virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 610363add0
Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
..
render_forward_clustered.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
render_forward_clustered.h Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
scene_shader_forward_clustered.cpp Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
scene_shader_forward_clustered.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00