67635bfcc2
When switching the mesh at runtime, the physics server wasn't properly updated with the new mesh. Now we keep track of the soft body mesh to make sure everything is properly initialized on pre-draw. Also cleaned a few things around private methods. |
||
---|---|---|
.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |