.. |
shaders
|
Fix frame selection in 2D particles, closes #10668
|
2017-09-06 08:31:11 -03:00 |
rasterizer_canvas_gles3.cpp
|
Automatically redraw when shaders using TIME are visible, fixes #10554
|
2017-09-05 00:30:39 -03:00 |
rasterizer_canvas_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
|
Merge pull request #10990 from MednauN/unshaded-fix
|
2017-09-05 15:51:35 +02:00 |
rasterizer_scene_gles3.h
|
Fix opaque pre pass, closes #10472
|
2017-09-04 20:27:45 -03:00 |
rasterizer_storage_gles3.cpp
|
Automatically redraw when shaders using TIME are visible, fixes #10554
|
2017-09-05 00:30:39 -03:00 |
rasterizer_storage_gles3.h
|
Automatically redraw when shaders using TIME are visible, fixes #10554
|
2017-09-05 00:30:39 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Added support for for, break and continue. Closes #10560, closes #10661
|
2017-09-05 15:25:34 -03:00 |
shader_compiler_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |