virtualx-engine/scene
PouleyKetchoupp 67635bfcc2 Fix SoftBody memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.

Also cleaned a few things around private methods.
2021-10-20 10:52:38 -07:00
..
2d Fix crash when deleting Camera2D and Viewport assigned to it 2021-10-06 13:41:21 +08:00
3d Fix SoftBody memory corruption when switching mesh at runtime 2021-10-20 10:52:38 -07:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Fix invisible tabs not being ignored in Tabs 2021-10-10 12:27:51 +02:00
main Revert HTTPRequest gzip compression support. 2021-10-14 12:51:37 +02:00
resources Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
register_scene_types.cpp Ignore OS specific values (constants, project settings, properties) 2021-10-10 23:40:32 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00