virtualx-engine/scene
PouleyKetchoupp 645bc94bfc Fix capsule height/radius setters with linked properties
Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).

Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.

Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
..
2d fixed camera2d's "current" property getting reset when switching scenes 2021-08-19 15:19:19 +02:00
3d Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
animation Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
gui Merge pull request #51804 from ThreeRhinosInAnElephantCostume/fixundoredo 2021-08-19 17:49:01 +02:00
main [Net] MultiplayerReplicator with initial state. 2021-08-18 10:21:29 +01:00
resources Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
register_scene_types.cpp Hide TextFile from the API 2021-08-18 17:56:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00