virtualx-engine/editor/plugins
Rémi Verschelde 5341e6010e
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
..
tiles Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
abstract_polygon_2d_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
abstract_polygon_2d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_blend_space_1d_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_blend_space_1d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_blend_space_2d_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
animation_blend_tree_editor_plugin.h Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +03:00
animation_player_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_player_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_state_machine_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +08:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
asset_library_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
canvas_item_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
collision_polygon_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
collision_shape_2d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
collision_shape_2d_editor_plugin.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
cpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
curve_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
debugger_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
editor_preview_plugins.h Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
font_editor_plugin.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
font_editor_plugin.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
gpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Fix GPUParticle3D emission point generation 2021-09-24 23:11:10 +02:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Several Gradient improvements 2021-11-08 19:11:36 +01:00
gradient_editor_plugin.h Several Gradient improvements 2021-11-08 19:11:36 +01:00
input_event_editor_plugin.cpp
input_event_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Added convertor from ORMMaterial3D to ShaderMaterial 2021-10-29 17:49:24 +03:00
material_editor_plugin.h Added convertor from ORMMaterial3D to ShaderMaterial 2021-10-29 17:49:24 +03:00
mesh_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
mesh_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
mesh_instance_3d_editor_plugin.cpp Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh_library_editor_plugin.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
node_3d_editor_gizmos.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
node_3d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
node_3d_editor_plugin.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
occluder_instance_3d_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
ot_features_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
packed_scene_translation_parser_plugin.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
packed_scene_translation_parser_plugin.h Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
path_2d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
path_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
physical_bone_3d_editor_plugin.cpp Remove editor code in PhysicalBone3D 2021-10-01 08:02:38 -07:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
resource_preloader_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
root_motion_editor_plugin.cpp Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
root_motion_editor_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
script_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
script_editor_plugin.h Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
script_text_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
script_text_editor.h Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +03:00
SCsub
shader_editor_plugin.cpp Allow dehardcoding documentation branch and URL in docs links 2021-11-15 13:02:21 +01:00
shader_editor_plugin.h
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Swap rest pose actions in the Skeleton2D editor 2021-11-10 23:39:59 +01:00
skeleton_2d_editor_plugin.h Swap rest pose actions in the Skeleton2D editor 2021-11-10 23:39:59 +01:00
skeleton_3d_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
skeleton_3d_editor_plugin.h Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
sprite_frames_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
style_box_editor_plugin.cpp Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
style_box_editor_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_control_editor_plugin.cpp Add functions for getting name and font style from dynamic and bitmap fonts. 2021-10-31 12:40:58 +02:00
text_control_editor_plugin.h Add functions for getting name and font style from dynamic and bitmap fonts. 2021-10-31 12:40:58 +02:00
text_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
text_editor.h Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
texture_3d_editor_plugin.cpp Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
texture_3d_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_editor_plugin.cpp Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
texture_editor_plugin.h TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
texture_layered_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
texture_layered_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_region_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
texture_region_editor_plugin.h Explicit 2D naming and some organization in texture region editor plugin 2021-08-13 11:18:49 -05:00
theme_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
theme_editor_plugin.h Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
theme_editor_preview.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
theme_editor_preview.h Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
version_control_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
visual_shader_editor_plugin.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
voxel_gi_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
voxel_gi_editor_plugin.h