virtualx-engine/servers/rendering
Hugo Locurcio 610363add0
Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
..
dummy Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
environment Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_rd Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
storage Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
renderer_canvas_cull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_canvas_cull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_canvas_render.cpp Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_canvas_render.h Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_cull.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_scene_cull.h Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Fix typo in occlusion culling warning method name 2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_render.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
renderer_viewport.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_server_default.cpp Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
rendering_server_default.h Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
rendering_server_globals.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rendering_server_globals.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_language.h Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00