b1356a3590
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED. |
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.. | ||
GodotSharpTools | ||
bindings_generator.cpp | ||
bindings_generator.h | ||
csharp_project.cpp | ||
csharp_project.h | ||
godotsharp_builds.cpp | ||
godotsharp_builds.h | ||
godotsharp_editor.cpp | ||
godotsharp_editor.h | ||
godotsharp_export.cpp | ||
godotsharp_export.h | ||
mono_bottom_panel.cpp | ||
mono_bottom_panel.h | ||
mono_build_info.cpp | ||
mono_build_info.h | ||
monodevelop_instance.cpp | ||
monodevelop_instance.h | ||
net_solution.cpp | ||
net_solution.h |