virtualx-engine/editor
Rémi Verschelde c24c7cac57
Revert "Load assets before enabling editor plugins"
This reverts commit 1963c63b91.

Fixes #52968, fixes #52995.
2021-11-15 16:08:19 +01:00
..
debugger Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
fileserver
icons Use a different icon for eased keyframes in the animation editor 2021-11-15 13:16:21 +01:00
import Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
plugins Allow dehardcoding documentation branch and URL in docs links 2021-11-15 13:02:21 +01:00
translations i18n: Sync editor translations with Weblate 2021-11-03 15:06:02 +01:00
action_map_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
action_map_editor.h Allow mouse button event detection in Action Map Editor 2021-09-20 18:16:30 +02:00
animation_bezier_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_bezier_editor.h Replace close icon with button in the Bezier editor 2021-08-26 19:21:49 -06:00
animation_track_editor.cpp Use a different icon for eased keyframes in the animation editor 2021-11-15 13:16:21 +01:00
animation_track_editor.h reimplement ping-pong 2021-11-03 13:39:33 +09:00
animation_track_editor_plugins.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
animation_track_editor_plugins.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
audio_stream_preview.h
code_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
code_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
create_dialog.h
dependency_editor.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_tools.cpp Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
doc_tools.h
editor_about.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_audio_buses.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
editor_autoload_settings.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_autoload_settings.h Display an error message in settings when autoload name is invalid 2021-09-14 13:04:00 +02:00
editor_builders.py Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
editor_command_palette.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_command_palette.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_data.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_data.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_dir_dialog.cpp Set dialog folder icon color 2021-09-27 19:33:15 +01:00
editor_dir_dialog.h
editor_export.cpp Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
editor_export.h Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
editor_feature_profile.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_feature_profile.h
editor_file_dialog.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_file_dialog.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
editor_file_system.cpp Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
editor_file_system.h Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
editor_folding.cpp
editor_folding.h
editor_fonts.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
editor_fonts.h
editor_help.cpp Allow dehardcoding documentation branch and URL in docs links 2021-11-15 13:02:21 +01:00
editor_help.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_help_search.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_help_search.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_inspector.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_inspector.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
editor_layouts_dialog.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_layouts_dialog.h
editor_log.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_log.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_native_shader_source_visualizer.cpp Rename readonly to editable 2021-08-12 09:29:58 +01:00
editor_native_shader_source_visualizer.h
editor_node.cpp Revert "Load assets before enabling editor plugins" 2021-11-15 16:08:19 +01:00
editor_node.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_path.cpp
editor_path.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_paths.cpp Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
editor_paths.h Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
editor_plugin.cpp Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
editor_plugin.h Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_properties.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_properties.h Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
editor_properties_array_dict.cpp Made float, Vector2, Vector3 and similar property editors to use the default_float_step 2021-10-29 17:54:28 +05:30
editor_properties_array_dict.h
editor_resource_picker.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_resource_picker.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
editor_resource_preview.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_resource_preview.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_run.cpp [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
editor_run.h
editor_run_native.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_run_native.h Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
editor_run_script.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_run_script.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_settings.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_spin_slider.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_spin_slider.h Make EditorSpinSlider wait for text on key_up/down 2021-10-26 18:00:16 -04:00
editor_themes.cpp Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
editor_themes.h
editor_toaster.cpp Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions. 2021-11-08 23:45:08 +02:00
editor_toaster.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_translation_parser.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_translation_parser.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_vcs_interface.cpp
editor_vcs_interface.h
editor_zoom_widget.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_zoom_widget.h
export_template_manager.cpp Make some buttons in editor use the lighter version of the TabMenu icon 2021-09-25 15:30:11 -03:00
export_template_manager.h
filesystem_dock.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
filesystem_dock.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
find_in_files.cpp Small formatting fixes in Find in Files 2021-10-27 16:13:49 +02:00
find_in_files.h
groups_editor.cpp Added ability to copy group name 2021-10-21 03:56:08 -04:00
groups_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
import_defaults_editor.cpp Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
import_defaults_editor.h
import_dock.cpp Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
import_dock.h Add path to functions that return iporter options 2021-11-14 14:06:10 -03:00
inspector_dock.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
inspector_dock.h Added confirmation dialog for making subresources unique. 2021-09-16 10:39:31 +10:00
localization_editor.cpp
localization_editor.h
multi_node_edit.cpp MultiNodeEdit Fix setting NodePath 2021-08-22 17:17:30 +02:00
multi_node_edit.h
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
plugin_config_dialog.h Fix plugin create dialog subfolder and script field validity checks 2021-10-17 23:42:04 +02:00
pot_generator.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
pot_generator.h
progress_dialog.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
progress_dialog.h
project_export.cpp Allow dehardcoding documentation branch and URL in docs links 2021-11-15 13:02:21 +01:00
project_export.h
project_manager.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
project_manager.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
project_settings_editor.cpp Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
project_settings_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
property_editor.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
property_editor.h Update usabilaty of the CustomPropertyEditor 2021-11-04 16:42:08 +01:00
property_selector.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
property_selector.h
quick_open.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
quick_open.h
register_exporters.h
rename_dialog.cpp Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
rename_dialog.h Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
reparent_dialog.cpp
reparent_dialog.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
scene_tree_dock.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
scene_tree_dock.h Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
scene_tree_editor.cpp Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
scene_tree_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
script_create_dialog.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
script_create_dialog.h
SCsub i18n: Sync classref translations with Weblate 2021-11-03 15:06:09 +01:00
settings_config_dialog.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
settings_config_dialog.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shader_create_dialog.cpp Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
shader_create_dialog.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
shader_globals_editor.cpp
shader_globals_editor.h