41 lines
579 B
GLSL
41 lines
579 B
GLSL
/* clang-format off */
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#[vertex]
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#version 450
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#VERSION_DEFINES
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/* clang-format on */
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layout(push_constant, std430) uniform Info {
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mat4 mvp;
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vec4 color;
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}
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info;
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layout(location = 0) in vec3 vertex_attrib;
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void main() {
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vec4 vertex = info.mvp * vec4(vertex_attrib, 1.0);
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vertex.xyz /= vertex.w;
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gl_Position = vec4(vertex.xy, 0.0, 1.0);
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}
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/* clang-format off */
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#[fragment]
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#version 450
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#VERSION_DEFINES
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layout(push_constant, std430) uniform Info {
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mat4 mvp;
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vec4 color;
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}
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info;
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layout(location = 0) out vec4 frag_color;
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void main() {
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frag_color = info.color;
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}
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