.. |
animated_sprite_2d.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
animated_sprite_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
area_2d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
area_2d.h
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
audio_stream_player_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
audio_stream_player_2d.h
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
back_buffer_copy.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
back_buffer_copy.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_2d.cpp
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Fixed Camera2D's reset_smoothing() does not work as described
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2021-07-27 16:29:30 +05:30 |
camera_2d.h
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add viewport.get_camera_2d()
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2021-07-03 15:08:17 -04:00 |
canvas_group.cpp
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
canvas_group.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
canvas_modulate.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
canvas_modulate.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_object_2d.cpp
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Merge pull request #47395 from sygi/shape_idx_collision
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2021-07-16 19:05:08 +02:00 |
collision_object_2d.h
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Merge pull request #47395 from sygi/shape_idx_collision
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2021-07-16 19:05:08 +02:00 |
collision_polygon_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_shape_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
cpu_particles_2d.cpp
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Fix color properties of particle nodes/material
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2021-07-04 02:14:31 +02:00 |
cpu_particles_2d.h
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Increase the default 2D gravity to 980.0
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2021-05-05 22:49:06 -04:00 |
gpu_particles_2d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
gpu_particles_2d.h
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
joints_2d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
joints_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_2d.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
light_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_occluder_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_occluder_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
line_2d.cpp
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Line2D::set_point_position Fail if passed index is out of bounds
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2021-02-21 13:50:11 +01:00 |
line_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
line_builder.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
line_builder.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
mesh_instance_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
mesh_instance_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
multimesh_instance_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_agent_2d.h
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put distance check to target into function
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2021-04-27 11:22:37 +02:00 |
navigation_obstacle_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_2d.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
navigation_region_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
node_2d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
node_2d.h
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
parallax_background.cpp
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
parallax_background.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
parallax_layer.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
parallax_layer.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
path_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
path_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
physical_bone_2d.cpp
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
physical_bone_2d.h
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Initialize PhysicalBone2D::parent_skeleton
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2021-06-13 12:10:11 +08:00 |
physics_body_2d.cpp
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Allow to have multiple collision direction at the same time
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2021-07-26 19:14:41 +02:00 |
physics_body_2d.h
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Move sync to physics to StaticBody2D
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2021-07-15 10:13:27 -07:00 |
polygon_2d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
polygon_2d.h
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
position_2d.cpp
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Improve axis awareness and visibility for Position2D and Position3D
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2021-06-02 21:53:50 +02:00 |
position_2d.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
ray_cast_2d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
ray_cast_2d.h
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Highlight collision, correct the size and make the arrow a bit less thick for low-res game
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2021-03-05 00:32:49 +01:00 |
remote_transform_2d.cpp
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Rename is_a_parent_of() to is_ancestor_of()
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2021-06-21 08:39:28 -06:00 |
remote_transform_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
skeleton_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
sprite_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
sprite_2d.h
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Change frame_coords to Vector2i
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2021-05-23 21:38:27 +02:00 |
tile_map.cpp
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Add check to internal methods to prevent crash
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2021-07-27 12:26:13 +08:00 |
tile_map.h
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Implement atlas merging and tile proxies
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2021-07-21 12:36:37 +02:00 |
touch_screen_button.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
touch_screen_button.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
visible_on_screen_notifier_2d.cpp
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visible_on_screen_notifier_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |