2af2a84a03
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
778 lines
21 KiB
C++
778 lines
21 KiB
C++
/*************************************************************************/
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/* follow_camera.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "follow_camera.h"
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#include "physics_body.h"
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#include "scene/resources/surface_tool.h"
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void FollowCamera::_set_initial_orbit(const Vector2& p_orbit) {
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initial_orbit=p_orbit;
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set_orbit(p_orbit);
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}
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void FollowCamera::_clear_queries() {
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if (!queries_active)
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return;
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#if 0
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for(int i=0;i<3;i++)
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PhysicsServer::get_singleton()->query_clear(clip_ray[i].query);
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#endif
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queries_active=false;
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}
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void FollowCamera::_compute_camera() {
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// update the transform with the next proposed transform (camera is 1 logic frame delayed)
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/*
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float time = get_root_node()->get_frame_time();
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Vector3 oldp = accepted.get_origin();
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Vector3 newp = proposed.get_origin();
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float frame_dist = time *
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if (oldp.distance_to(newp) >
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*/
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float time = get_process_delta_time();
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bool noblend=false;
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if (clip) {
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if ((clip_ray[0].clipped==clip_ray[2].clipped || fullclip) && clip_ray[1].clipped) {
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//all have been clipped
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proposed_pos=clip_ray[1].clip_pos-extraclip*(proposed_pos-target_pos).normalized();
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if (clip_ray[0].clipped)
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fullclip=true;
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noblend=true;
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} else {
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//Vector3 rel=follow_pos-target_pos;
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if (clip_ray[0].clipped && !clip_ray[2].clipped) {
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float distance = target_pos.distance_to(clip_ray[0].clip_pos);
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real_t amount = 1.0-(distance/clip_len);
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amount = CLAMP(amount,0,1)*autoturn_speed*time;
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if (clip_ray[1].clipped)
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amount*=2.0;
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//rotate_rel=Matrix3(Vector3(0,1,0),amount).xform(rel);
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rotate_orbit(Vector2(0,amount));
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} else if (clip_ray[2].clipped && !clip_ray[0].clipped) {
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float distance = target_pos.distance_to(clip_ray[2].clip_pos);
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real_t amount = 1.0-(distance/clip_len);
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amount = CLAMP(amount,0,1)*autoturn_speed*time;
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if (clip_ray[1].clipped)
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amount*=2.0;
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rotate_orbit(Vector2(0,-amount));
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}
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fullclip=false;
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}
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}
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Vector3 base_pos = get_global_transform().origin;
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Vector3 pull_from = base_pos;
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pull_from.y+=height; // height compensate
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Vector3 camera_target;
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if (use_lookat_target) {
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camera_target = lookat_target;
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} else {
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camera_target = base_pos;
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};
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Transform proposed;
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proposed.set_look_at(proposed_pos,camera_target,up_vector);
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proposed = proposed * Transform(Matrix3(Vector3(1,0,0),Math::deg2rad(inclination)),Vector3()); //inclination
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accepted=proposed;
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if (smooth && !noblend) {
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Vector3 vec1 = accepted.origin;
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Vector3 vec2 = final.origin;
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final.origin = vec2.linear_interpolate(vec1, MIN(1,smooth_pos_ratio * time));;
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Quat q1 = accepted.basis;
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Quat q2 = final.basis;
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final.basis = q2.slerp(q1, MIN(1,smooth_rot_ratio * time));
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} else {
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final=accepted;
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}
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_update_camera();
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// calculate the next proposed transform
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Vector3 new_pos;
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{ /*follow code*/
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/* calculate some variables */
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Vector3 rel = follow_pos - pull_from;
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float l = rel.length();
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Vector3 rel_n = (l > 0) ? (rel/l) : Vector3();
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float ang = Math::acos(rel_n.dot( Vector3(0,1,0) ));
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Vector3 tangent = rel_n;
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tangent.y=0; // get rid of y
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if (tangent.length_squared() < CMP_EPSILON2)
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tangent=Vector3(0,0,1); // use Z as tangent if rel is parallel to y
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else
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tangent.normalize();
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/* now start applying the rules */
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//clip distance
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if (l > max_distance)
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l=max_distance;
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if (l < min_distance)
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l=min_distance;
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//fix angle
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float ang_min = Math_PI * 0.5 + Math::deg2rad(min_orbit_x);
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float ang_max = Math_PI * 0.5 + Math::deg2rad(max_orbit_x);
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if (ang<ang_min)
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ang=ang_min;
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if (ang>ang_max)
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ang=ang_max;
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/* finally, rebuild the validated camera position */
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new_pos=Vector3(0,Math::cos(ang),0);
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new_pos+=tangent*Math::sin(ang);
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new_pos*=l;
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new_pos+=pull_from;
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follow_pos=new_pos;
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}
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proposed_pos=new_pos;
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Vector3 rel = new_pos-camera_target;
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if (clip) {
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Vector<RID> exclude;
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exclude.push_back(target_body);
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for(int i=0;i<3;i++) {
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clip_ray[i].clipped=false;
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clip_ray[i].clip_pos=Vector3();
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clip_ray[i].cast_pos=camera_target;
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Vector3 cast_to = camera_target+Matrix3(Vector3(0,1,0),Math::deg2rad(autoturn_tolerance*(i-1.0))).xform(rel);
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if (i!=1) {
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Vector3 side = rel.cross(Vector3(0,1,0)).normalized()*(i-1.0);
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clip_ray[i].cast_pos+side*target_width+rel.normalized()*target_width;
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Vector3 d = -rel;
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d.rotate(Vector3(0,1,0),Math::deg2rad(get_fov())*(i-1.0));
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Plane p(new_pos,new_pos+d,new_pos+Vector3(0,1,0)); //fov clipping plane, build a face and use it as plane, facing doesn't matter
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Vector3 intersect;
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if (p.intersects_segment(clip_ray[i].cast_pos,cast_to,&intersect))
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cast_to=intersect;
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} else {
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cast_to+=rel.normalized()*extraclip;
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}
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// PhysicsServer::get_singleton()->query_intersection(clip_ray[i].query,get_world()->get_space(),exclude);
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// PhysicsServer::get_singleton()->query_intersection_segment(clip_ray[i].query,clip_ray[i].cast_pos,cast_to);
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}
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queries_active=true;
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} else {
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_clear_queries();
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}
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target_pos=camera_target;
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clip_len=rel.length();
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}
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void FollowCamera::set_use_lookat_target(bool p_use, const Vector3 &p_lookat) {
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use_lookat_target = p_use;
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lookat_target = p_lookat;
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};
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void FollowCamera::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_PROCESS: {
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_compute_camera();
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} break;
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case NOTIFICATION_ENTER_WORLD: {
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set_orbit(orbit);
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set_distance(distance);
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accepted=final=get_global_transform();
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proposed_pos=accepted.origin;
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target_body = RID();
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/*
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Node* parent = get_parent();
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while (parent) {
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PhysicsBody* p = parent->cast_to<PhysicsBody>();
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if (p) {
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target_body = p->get_body();
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break;
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};
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parent = parent->get_parent();
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};
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*/
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set_process(true);
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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distance=get_distance();
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orbit=get_orbit();
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_clear_queries();
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} break;
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case NOTIFICATION_BECAME_CURRENT: {
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set_process(true);
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} break;
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case NOTIFICATION_LOST_CURRENT: {
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set_process(false);
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_clear_queries();
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} break;
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}
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}
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void FollowCamera::set_orbit(const Vector2& p_orbit) {
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orbit=p_orbit;
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if(is_inside_scene()) {
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Vector3 char_pos = get_global_transform().origin;
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char_pos.y+=height;
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float d = char_pos.distance_to(follow_pos);
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Matrix3 m;
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m.rotate(Vector3(0,1,0),orbit.y);
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m.rotate(Vector3(1,0,0),orbit.x);
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follow_pos=char_pos + m.get_axis(2) * d;
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}
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update_gizmo();
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}
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void FollowCamera::set_orbit_x(float p_x) {
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orbit.x=p_x;
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if(is_inside_scene())
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set_orbit(Vector2( p_x, get_orbit().y ));
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}
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void FollowCamera::set_orbit_y(float p_y) {
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orbit.y=p_y;
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if(is_inside_scene())
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set_orbit(Vector2( get_orbit().x, p_y ));
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}
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Vector2 FollowCamera::get_orbit() const {
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if (is_inside_scene()) {
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Vector3 char_pos = get_global_transform().origin;
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char_pos.y+=height;
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Vector3 rel = (follow_pos - char_pos).normalized();
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Vector2 ret_orbit;
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ret_orbit.x = Math::acos( Vector3(0,1,0).dot( rel ) ) - Math_PI * 0.5;
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ret_orbit.y = Math::atan2(rel.x,rel.z);
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return ret_orbit;
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}
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return orbit;
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}
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void FollowCamera::rotate_orbit(const Vector2& p_relative) {
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if (is_inside_scene()) {
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Matrix3 m;
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m.rotate(Vector3(0,1,0),Math::deg2rad(p_relative.y));
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m.rotate(Vector3(1,0,0),Math::deg2rad(p_relative.x));
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Vector3 char_pos = get_global_transform().origin;
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char_pos.y+=height;
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Vector3 rel = (follow_pos - char_pos);
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rel = m.xform(rel);
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follow_pos=char_pos+rel;
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}
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orbit+=p_relative;
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update_gizmo();
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}
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void FollowCamera::set_height(float p_height) {
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height=p_height;
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update_gizmo();
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}
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float FollowCamera::get_height() const {
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return height;
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}
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void FollowCamera::set_max_orbit_x(float p_max) {
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max_orbit_x=p_max;
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update_gizmo();
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}
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float FollowCamera::get_max_orbit_x() const {
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return max_orbit_x;
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}
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void FollowCamera::set_min_orbit_x(float p_min) {
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min_orbit_x=p_min;
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update_gizmo();
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}
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float FollowCamera::get_min_orbit_x() const {
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return min_orbit_x;
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}
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float FollowCamera::get_min_distance() const {
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return min_distance;
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}
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float FollowCamera::get_max_distance() const {
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return max_distance;
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}
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void FollowCamera::set_min_distance(float p_min) {
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min_distance=p_min;
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update_gizmo();
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}
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void FollowCamera::set_max_distance(float p_max) {
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max_distance = p_max;
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update_gizmo();
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}
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void FollowCamera::set_distance(float p_distance) {
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if (is_inside_scene()) {
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Vector3 char_pos = get_global_transform().origin;
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char_pos.y+=height;
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Vector3 rel = (follow_pos - char_pos).normalized();
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rel*=p_distance;
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follow_pos=char_pos+rel;
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}
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distance=p_distance;
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}
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float FollowCamera::get_distance() const {
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if (is_inside_scene()) {
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Vector3 char_pos = get_global_transform().origin;
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char_pos.y+=height;
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return (follow_pos - char_pos).length();
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}
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return distance;
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}
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void FollowCamera::set_clip(bool p_enabled) {
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clip=p_enabled;
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if (!p_enabled)
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_clear_queries();
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}
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bool FollowCamera::has_clip() const {
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return clip;
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}
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void FollowCamera::set_autoturn(bool p_enabled) {
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autoturn=p_enabled;
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}
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bool FollowCamera::has_autoturn() const {
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return autoturn;
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}
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void FollowCamera::set_autoturn_tolerance(float p_degrees) {
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autoturn_tolerance=p_degrees;
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}
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float FollowCamera::get_autoturn_tolerance() const {
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return autoturn_tolerance;
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}
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void FollowCamera::set_inclination(float p_degrees) {
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inclination=p_degrees;
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}
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float FollowCamera::get_inclination() const {
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return inclination;
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}
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void FollowCamera::set_autoturn_speed(float p_speed) {
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autoturn_speed=p_speed;
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}
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float FollowCamera::get_autoturn_speed() const {
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return autoturn_speed;
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}
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RES FollowCamera::_get_gizmo_geometry() const {
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Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
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Ref<FixedMaterial> mat( memnew( FixedMaterial ));
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mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.3) );
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mat->set_line_width(4);
