.. |
effects
|
Moved cube_to_dp and cubemap logic into CopyEffects
|
2022-06-24 18:04:28 +10:00 |
environment
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
blit.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas.glsl
|
Implement Label3D node.
|
2022-04-22 12:08:46 +03:00 |
canvas_occlusion.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
fsr_upscale.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
|
Remove unused shadow_color property from Light3D
|
2022-03-04 23:12:18 +01:00 |
luminance_reduce.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
luminance_reduce_raster.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
particles.glsl
|
Fix GPUParticles3D disappearance at attractor origins
|
2022-05-20 19:56:32 -04:00 |
particles_copy.glsl
|
Revert "Fix particle trail glitch"
|
2022-03-01 20:16:10 +01:00 |
roughness_limiter.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
scene_forward_aa_inc.glsl
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
scene_forward_clustered.glsl
|
Merge pull request #61221 from BastiaanOlij/split_gi_effects
|
2022-06-23 12:28:10 +02:00 |
scene_forward_clustered_inc.glsl
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
scene_forward_gi_inc.glsl
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
|
Introduce eye_offset for correcting stereoscopic reflections
|
2022-06-17 19:39:34 +10:00 |
scene_forward_mobile.glsl
|
Workaround MoltenVK shader conversion error
|
2022-06-22 11:58:50 +02:00 |
scene_forward_mobile_inc.glsl
|
Introduce eye_offset for correcting stereoscopic reflections
|
2022-06-17 19:39:34 +10:00 |
screen_space_reflection.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
screen_space_reflection_filter.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
screen_space_reflection_scale.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
SCsub
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
skeleton.glsl
|
Fix normal and tangent blending in blend shapes
|
2022-05-20 07:59:45 -04:00 |
sky.glsl
|
Sky renderer: Only flip Z when calculating panorama_coords
|
2022-03-08 19:51:43 -08:00 |
sort.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
specular_merge.glsl
|
Refactor GLSL shader compilation
|
2021-04-14 11:37:52 -03:00 |
ss_effects_downsample.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao_blur.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao_importance_map.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssao_interleave.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssil.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
ssil_blur.glsl
|
Add and improve license attribution for SSAO and SSIL shader code
|
2022-05-31 09:42:50 -07:00 |
ssil_importance_map.glsl
|
Add and improve license attribution for SSAO and SSIL shader code
|
2022-05-31 09:42:50 -07:00 |
ssil_interleave.glsl
|
Add and improve license attribution for SSAO and SSIL shader code
|
2022-05-31 09:42:50 -07:00 |
subsurface_scattering.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
taa_resolve.glsl
|
Initial TAA implementation
|
2022-06-07 13:14:44 +02:00 |
volumetric_fog.glsl
|
Add Cone and Cylinder shapes to FogVolume
|
2022-05-25 12:35:53 +02:00 |
volumetric_fog_process.glsl
|
Remove unused shadow_color property from Light3D
|
2022-03-04 23:12:18 +01:00 |