virtualx-engine/modules/mono/editor/GodotTools
Rémi Verschelde 671467b888
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
..
GodotTools Mono: Remove info dialog discouraging use in production 2021-07-15 11:48:19 +02:00
GodotTools.BuildLogger C#: Re-work solution build output panel 2020-10-23 07:49:39 +02:00
GodotTools.Core C#: Fix csproj not synced on file move/removal from FS dock 2020-09-13 03:46:27 +02:00
GodotTools.IdeMessaging Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
GodotTools.IdeMessaging.CLI Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.OpenVisualStudio Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.ProjectEditor Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
GodotTools.Shared Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
.gitignore
GodotTools.sln C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00