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mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
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mat->set_flag(Material::FLAG_UNSHADED,true);
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// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
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surface_tool->begin(Mesh::PRIMITIVE_LINES);
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surface_tool->set_material(mat);
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int steps=16;
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Vector3 base_up = Matrix3(Vector3(1,0,0),Math::deg2rad(max_orbit_x)).get_axis(2);
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Vector3 base_down = Matrix3(Vector3(1,0,0),Math::deg2rad(min_orbit_x)).get_axis(2);
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Vector3 ofs(0,height,0);
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for(int i=0;i<steps;i++) {
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Matrix3 rot(Vector3(0,1,0),Math_PI*2*float(i)/steps);
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Matrix3 rot2(Vector3(0,1,0),Math_PI*2*float(i+1)/steps);
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Vector3 up = rot.xform(base_up);
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Vector3 up2 = rot2.xform(base_up);
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Vector3 down = rot.xform(base_down);
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Vector3 down2 = rot2.xform(base_down);
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surface_tool->add_vertex(ofs+up*min_distance);
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surface_tool->add_vertex(ofs+up*max_distance);
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surface_tool->add_vertex(ofs+up*min_distance);
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surface_tool->add_vertex(ofs+up2*min_distance);
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surface_tool->add_vertex(ofs+up*max_distance);
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|
surface_tool->add_vertex(ofs+up2*max_distance);
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|
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|
surface_tool->add_vertex(ofs+down*min_distance);
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surface_tool->add_vertex(ofs+down*max_distance);
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|
surface_tool->add_vertex(ofs+down*min_distance);
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|
surface_tool->add_vertex(ofs+down2*min_distance);
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|
surface_tool->add_vertex(ofs+down*max_distance);
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surface_tool->add_vertex(ofs+down2*max_distance);
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|
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int substeps = 8;
|
|
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|
for(int j=0;j<substeps;j++) {
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Vector3 a = up.linear_interpolate(down,float(j)/substeps).normalized()*max_distance;
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Vector3 b = up.linear_interpolate(down,float(j+1)/substeps).normalized()*max_distance;
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Vector3 am = up.linear_interpolate(down,float(j)/substeps).normalized()*min_distance;
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Vector3 bm = up.linear_interpolate(down,float(j+1)/substeps).normalized()*min_distance;
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|
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surface_tool->add_vertex(ofs+a);
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|
surface_tool->add_vertex(ofs+b);
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surface_tool->add_vertex(ofs+am);
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surface_tool->add_vertex(ofs+bm);
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|
|
|
}
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}
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|
|
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return surface_tool->commit();
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|
|
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}
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|
|
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void FollowCamera::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_set_initial_orbit","orbit"),&FollowCamera::_set_initial_orbit);
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ObjectTypeDB::bind_method(_MD("set_orbit","orbit"),&FollowCamera::set_orbit);
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ObjectTypeDB::bind_method(_MD("get_orbit"),&FollowCamera::get_orbit);
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ObjectTypeDB::bind_method(_MD("set_orbit_x","x"),&FollowCamera::set_orbit_x);
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ObjectTypeDB::bind_method(_MD("set_orbit_y","y"),&FollowCamera::set_orbit_y);
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ObjectTypeDB::bind_method(_MD("set_min_orbit_x","x"),&FollowCamera::set_min_orbit_x);
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ObjectTypeDB::bind_method(_MD("get_min_orbit_x"),&FollowCamera::get_min_orbit_x);
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ObjectTypeDB::bind_method(_MD("set_max_orbit_x","x"),&FollowCamera::set_max_orbit_x);
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ObjectTypeDB::bind_method(_MD("get_max_orbit_x"),&FollowCamera::get_max_orbit_x);
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ObjectTypeDB::bind_method(_MD("set_height","height"),&FollowCamera::set_height);
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|
ObjectTypeDB::bind_method(_MD("get_height"),&FollowCamera::get_height);
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|
ObjectTypeDB::bind_method(_MD("set_inclination","inclination"),&FollowCamera::set_inclination);
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|
ObjectTypeDB::bind_method(_MD("get_inclination"),&FollowCamera::get_inclination);
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|
|
|
ObjectTypeDB::bind_method(_MD("rotate_orbit"),&FollowCamera::rotate_orbit);
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|
ObjectTypeDB::bind_method(_MD("set_distance","distance"),&FollowCamera::set_distance);
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|
ObjectTypeDB::bind_method(_MD("get_distance"),&FollowCamera::get_distance);
