu opcji "
"\"Konwertuj na CPUParticles\"."
#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"Nie przypisano materiału do przetwarzania cząsteczek, więc zmiany nie będą "
"widoczne."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym "
"\"Particles Animation\"."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Zmiany rozmiaru w RigidBody2D (w trybach character lub rigid) zostaną "
"nadpisane przez silnik fizyki podczas działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Ten łańcuch kości 2D powinien się kończyć na węźle Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Węzeł Bone2D działa tylko z węzłem Skeleton2D lub innym Bone2D jako "
"nadrzędnym węzłem."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Tej kości brakuje odpowiedniej pozy spoczynkowej. Pójdź do węzła Skeleton2D "
"i ustaw ją."
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"Węzeł TileMap z włączonym Use Parent potrzebuje nadrzędnego węzła "
"CollisionObject2D, by dać mu kształty. Używaj go jako dziecko węzłów Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D itp. by nadać im kształt."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnabler2D działa najlepiej, gdy jest użyty bezpośrednio pod "
"korzeniem aktualnie edytowanej sceny."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musi posiadać węzeł ARVROrigin jako nadrzędny."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController musi posiadać węzeł ARVROrigin jako nadrzędny."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"ID kontrolera nie może być 0, w innym przypadku kontroler nie zostanie "
"przypisany do żadnego rzeczywistego kontrolera."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor musi posiadać węzeł ARVROrigin jako nadrzędny."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"ID kotwicy nie może być 0, bo inaczej ta kotwica nie będzie przypisana do "
"rzeczywistej kotwicy."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Szukanie siatek i świateł"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Przygotowywanie geometrii (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "Przygotowywanie środowiska"
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr "Generowanie przechwycenia"
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr "Zapisywanie map światła"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Gotowe"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Ten węzeł nie posiada kształtu, więc nie może kolidować, czy wchodzić w "
"interakcje z innymi obiektami.\n"
"Rozważ dodanie węzła CollisionShape lub CollisionPolygon jako podrzędny, aby "
"zdefiniować kształt."
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon służy jedynie do określenia kształtu kolizji dla jednego z "
"obiektów dziedziczących z CollisionObject. Używaj go tylko jako dziecko "
"obiektów typu Area, StaticBody, RigidBody, KinematicBody itp. by nadać im "
"kształt."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Pusty CollisionPolygon nie wpływa na efekty kolizji."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape służy jedynie do określenia kształtu kolizji dla jednego z "
"węzłów dziedziczących z CollisionObject. Używaj go tylko jako dziecko węzłów "
"typu Area, StaticBody, RigidBody, KinematicBody itp. by nadać im kształt."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Kształt musi być zapewniony, aby CollisionShape zadziałał. Utwórz dla niego "
"zasób typu CollisionShape."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"Kształty płaszczyzny nie działają dobrze i zostaną usunięte w przyszłych "
"wersjach. Nie używaj ich."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż "
"statyczny."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nie została przypisana żadna siatka, więc nic się nie pojawi."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"Animacja CPUParticles wymaga użycia zasobu SpatialMaterial, którego "
"Billboard Mode jest ustawione na \"Particle Billboard\"."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Kreślenie siatek"
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Kończenie kreślenia"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"GIProbes nie są obsługiwane przez sterownik wideo GLES2.\n"
"Zamiast tego użyj BakedLightmap."
#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
"Właściwość GIProbe Compress jest przestarzała z powodu znanych błędów i nie "
"ma już żadnego efektu.\n"
"By usunąć to ostrzeżenie, wyłącz właściwość Compress w GIProbe."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni."
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Żaden kształt nie jest ustawiony."
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr "Obsługiwane są tylko jednolite skale."
#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
"Użyj zamiast tego węzła CPUParticles. Możesz użyć do tego celu opcji "
"\"Konwertuj na CPUParticles\"."
#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nic nie jest widoczne, bo siatki nie zostały przypisane do kolejki rysowania."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Animacja Particles wymaga użycia zasobu SpatialMaterial, którego Billboard "
"Mode jest ustawione na \"Particle Billboard\"."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"Właściwość ROTATION_ORIENTED węzła PathFollow wymaga włączonego \"Up "
"Vector\" w zasobie Curve jego nadrzędnego węzła Path."
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Zmiany rozmiaru w RigidBody (w trybach character lub rigid) zostaną "
"nadpisane przez silnik fizyki podczas działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A i Node B muszą być węzłami PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr "Node A musi być węzłem PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr "Node B musi być węzłem PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr "Złącze nie jest połączone z żadnym węzłem PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "RoomManager nie powinien być potomkiem Portalu."
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr "Room nie powinien być potomkiem Portalu."
#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup nie powinien być potomkiem Portalu."
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Właściwość \"Remote Path\" musi wskazywać na poprawny węzeł typu Spatial lub "
"pochodnego."
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr "Room nie może mieć innego węzła Room jako potomka."
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr "RoomManager nie powinien znajdować się w węźle Room."
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr "RoomGroup nie powinien znajdować się w węźle Room."
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
"Otoczka wypukła pokoju zawiera dużą liczbę płaszczyzn.\n"
"Rozważ uproszczenie granicy pokoju w celu zwiększenia wydajności."
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager nie powinien znajdować się w węźle RoomGroup."
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr "RoomList nie został przypisany."
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr "Węzeł RoomList powinien być typu Spatial lub pochodnego."
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
"Portal Depth Limit jest ustawione na zero.\n"
"Tylko pokój, w którym jest kamera będzie się renderował."