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|
ObjectTypeDB::bind_method(_MD("set_max_distance","max_distance"),&FollowCamera::set_max_distance);
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|
ObjectTypeDB::bind_method(_MD("get_max_distance"),&FollowCamera::get_max_distance);
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|
ObjectTypeDB::bind_method(_MD("set_min_distance","min_distance"),&FollowCamera::set_min_distance);
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|
ObjectTypeDB::bind_method(_MD("get_min_distance"),&FollowCamera::get_min_distance);
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|
ObjectTypeDB::bind_method(_MD("set_clip","enable"),&FollowCamera::set_clip);
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|
ObjectTypeDB::bind_method(_MD("has_clip"),&FollowCamera::has_clip);
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|
ObjectTypeDB::bind_method(_MD("set_autoturn","enable"),&FollowCamera::set_autoturn);
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|
ObjectTypeDB::bind_method(_MD("has_autoturn"),&FollowCamera::has_autoturn);
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|
ObjectTypeDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&FollowCamera::set_autoturn_tolerance);
|
|
ObjectTypeDB::bind_method(_MD("get_autoturn_tolerance"),&FollowCamera::get_autoturn_tolerance);
|
|
ObjectTypeDB::bind_method(_MD("set_autoturn_speed","speed"),&FollowCamera::set_autoturn_speed);
|
|
ObjectTypeDB::bind_method(_MD("get_autoturn_speed"),&FollowCamera::get_autoturn_speed);
|
|
ObjectTypeDB::bind_method(_MD("set_smoothing","enable"),&FollowCamera::set_smoothing);
|
|
ObjectTypeDB::bind_method(_MD("has_smoothing"),&FollowCamera::has_smoothing);
|
|
ObjectTypeDB::bind_method(_MD("set_rotation_smoothing","amount"),&FollowCamera::set_rotation_smoothing);
|
|
ObjectTypeDB::bind_method(_MD("get_rotation_smoothing"),&FollowCamera::get_rotation_smoothing);
|
|
ObjectTypeDB::bind_method(_MD("set_translation_smoothing","amount"),&FollowCamera::set_translation_smoothing);
|
|
ObjectTypeDB::bind_method(_MD("get_translation_smoothing"),&FollowCamera::get_translation_smoothing);
|
|
ObjectTypeDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&FollowCamera::set_use_lookat_target, DEFVAL(Vector3()));
|
|
ObjectTypeDB::bind_method(_MD("set_up_vector","vector"),&FollowCamera::set_up_vector);
|
|
ObjectTypeDB::bind_method(_MD("get_up_vector"),&FollowCamera::get_up_vector);
|
|
|
|
ObjectTypeDB::bind_method(_MD("_ray_collision"),&FollowCamera::_ray_collision);
|
|
|
|
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "orbit" ), _SCS("_set_initial_orbit"),_SCS("get_orbit") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,0.01" ), _SCS("set_height"), _SCS("get_height") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "inclination", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_inclination"), _SCS("get_inclination") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "max_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_max_orbit_x"), _SCS("get_max_orbit_x") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "min_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_min_orbit_x"), _SCS("get_min_orbit_x") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "min_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ), _SCS("set_min_distance"), _SCS("get_min_distance") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ), _SCS("set_max_distance"), _SCS("get_max_distance") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "distance", PROPERTY_HINT_RANGE,"0.01,1024,0,01"), _SCS("set_distance"), _SCS("get_distance") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "clip"), _SCS("set_clip"), _SCS("has_clip") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "autoturn"), _SCS("set_autoturn"), _SCS("has_autoturn") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "autoturn_tolerance", PROPERTY_HINT_RANGE,"1,90,0.01") , _SCS("set_autoturn_tolerance"), _SCS("get_autoturn_tolerance") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "autoturn_speed", PROPERTY_HINT_RANGE,"1,90,0.01"), _SCS("set_autoturn_speed"), _SCS("get_autoturn_speed") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "smoothing"), _SCS("set_smoothing"), _SCS("has_smoothing") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "translation_smooth", PROPERTY_HINT_RANGE,"0.01,128,0.01"), _SCS("set_translation_smoothing"), _SCS("get_translation_smoothing") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::REAL, "rotation_smooth", PROPERTY_HINT_RANGE,"0.01,128,0.01"), _SCS("set_rotation_smoothing"), _SCS("get_rotation_smoothing") );
|
|
|
|
|
|
}
|
|
|
|
void FollowCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) {
|
|
|
|
clip_ray[p_idx].clip_pos=p_point;
|
|
clip_ray[p_idx].clipped=true;
|
|
|
|
};
|
|
|
|
Transform FollowCamera::get_camera_transform() const {
|
|
|
|
return final;
|
|
}
|
|
|
|
void FollowCamera::set_smoothing(bool p_enable) {
|
|
|
|
smooth=p_enable;
|
|
}
|
|
|
|
bool FollowCamera::has_smoothing() const {
|
|
|
|
return smooth;
|
|
}
|
|
|
|
void FollowCamera::set_translation_smoothing(float p_amount) {
|
|
|
|
smooth_pos_ratio=p_amount;
|
|
}
|
|
float FollowCamera::get_translation_smoothing() const {
|
|
|
|
return smooth_pos_ratio;
|
|
}
|
|
|
|
void FollowCamera::set_rotation_smoothing(float p_amount) {
|
|
|
|
smooth_rot_ratio=p_amount;
|
|
|
|
}
|
|
|
|
void FollowCamera::set_up_vector(const Vector3& p_up) {
|
|
|
|
up_vector=p_up;
|
|
}
|
|
|
|
Vector3 FollowCamera::get_up_vector() const{
|
|
|
|
return up_vector;
|
|
}
|
|
|
|
float FollowCamera::get_rotation_smoothing() const {
|
|
|
|
return smooth_pos_ratio;
|
|
|
|
}
|
|
|
|
|
|
FollowCamera::FollowCamera() {
|
|
|
|
|
|
height=1;
|
|
|
|
orbit=Vector2(0,0);
|
|
up_vector=Vector3(0,1,0);
|
|
|
|
distance=3;
|
|
min_distance=2;
|
|
max_distance=5;
|
|
|
|
autoturn=true;
|
|
autoturn_tolerance=10;
|
|
autoturn_speed=80;
|
|
|
|
min_orbit_x=-50;
|
|
max_orbit_x=70;
|
|
inclination=0;
|
|
target_width=0.3;
|
|
|
|
clip=true;
|
|
use_lookat_target = false;
|
|
extraclip=0.3;
|
|
fullclip=false;
|
|
|
|
smooth=true;
|
|
smooth_rot_ratio=10;
|
|
smooth_pos_ratio=10;
|
|
|
|
|
|
for(int i=0;i<3;i++) {
|
|
// clip_ray[i].query=PhysicsServer::get_singleton()->query_create(this, "_ray_collision", i, true);
|
|
clip_ray[i].clipped=false;
|
|
}
|
|
|
|
queries_active=false;
|
|
|
|
|
|
}
|
|
|
|
FollowCamera::~FollowCamera() {
|
|
|
|
for(int i=0;i<3;i++) {
|
|
PhysicsServer::get_singleton()->free(clip_ray[i].query);
|
|
}
|
|
|
|
|
|
}
|