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr "Powinien być tylko jeden RoomManager w drzewie sceny."
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
"Ścieżka RoomList jest nieprawidłowa.\n"
"Sprawdź czy gałąź RoomList została przypisana w RoomManager."
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr "RoomList nie zawiera żadnego węzła Room, przerywam."
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
"Wykryto błędnie nazwane węzły, sprawdź dziennik wyjściowy po więcej "
"szczegółów. Przerywam."
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""
"Łącznik portali nie znaleziony, sprawdź dziennik wyjściowy po więcej "
"szczegółów."
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
"Autołączenie portali nieudane, sprawdź dziennik wyjścia po szczegóły.\n"
"Sprawdź, czy portal jest zwrócony na zewnątrz ze źródłowego pokoju."
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
"Wykryto nachodzenie się pokoi, kamery mogą działać niepoprawnie na "
"nachodzącym obszarze.\n"
"Sprawdź dziennik wyjścia po szczegóły."
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
"Błąd liczenia granic pokoju.\n"
"Upewnij się, że wszystkie pokoje zawierają geometrię lub ręczne granice."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "To ciało będzie ignorowane, dopóki nie ustawisz siatki."
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Zmiany rozmiaru dla SoftBody zostaną nadpisane przez silnik fizyki podczas "
"działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
"AnimatedSprite3D wyświetlał klatki."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel zapewnia system kół do VehicleBody. Proszę użyć go jako "
"dziedziczącego po VehicleBody."
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment wymaga, by jego właściwość \"Environment\" posiadała zasób "
"Environment, by mieć widoczny efekt."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw "
"zinstancjonowanych scen)."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw "
"Background Mode tego środowiska na Canvas (dla scen 2D)."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Animacja nie znaleziona: \"%s\""
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Resetowanie animacji"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "W węźle \"%s\", nieprawidłowa animacja: \"%s\"."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Nieprawidłowa animacja: \"%s\"."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nic nie podłączono do wejścia \"%s\" węzła \"%s\"."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Nie ustawiono korzenia AnimationNode dla grafu."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Ścieżka do węzła AnimationPlayer zawierającego animacje nie jest ustawiona."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"Ścieżka do węzła AnimationPlayer nie prowadzi do węzła AnimationPlayer."
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Kolor: #%s\n"
"LPM: Ustaw ten kolor\n"
"PPM: Usuń próbkę"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Pobierz kolor z okna edytora."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Przełącz między szesnastkowymi i kodowymi wartościami."
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "Dodaj bieżący kolor do zapisanych."
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Kontener sam w sobie nie spełnia żadnego celu, chyba że jakiś skrypt "
"konfiguruje sposób ustawiania jego podrzędnych węzłów.\n"
"Jeśli nie zamierzasz dodać skryptu, zamiast tego użyj zwykłego węzła Control."
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Hint Tooltip nie zostanie pokazany, ponieważ Mouse Filter jest ustawione na "
"\"Ignore\". By to rozwiązać, ustaw Mouse Filter na \"Stop\" lub \"Pass\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Proszę potwierdzić..."
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Rozszerzenie musi być poprawne."
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Włącz minimapę siatki."
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
"Opcje Kafelkowanie i Dopasowane kafelkowanie dla właściwości Rozciąganie Osi "
"są skuteczne tylko w przypadku korzystania z backendu renderowania GLES3.\n"
"Backend GLES2 jest obecnie używany, więc te tryby będą zamiast tego działać "
"jak Rozciągnięcie."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Wyskakujące okna będą domyślnie ukryte dopóki nie wywołasz popup() lub "
"dowolnej funkcji popup*(). Ustawienie ich jako widocznych do edycji jest w "
"porządku, ale zostaną ukryte po uruchomieniu."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Jeśli \"Exp Edit\" jest włączone, \"Min Value\" musi być większe od 0."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer jest zaprojektowany do działania z jedną potomną kontrolką.\n"
"Użyj kontenera jako dziecko (VBox, HBox, itp.) lub węzła typu Control i "
"ustaw minimalny rozmiar ręcznie."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "Inne"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Domyślne środowisko określone w Ustawieniach Projektu (Renderowanie -> "
"Environment -> Default Environment) nie mogło zostać załadowane."
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
"Bardzo niskie czasy czekania (< 0,05 sekund) mogą zachowywać się znacząco "
"różnie w zależności od częstotliwości klatek renderowania lub fizyki\n"
"Rozważ użycie pętli procesowej w skrypcie zamiast polegać na Timerze dla "
"bardzo niskich czasów czekania."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ten Viewport nie jest ustawiony jako Render Target. Jeśli chcesz wyświetlić "
"jego zawartość na ekranie dodaj go jako dziecko węzła typu Control, aby "
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"Wielkość Viewportu musi być większa lub równa 2 piksele w obu wymiarach, by "
"cokolwiek renderować."
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere ustaw sfery"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
"Port samplera jest podłączony, ale nieużyty. Rozważ zmianę źródła na "
"\"SamplerPort\"."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Nieprawidłowe źródło do podglądu."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Niewłaściwe źródło dla shadera."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Niewłaściwa funkcja porównania dla tego typu."
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying nie może zostać przypisane w funkcji \"%s\"."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Varyings przypisane w funkcji \"vertex\" nie mogą zostać przypisane ponownie "
"we \"fragment\" ani \"light\"."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Varyings przypisane w funkcji \"fragment\" nie mogą zostać przypisane "
"ponownie we \"vertex\" ani \"light\"."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Przypisanie do funkcji."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Przypisanie do uniformu."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."